29 September 2019, 17:29 | #81 |
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Location: EU
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29 September 2019, 20:30 | #82 |
Puttymoon inhabitant
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Saving to RAM disk in Hired guns.
Also the sound when you fire and hit something metallic. |
01 October 2019, 21:29 | #83 |
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Location: New Sandusky
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The serial-linkup feature of Armour Geddon. One player would be the "pilot" and move the vehicles around, the other would be the "commander" and manage the base and watch the map to give the pilot instructions, and *occasionally* taking out a second vehicle. This made the game not only more playable and fun, but substantially easier since base management didn't get neglected during operations.
This game *really* needs an online multiplayer remake. |
02 October 2019, 15:47 | #84 |
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Location: Eksjö / Sweden
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The creature in Exile that you can send to fetch stuff in tight places, acts as a decoy, and bumps stuff Fnik?
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10 October 2019, 05:04 | #85 |
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Location: denmark
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well because i did c64 first back then i was more selective on my amiga and was more tactical player there and lesser platform gamer.
so wings of fury , in the platform area that was neat. impossible mission also a first choise rest is millinium and deuteros M.P.S.M. = multi player soccer manager Kennedy Approach sorry list is short, to many games and all/most was catch up at pc, later most games could be run there aswell, settlers and so on. still love powermonger , and other odd no release on diffrent playform |
23 November 2019, 18:35 | #86 |
Insider
Join Date: Nov 2019
Location: Paris
Posts: 84
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I will never forget a scene when our hero in Monkey Island 2 catches a dog under his coat with a simple handle.
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23 November 2019, 20:35 | #87 |
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Join Date: Nov 2001
Location: Derby, UK
Age: 48
Posts: 9,355
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When I was hacking rainbow islands and figured out how to give myself 4 rainbows...
Swos.. I hate football, but loved swos... major achievement right there |
24 November 2019, 21:57 | #88 |
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Location: UK
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24 November 2019, 22:20 | #89 | ||
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Location: Derby, UK
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Quote:
Quote:
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24 November 2019, 23:38 | #90 | |
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Location: Ireland
Posts: 304
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Quote:
Same. I'd never seen anything play quite like it, before it's release. (Nor anything else match the fun factor, after) I played a coverdisk demo for months before Christmas came and I got to play the full version! I eventually got the SNES version, and was sorely disappointed with how huge the sprites were, and how little of the playfield you could see. I still hate Soccer, and still play the odd round of Sensible to this day |
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21 January 2020, 09:22 | #91 |
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Join Date: May 2019
Location: Rome / Italy
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The parallax and colors in Lionheart!
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01 February 2020, 16:46 | #92 |
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Location: Ur, Atlantis
Posts: 1,899
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That programmable computer implant you had in B.A.T. This game really is something else.
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12 March 2020, 19:13 | #93 |
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Join Date: Dec 2005
Location: Kerteminde / Denmark
Age: 48
Posts: 146
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Turrican 2: When you complete the game, and the "end music" comes on, that sweet 7 voice TMFX was sooooo cool - I even had it as an alarm tune once
Twin World: Completing the game and read the prologue was such a satisfaction, did that many times.. Lemmings: When you hit the terminate all button, and the "Oh NO!" sfx was played.... spend hours setting up different scenarios just to blow the poor guys up SOTB: When the main theme starts playing...... goosebumps! *Extra* Not a game, but listen to "GuitarSlinger" over and over again, just because it was such an awsome .mod! |
12 March 2020, 19:43 | #94 |
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12 March 2020, 20:04 | #95 |
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Join Date: Dec 2005
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Just sitting listening to old amiga music, SOTB2 main tune has a mystical vibe as well, was never good at the game though, so I always used the cheat, and not once was I successful to kill the enemy at the bottom of the pit, before he released the "lion" and fly off.... maybe this qualifies as the most annoying (repeating) moment in Amiga gaming
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12 March 2020, 20:15 | #96 |
Puttymoon inhabitant
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Rotator controllable replay feature. Superunique on Amiga!
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01 April 2020, 14:52 | #97 |
Puttymoon inhabitant
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Map replay in Populous 2 after you completed a level.
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01 April 2020, 17:40 | #98 |
Zone Friend
Join Date: Jul 2004
Location: Gloucester
Posts: 697
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For me:
Lots of titles had this but the manual was a key thing for me. Having a back story and then continuing it in game. I'm thinking games like Manhunter New York, Legends of Valor, Dungeon Master, Lords of Midnight, Doomdarks Revenge, etc. all which made it so atmospheric before you'd even started the game. It added to the imagination as well so if the graphics weren't the best then you could still visualise it and it made it so much better. Also liked Dungeon Master - ability to bring people back alive. Bloodwych the ability to have two people playing it at once and having to work co-cooperatively. Being able to talk to NPCs, being able to trade with them, so many good things in this game. I'm sure I'll think of more. M. |
01 April 2020, 19:41 | #99 |
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Location: Liverpool
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The ability to Posses in Genetic Species
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02 April 2020, 01:17 | #100 | |
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