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Old 12 December 2020, 02:31   #2701
NLS
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Quote:
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I want to ask why there was never an arcade perfect version of Defender or Pacman? Both seem very possible. I can guess why for Pacman (I'm guessing developers didn't understand the ghost AI routines) but Defender should have been a no-brainer.

I played lots of good versions of Defender back in the day but none were the arcade version.

A lot of those classic 8 bit arcade games didn't seem to have perfect Amiga versions.
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Old 13 December 2020, 19:40   #2702
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I actually had that - and Insectoids (Superb Blitz game) but clearly not arcade perfect. The ship's laser for one thing
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Old 16 December 2020, 01:28   #2703
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I want to ask... was the commentary on the theme tune to SWOS from a real life football match and thus a real goal... and if so, does anyone know if the footage of it is anywhere?

The lyrics, according to Richard J. himself are this apparently;

You're a goal scoring superstar hero,
You let your hair down and play to the fans,
You're a goal scoring superstar hero,
And every goal, goal, goal says youre the best in the land
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Old 16 December 2020, 10:08   #2704
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I want to ask... was the commentary on the theme tune to SWOS from a real life football match and thus a real goal... and if so, does anyone know if the footage of it is anywhere?
Sorry for not posting info but an opinion, but I'd say it's a very long shot indeed to try to match those particular lyrics with any specific football match?
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Old 16 December 2020, 11:49   #2705
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I think it's two different things in the post - the question, and a more or less unrelated statement of the lyrics. During the intro song, there is indeed what sounds like a sample of a commentator on the run up to a goal. Could well be a legitimate recording, but trying to find that will be very tricky indeed unless someone involved remembers the details.
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Old 16 December 2020, 13:45   #2706
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Ah ok, that wasn't obvious from the question without having heard the tune. Don't mind me. :-)
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Old 17 December 2020, 02:38   #2707
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Originally Posted by Daedalus View Post
I think it's two different things in the post - the question, and a more or less unrelated statement of the lyrics. During the intro song, there is indeed what sounds like a sample of a commentator on the run up to a goal. Could well be a legitimate recording, but trying to find that will be very tricky indeed unless someone involved remembers the details.
I've tried googling in the past the actual sample, but I'm not sure of who the first name given is; It sounds like "passes to Walker, passes to Gibson"... and we know the date is mid-90s or before so I was hoping that would narrow it down enough to a team roster at that time. The second name is likely to be the scorer, and if it was a famous goal, there'd be a good chance that finding just the match or the scorer name would pull the commentary...

... but it could also just have been a bit of scripted fluff from Sensible Software.

Either way, I never got anywhere trying to find it. I've always wondered though, and I was thinking about it again recently whilst playing Amiga chip tunes in the background.

I also decided to check in on Sociable Soccer and see if they ever pulled themselves out of the crowdfunded-to-mobile-style-cash-grabbery it was in a few years back and ... Oh. Oh dear. Glad I didn't back this one then.
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Old 17 December 2020, 11:02   #2708
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That's a shame. I doubt very much it was a simple cash grab - there are many old games that have been remade by their old developers which used the crowdfinding model because the large studios wouldn't risk it. Satellite Reign and Elite: Dangerous are two examples I've put money into and enjoyed very much. But sometimes, despite the best intentions of the developers, it simply doesn't work out.
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Old 22 December 2020, 17:22   #2709
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QUESTION:
- Which and when was the first TCP/IP stack that was released in Amiga?
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Old 22 December 2020, 20:36   #2710
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AS225 circa 1990 ?
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Old 22 December 2020, 22:00   #2711
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Ameristar Technologies, 1988

http://amiga.resource.cx/exp/ae2000
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Old 05 January 2021, 11:26   #2712
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Quote:
Originally Posted by Estrayk View Post
QUESTION:
- Which and when was the first TCP/IP stack that was released in Amiga?
Hold up....

Quote:
Originally Posted by Gorf View Post
Ameristar Technologies, 1988

http://amiga.resource.cx/exp/ae2000
No no no!

TCP/IP Stack is Software. You are linking a piece of Hardware that arrived approximately 3 years after the concept. AS225 came from Unix....

Quote:

AS225 was the official TCP/IP stack for the Amiga, developed by Commodore. It came in two versions; AS225r1 used hard coded devices to control the A2065 Ethernet and A2060 Arcnet boards. AS225r2 used SANA-II devices, but was never officially released. INet 225 included with the AT Surfer pack is rumoured to be heavily based on this old TCP/IP stack.
....from here:

http://ftp.bambi-amiga.co.uk/amigahi...aq.html#AmiTCP

Why do most Amigan's these days keep forgetting....

AmigaDOS is a "Cut Down Version" of "Unix"....

Last edited by Kin Hell; 05 January 2021 at 11:32.
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Old 06 January 2021, 01:16   #2713
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TCP/IP Stack is Software. You are linking a piece of Hardware that arrived approximately 3 years after the concept. AS225 came from Unix...
The advert for the AE2000 states: "Support for TCP/UDP/IP protocols" and mentions NFS, FTP and Telnet, which to me sounds like the hardware was bundled with a TCP stack.
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Old 06 January 2021, 06:01   #2714
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No no no!
Yes yes yes

Quote:
TCP/IP Stack is Software. You are linking a piece of Hardware that arrived approximately 3 years after the concept. AS225 came from Unix....
That hardware came with software: a tcp/ip stack

See the pictures in the link
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Old 08 January 2021, 01:33   #2715
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Quote:
Originally Posted by Kin Hell View Post
Why do most Amigan's these days keep forgetting....

AmigaDOS is a "Cut Down Version" of "Unix"....
Is Unix a cut down version of Tripos, then?
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Old 10 January 2021, 23:23   #2716
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No and no.
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Old 25 January 2021, 22:58   #2717
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I am very curious, why there was never AGA expansion for the Amiga 500/2000/3000 etc?
Not official from Commodore, and not even unofficial from some other company.

Was it that hard to be made?
Or it was financially unjustified (meaning that expansion alone would cost more then A1200)?
Or both?
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Old 25 January 2021, 23:01   #2718
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To do an AGA expansion would essentially mean replacing the motherboard entirely for the A500/A600/A1000/A2000 (i.e. the expansion would end up being basically a full A1200). It probably would be easier for the A3000 as that already has 32 bit Chip RAM, but I'm guessing it's still not that easy.
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Old 25 January 2021, 23:37   #2719
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Even on the A3000 it can't be done without replacing the entire motherboard. While the 3000 has 32-bit chip RAM, it's only 32-bit access from the CPU. The chipset itself is ECS and that uses a 16-bit bus. Replacing the custom chips alone wouldn't be possible as the required 32-bit bus between them simply doesn't exist, and most likely some of the clock signals wouldn't be suitable too.

The custom chips are so integral to the machine itself that it's impossible to add them as a Zorro-III expansion. The only way that might work would be as suggested - essentially including an entirely new Amiga on a Zorro board, complete with its own controller inputs, keyboard, drives and video output.
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Old 25 January 2021, 23:42   #2720
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Ah, that's interesting info. Didn't know the CPU had a direct 32 bit connection to Chip RAM on the A3000, thought it was routed through an A3000 specific Agnus chip. Probably makes more sense the way they actually did it I suppose.
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