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View Poll Results: What is the preferred format for a new amiga game? | |||
A500 | 41 | 38.68% | |
A1200 | 65 | 61.32% | |
Voters: 106. You may not vote on this poll |
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19 April 2016, 00:08 | #81 |
Lemon. / Core Design
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or a very very good HW-Sprite muliplexer
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19 April 2016, 06:27 | #82 |
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19 April 2016, 13:25 | #83 |
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@ReadOnlyCat
What Dan said. AGA can sport quite wide hw sprites, enough to fill the screen. Besides, there's no need to have the exact same colour count the arcade machine has. You can have a lower amount of colours and enhance the backgrounds with the copper. I'm no programmer mind you, just from what I've read and seen. |
19 April 2016, 14:04 | #84 |
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19 April 2016, 14:07 | #85 |
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A500 with AGA
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19 April 2016, 14:07 | #86 |
Glastonbridge Software
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19 April 2016, 14:15 | #87 | |
Zone Friend
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Quote:
For the past 24 years we've been hearing "AGA hardware hasn't been pushed to it's limit" and nothing has ever come to fruition ever since the Amiga's already aforementioned AGA titles that really did make fantastic use of the AGA Chipset. Hearing of a new AGA title that will push it to the maximum is as old hat as the time the Amiga would make a comeback all through the 90's as it passed hands. I appreciate the possibility of this happening but I would just like to see it actually happen for once, so I'm not trying to piss on anyone's Bonfire here, I love the Amiga and would LOVE to see AGA pushed too it's max! |
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19 April 2016, 14:16 | #88 |
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where is it, i can do a little video ?
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19 April 2016, 14:22 | #89 |
Glastonbridge Software
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19 April 2016, 14:27 | #90 |
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k, thanks, i notice it is AGA, as soon as we get AGA implemented i will use it for testing
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19 April 2016, 15:04 | #91 |
Lemon. / Core Design
Join Date: Mar 2016
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Maybe i should just port Truxton to A500 to show it can be done
Then we can think about the possibilities of an AGA hardware pushing monster! |
19 April 2016, 16:43 | #92 |
CaptainM68K-SPS France
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hehehe why not ?
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19 April 2016, 16:54 | #93 |
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19 April 2016, 18:25 | #94 |
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I actually voted for a1200 only because i expect the a500 to have AGA and mega speed
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19 April 2016, 18:37 | #95 |
Glastonbridge Software
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Location: Edinburgh/Scotland
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i voted A1200 because i thought A500 would have more votes... but i think there should be new games for all the different Amigas, why not
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19 April 2016, 18:49 | #96 |
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The A500 has some amazing games but with the possibility of x13 clock speed (and higher), HDD, AGA and fastmem is it time to start upping the Ante to make better looking games ?
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19 April 2016, 19:11 | #97 |
Glastonbridge Software
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Location: Edinburgh/Scotland
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i don't know but i'll still be targetting stock A1200
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20 April 2016, 02:59 | #98 | |
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Quote:
At the end I voted for A1200. Not just because I want two player mode but really, hardware wise there are a lot more jawdropping games on A500 than on A1200 and A1200 means CD32 too |
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20 April 2016, 10:16 | #99 |
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@AnimaInCorpse
Mrs Beanbag explained it much better than I could've. I'd just like to add that, even if you go for 16+16 colours, it's not a problem. Sprites can still have a separate palette (afaik) and the background layer can have enhanced colouring with copper's help. So, it's doable. I wasn't talking about 1:1 conversion anyway, but rather a convincing port which may have a few differences, but still be faithful to the original and maybe even be superior at some points (sound, background colours). |
20 April 2016, 10:50 | #100 |
Lemon. / Core Design
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