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Old 14 August 2020, 15:18   #21
Antiriad_UK
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I really like the look of that britelite.

I fear it may be beyond me though. I just found a few threads on ADA talking about this kind of thing:

http://ada.untergrund.net/?p=boardthread&id=442
http://ada.untergrund.net/?p=boardthread&id=217&page=0

And I'm like "wtf is this sourcery". Will have to investigate more.
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Old 14 August 2020, 17:37   #22
mr.spiv
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Ok.. this is not "copper chunky" anymore but as the cp2 got mentioned [ Show youtube player ] is done so that one can just write bytes in form %0000xxxx (linear buffer) to mem. While doing this the blitter does, was it, 2-phase irq chained c2p over the previous buffer and third buffer being displayed.. The filling of "pixel" is done using blitter fill or something like that equally kinky (the original routine is 26 years old so hard to remember details). If the code runs in Fast then full screen at 50Hz was easy peasy on A500.. here I recall the screen is 224x256 due code being in Chip as well.
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Old 14 August 2020, 18:54   #23
dodke
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Riihimäki! wtf?!
I used to live there at the time!
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Old 14 August 2020, 19:22   #24
mr.spiv
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I used to live there at the time!
Come back. This place is the intellectual pole of the world.
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Old 14 August 2020, 19:49   #25
ross
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Somewhere not so distant North-Est of Riihimäki, exactly 8 years ago.
It was already damn cold!



No copper chunky code used for this image
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Old 15 August 2020, 10:25   #26
Seoman
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Originally Posted by britelite View Post
Well, maybe I should post one of my copper-chunky demos too

[ Show youtube player ]
Hey Britelite, how is this effect done? (min 1:00)

[ Show youtube player ]

Maybe a box blur algorithm?
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Old 15 August 2020, 11:39   #27
DanScott
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Maybe a box blur algorithm?
Looks like a variation on an atan tunnel without perspective
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Old 16 August 2020, 19:35   #28
britelite
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Hey Britelite, how is this effect done? (min 1:00)

[ Show youtube player ]

Maybe a box blur algorithm?
Pretty much like DanScott already said, it just a sinewave-generated textured mapped onto a radial offset map.
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