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Old 19 October 2019, 20:23   #601
Yoz Montana
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Hi Zener,

Bug Report : PAD CD32
Strange Behavior on Buttons

The properties of PRESS / RELEASE on buttons [Red] / [Blue] / [Yellow] / [Green], they're not restore position correctly.

If i replace INPUT FIRE 1 for INPUT CD32 [Red], the behavior of button doesn't react in the same way.
And yet, I just replace the fire 1 button with the RED button.
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Old 19 October 2019, 21:19   #602
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Great video! Is that an intro or some stage of the game?

I had a review the CD32 buttons, and it is the same in the logical side. What I will do for the next version is that pressing fire will also trigger the red button. Would that solve the issue you are facing?
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Old 19 October 2019, 23:23   #603
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Quote:
Originally Posted by Zener View Post
Great video! Is that an intro or some stage of the game?

I had a review the CD32 buttons, and it is the same in the logical side. What I will do for the next version is that pressing fire will also trigger the red button. Would that solve the issue you are facing?
Yes, it's a stage of the game.
Too bad we can not have more than 4 colors for the background image.

This is the case for all CD32 buttons.
Yes, it will solve the issus if you can to do on all CD32 buttons.

In the future version, can we use the live audio CD playback function like the CD32 does?
Is it technically possible in RedPill?
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Old 26 October 2019, 12:01   #604
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New release, please make a backup of your projects before upgrading
http://tiny.cc/getredpill

v0.7.4
-Please make a backup of your projects before upgrading them to 0.7.4, the .pill format has changed.
-Camera follow does not follow the object when it is not active in the current level.
-Force NTSC in Screen menu forces the game to run in NTSC resolution.
-Non visible objects icon is visible now in level edit screen.
-CD32 red button now activates fire1 button.
-Export function now exports less redundant files.
-Scroll coordinates now reset when a level is loaded or reloaded.
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Old 26 October 2019, 14:02   #605
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Quote:
Originally Posted by Zener View Post
New release, please make a backup of your projects before upgrading
http://tiny.cc/getredpill

v0.7.4
-CD32 red button now activates fire1 button.
Doesn't work. Same behavior

Example :
Map collisions: Actived
Physics: Actived
CD32 RED Pressed Player 1 | Set Speed Y -8

When i press CD32 RED button, Player 1 continues to climb.
Normaly, Player 1 should go down once arrived at -8 because physics actived.
if physics no actived, Player 1 should go stay once arrived at -8.

All Buttons CD32 react like Keep action button :
When i Keep CD32 RED button, Player 1 continues to climb.

Conclusion: Buttons CD32 do not respond to actions PRESS / KEEP / REALESED / NOT PRESS correctly.
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Old 26 October 2019, 14:15   #606
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When you set up the speed to -8 anytime it will -8 until you set it back to 0. It doesn't seem related to cd32 buttons. You can try to set speed y to 0 when the button is Released
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Old 26 October 2019, 14:46   #607
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Quote:
Originally Posted by Zener View Post
When you set up the speed to -8 anytime it will -8 until you set it back to 0. It doesn't seem related to cd32 buttons. You can try to set speed y to 0 when the button is Released
Yes, i agree.
The bug is not Speed but the behavior of CD32 Button.

I replace Input UP by CD32 Red and the result is not the same behavior.
Because CD32 Buttons not working like Pressed but like Keep

In Guardian, Player 1 jump with Input UP, i replace Input UP by Button CD32 Red. The player jumps all the time if I keep the button pressed.
Normaly, player 1 jumps one time.

Player 1 jumps well 1 time when I use Input Up.
But if I replace Input Up with CD32 Red, player 1 always jumps until I release the button.
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Old 28 October 2019, 13:04   #608
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/\ Confirmed. CD32 Red Pressed acts as Keep. And CD32 Red Released doesn't work at all. It also seems that Green, Yellow, Red and Blue are all on the same button (Fire2)?

Anyway, thanks for fixing Camera follow. I also found some issues:

-All objects in my project that had icon number -1, have now changed to 255. It doesn't seem to affect the game but if I would want to change the icon it would take a lot of mouse clicks.

-In my game, the "Next" button is now behind the scoreboard and not visible. Has something changed in the layer order?
-The red object changes in to blue in level 2 or after restarting level 1 from scoreboard.

I haven't been able to fix the last two issues yet.
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Old 29 October 2019, 21:41   #609
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I think I know what is happening, fixing the different behavior soon

All buttons on Fire 2 AFAIK happens in all CD32 games, but maybe there is some way to avoid it, I will think about it.

Quote:
Originally Posted by Lemming880 View Post
/\ Confirmed. CD32 Red Pressed acts as Keep. And CD32 Red Released doesn't work at all. It also seems that Green, Yellow, Red and Blue are all on the same button (Fire2)?

Anyway, thanks for fixing Camera follow. I also found some issues:

-All objects in my project that had icon number -1, have now changed to 255. It doesn't seem to affect the game but if I would want to change the icon it would take a lot of mouse clicks.

-In my game, the "Next" button is now behind the scoreboard and not visible. Has something changed in the layer order?
-The red object changes in to blue in level 2 or after restarting level 1 from scoreboard.

I haven't been able to fix the last two issues yet.
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Old 30 October 2019, 11:35   #610
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Quote:
Originally Posted by Lemming880 View Post
It also seems that Green, Yellow, Red and Blue are all on the same button (Fire2)?
.
No.

You can use Green, Yellow, Red, Blue, Reverse, Forward and Play buttons inb RedPill.
It's their behavior that is not correct !

Look at this demo :
Attached Files
File Type: zip Mapping Pad CD32.zip (2.4 KB, 100 views)
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Old 30 October 2019, 11:38   #611
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Quote:
Originally Posted by Zener View Post
I think I know what is happening, fixing the different behavior soon
GREAT

Can we use the live audio CD playback function like the CD32 does?
Is it technically possible in RedPill?
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Old 30 October 2019, 16:03   #612
Zener
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CD playback, everything is possible

I don't know how I am going to test it, but I will add it

The cd32 buttons are not correct, only keep is working ok. An improvement is coming soon
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Old 30 October 2019, 21:32   #613
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Quote:
Originally Posted by Yoz Montana View Post
GREAT

Can we use the live audio CD playback function like the CD32 does?
Is it technically possible in RedPill?
This version has a trigger named PlayCD32 <numtrack>

https://www.dropbox.com/s/nf3ggapjea...0_7_5.lha?dl=0

Full list of changes:
-Added action trigger PlayCD32 to play audio tracks (Experimental).
-Added condition trigger to compare two Vars.
-Fixed CD32 buttons input triggers.
-Changed copper routine to avoid bottom color be displayed on top of the screen.
-HUD fixes in text values.
-Fixes in sprite background loading.
-Follow camera fixes.
-Fix for a bug where some statics objets could be overwritten by instanced objects.
-General bug fixing.
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Old 31 October 2019, 15:37   #614
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Quote:
Originally Posted by Zener View Post
This version has a trigger named PlayCD32 <numtrack>

Full list of changes:
-Added action trigger PlayCD32 to play audio tracks (Experimental).
-Fixed CD32 buttons input triggers.
Hi Zener,

Did you manage to play a cd audio track, if Yes, How did you do ?
When i add PlayCD32 0 or 1,2,... : no Play CD, no sound.

CD32 buttons input triggers not fixed : Pressed not work correctly.
They work like Keep and Pressed at the same time.
Example : When Guardian fire, Normally he can shoot 3 max bullets display on the screen.
While he shoots 3 bullets at the same time like with Keep.

Behavior with CD32 button :



Behavior with Fire button :
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Old 03 November 2019, 16:14   #615
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I fixed the next button and red object so I finally upgraded to 0.7.5. And the floppy light staying on happens a lot less now. I even had a full play through without it happening. But it still happens and it's random. It can happen at the start of a level or after reloading a level. And it can stop after reloading a level again.

I found a small issue with exporting. When you add a music file or sound file then you can't remove it again. And these unused sounds are also added to the export folder. I can just delete them from the adf. But the solution is to be able to remove music and sound files from the audio menu.
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Old 04 November 2019, 21:27   #616
Zener
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PlayCD32 only works on a CD32, if you use UAE you will need the CD32 roms to test it.

Anyway there was an error and the CD started to play after exiting the game.

Quote:
Originally Posted by Yoz Montana View Post
Hi Zener,

Did you manage to play a cd audio track, if Yes, How did you do ?
When i add PlayCD32 0 or 1,2,... : no Play CD, no sound.

CD32 buttons input triggers not fixed : Pressed not work correctly.
They work like Keep and Pressed at the same time.
Example : When Guardian fire, Normally he can shoot 3 max bullets display on the screen.
While he shoots 3 bullets at the same time like with Keep.

Behavior with CD32 button :



Behavior with Fire button :
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Old 04 November 2019, 21:44   #617
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With the next version it will be possible to remove the audio files

Quote:
Originally Posted by Lemming880 View Post
I fixed the next button and red object so I finally upgraded to 0.7.5. And the floppy light staying on happens a lot less now. I even had a full play through without it happening. But it still happens and it's random. It can happen at the start of a level or after reloading a level. And it can stop after reloading a level again.

I found a small issue with exporting. When you add a music file or sound file then you can't remove it again. And these unused sounds are also added to the export folder. I can just delete them from the adf. But the solution is to be able to remove music and sound files from the audio menu.
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Old 05 November 2019, 19:06   #618
Yoz Montana
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Quote:
Originally Posted by Zener View Post
PlayCD32 only works on a CD32, if you use UAE you will need the CD32 roms to test it.

Anyway there was an error and the CD started to play after exiting the game.
Nothing, no sound play !
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Old 05 November 2019, 23:35   #619
Zener
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Quote:
Originally Posted by Yoz Montana View Post
Nothing, no sound play !
On WinUAE and CD32 emulation, and an audio CD, it works for me. But I run it in the editor with a full Workbench.

Find the latest version here: http://tiny.cc/getredpill

v0.7.6
-Fixed issue where object icons were not visible in runtime.
-Added action trigger to Set Target to closest object of one type.
-Tile solidity properties is now graphically visible in the Tile properties screen.
-Added action trigger Multiply Speed by Var(iable).
-Added action trigger to set a Var(iable) with the count objects of some type.
-Keep on screen trigger moved to the render cathegory.
-Added action trigger Set Display Pos to set the position of an object relative to the screen.
-Added options in sound screen to remove Sounds and Modules.
-Experimental PlayCD32 trigger improved.
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Old 06 November 2019, 17:24   #620
Yoz Montana
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Quote:
Originally Posted by Zener View Post
On WinUAE and CD32 emulation, and an audio CD, it works for me. But I run it in the editor with a full Workbench.

Find the latest version here: http://tiny.cc/getredpill

v0.7.6
-Fixed issue where object icons were not visible in runtime.
-Added action trigger to Set Target to closest object of one type.
-Tile solidity properties is now graphically visible in the Tile properties screen.
-Added action trigger Multiply Speed by Var(iable).
-Added action trigger to set a Var(iable) with the count objects of some type.
-Keep on screen trigger moved to the render cathegory.
-Added action trigger Set Display Pos to set the position of an object relative to the screen.
-Added options in sound screen to remove Sounds and Modules.
-Experimental PlayCD32 trigger improved.
what do you mean : "I run it in the editor with a full Workbench"
Full workbench ?


Behavior with CD32 button [Animated GIF]
I think the red and fire button works at the same time.
From where the result when we change the fire button by red button.
Same behavior for fire 2 button and blue button.
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