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#2701 | |
Ancient User
Join Date: Apr 2007
Location: GREECE
Age: 46
Posts: 671
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Quote:
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#2702 |
Registered User
Join Date: Sep 2008
Location: UK
Posts: 314
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#2703 |
Zone Friend
Join Date: Nov 2002
Location: UK
Posts: 299
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I want to ask... was the commentary on the theme tune to SWOS from a real life football match and thus a real goal... and if so, does anyone know if the footage of it is anywhere?
The lyrics, according to Richard J. himself are this apparently; You're a goal scoring superstar hero, You let your hair down and play to the fans, You're a goal scoring superstar hero, And every goal, goal, goal says youre the best in the land |
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#2704 |
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Join Date: Jul 2003
Location: Helsinki / Finland
Age: 40
Posts: 8,336
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Sorry for not posting info but an opinion, but I'd say it's a very long shot indeed to try to match those particular lyrics with any specific football match?
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#2705 |
Registered User
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Location: Dublin, then Glasgow
Posts: 5,119
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I think it's two different things in the post - the question, and a more or less unrelated statement of the lyrics. During the intro song, there is indeed what sounds like a sample of a commentator on the run up to a goal. Could well be a legitimate recording, but trying to find that will be very tricky indeed unless someone involved remembers the details.
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#2706 |
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Join Date: Jul 2003
Location: Helsinki / Finland
Age: 40
Posts: 8,336
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Ah ok, that wasn't obvious from the question without having heard the tune. Don't mind me. :-)
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#2707 | |
Zone Friend
Join Date: Nov 2002
Location: UK
Posts: 299
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Quote:
... but it could also just have been a bit of scripted fluff from Sensible Software. Either way, I never got anywhere trying to find it. I've always wondered though, and I was thinking about it again recently whilst playing Amiga chip tunes in the background. I also decided to check in on Sociable Soccer and see if they ever pulled themselves out of the crowdfunded-to-mobile-style-cash-grabbery it was in a few years back and ... Oh. Oh dear. Glad I didn't back this one then. |
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#2708 |
Registered User
![]() Join Date: Jun 2009
Location: Dublin, then Glasgow
Posts: 5,119
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That's a shame. I doubt very much it was a simple cash grab - there are many old games that have been remade by their old developers which used the crowdfinding model because the large studios wouldn't risk it. Satellite Reign and Elite: Dangerous are two examples I've put money into and enjoyed very much. But sometimes, despite the best intentions of the developers, it simply doesn't work out.
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#2709 |
Registered User
![]() Join Date: Apr 2015
Location: Spain
Posts: 249
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QUESTION:
- Which and when was the first TCP/IP stack that was released in Amiga? |
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#2710 |
Registered User
Join Date: Jul 2013
Location: Liverpool
Posts: 1,707
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AS225 circa 1990 ?
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#2711 |
Registered User
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Location: Munich/Bavaria
Posts: 1,306
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#2712 | |||
Registered User
Join Date: Mar 2009
Location: Cornwall, UK
Posts: 967
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Quote:
Quote:
![]() TCP/IP Stack is Software. You are linking a piece of Hardware that arrived approximately 3 years after the concept. AS225 came from Unix.... Quote:
http://ftp.bambi-amiga.co.uk/amigahi...aq.html#AmiTCP Why do most Amigan's these days keep forgetting.... AmigaDOS is a "Cut Down Version" of "Unix".... ![]() Last edited by Kin Hell; 05 January 2021 at 11:32. |
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#2713 |
Registered User
Join Date: Jul 2013
Location: Finland
Posts: 21
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The advert for the AE2000 states: "Support for TCP/UDP/IP protocols" and mentions NFS, FTP and Telnet, which to me sounds like the hardware was bundled with a TCP stack.
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#2714 |
Registered User
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Location: Munich/Bavaria
Posts: 1,306
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#2715 |
Registered User
Join Date: Sep 2007
Location: Stockholm
Posts: 4,003
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#2716 |
Ancient User
Join Date: Apr 2007
Location: GREECE
Age: 46
Posts: 671
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No and no.
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#2717 |
Registered User
![]() Join Date: Jul 2015
Location: Novi Sad, Serbia
Posts: 1,091
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I am very curious, why there was never AGA expansion for the Amiga 500/2000/3000 etc?
Not official from Commodore, and not even unofficial from some other company. Was it that hard to be made? Or it was financially unjustified (meaning that expansion alone would cost more then A1200)? Or both? |
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#2718 |
Registered User
![]() Join Date: Jul 2015
Location: The Netherlands
Posts: 2,695
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To do an AGA expansion would essentially mean replacing the motherboard entirely for the A500/A600/A1000/A2000 (i.e. the expansion would end up being basically a full A1200). It probably would be easier for the A3000 as that already has 32 bit Chip RAM, but I'm guessing it's still not that easy.
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#2719 |
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Location: Dublin, then Glasgow
Posts: 5,119
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Even on the A3000 it can't be done without replacing the entire motherboard. While the 3000 has 32-bit chip RAM, it's only 32-bit access from the CPU. The chipset itself is ECS and that uses a 16-bit bus. Replacing the custom chips alone wouldn't be possible as the required 32-bit bus between them simply doesn't exist, and most likely some of the clock signals wouldn't be suitable too.
The custom chips are so integral to the machine itself that it's impossible to add them as a Zorro-III expansion. The only way that might work would be as suggested - essentially including an entirely new Amiga on a Zorro board, complete with its own controller inputs, keyboard, drives and video output. |
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#2720 |
Registered User
![]() Join Date: Jul 2015
Location: The Netherlands
Posts: 2,695
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Ah, that's interesting info. Didn't know the CPU had a direct 32 bit connection to Chip RAM on the A3000, thought it was routed through an A3000 specific Agnus chip. Probably makes more sense the way they actually did it I suppose.
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