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Old 29 April 2014, 16:43   #221
Doppelgaenger
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Okay, will send you a email
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Old 29 April 2014, 22:21   #222
prowler
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Quote:
Originally Posted by earok View Post
@Neil79 thanks, but I figure posting links to virtually any other upload service might still cause the same issues for the EAB team. In any case I'm only getting a blank page from it :/
Only the dot com version of that upload service is being censored right now, but you make a good point nonetheless.

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Originally Posted by earok View Post
@prowler happy to respond to PMs, just wish there was an easier way to manage it! Would it be an issue if I linked to, say, a facebook page that may contain the links?
Facebook shouldn't be a problem, if that's more convenient for you.

Last edited by prowler; 29 April 2014 at 22:28.
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Old 07 May 2014, 00:10   #223
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I finally got some time to burn your latest interim and test it a little. Meanwhile in spare time I played with my new raspberry nice to have one.
I'm so blessed with my cd32. I accdidently burned it on 48x and it reads without any problem, neigther it depnds wich media I use... I tried some games from your compilation and they all worked. Keep up the good work
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Old 07 May 2014, 12:51   #224
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Thanks Cobe, good to hear the ones you've tried are working

I'm still slowly chipping away at the next release, though I did add the port of Flappy Bird to it today!
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Old 08 May 2014, 02:58   #225
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Have you found a worthwhile upload site yet for this compilation or is it private pm's only?
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Old 08 May 2014, 03:34   #226
earok
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Hi Neil,

I'll probably post the links on a Facebook page once I've done another "official" release, in the mean time it's probably best to email me direct (earok 3d at gmail dot com) for the links to the interim one, EAB seems to be censoring my PM's as well.
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Old 08 May 2014, 14:53   #227
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Contact me via my site bud using contact me email button on the left hand side
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Old 23 May 2014, 07:19   #228
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I just couldn't help myself, for a while I wanted to add such thing to my collection so I cut down from your compilation and made my self
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Old 23 May 2014, 07:44   #229
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Wow, looking very nice man well done

Is that a real copy of Super Street Fighter 2 Turbo in your collection? :O

Edit: Oh yeah, and the next version of the compilation is coming along. I'm aiming for 160 games, amongst many others it'll include Flappy Bird, Breathless, Nemac IV and the Gloom sequels, as well as almost all of the games that were in the compilation you provided me with

Edit 2: Could I have a closer look at the "earok" cover you made? :O

Last edited by earok; 23 May 2014 at 07:52.
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Old 23 May 2014, 08:06   #230
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aahh you saw it neither I could let your disc lay just like that somewhere around Did I google the right person?
Almost all my discs are pirates! DIY
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Old 23 May 2014, 08:39   #231
earok
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Haha yep, that's me very cool!
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Old 23 May 2014, 08:47   #232
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I knew I could've work in some secret service if any reads this employ me
I really like that SMS greed you used in some of your compilations, it's so classy, simple and beautyfull
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Old 19 June 2014, 10:28   #233
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Hi, earok. How soon we can expect a new version of your compilation?
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Old 19 June 2014, 13:24   #234
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Hi there, apologies on the delay! I've had a couple of side projects on (eg http://eab.abime.net/showthread.php?t=74074). Give me another week or so and I'll have the 160 game release out the door.
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Old 22 June 2014, 15:24   #235
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Today i wrote iso named Doge 96 game compilation INTERIM (downloaded it a few months ago) and noticed that many games doesn't appear in menu, but they've included (i opened ISO and saw they) in compilation. For example - Double Dragon 1-3, Final Fight, Pit Fighter.

Also i noteced that Super Street Fighter 2 hangs on before fight starts. And in Dyna Blaster you can't blow bomb with remote control. If my memory serves me right, there is a slave, where this function mapped on gamepad, not keyboard.
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Old 23 June 2014, 02:06   #236
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Quote:
Originally Posted by blaze-f View Post
Today i wrote iso named Doge 96 game compilation INTERIM (downloaded it a few months ago) and noticed that many games doesn't appear in menu, but they've included (i opened ISO and saw they) in compilation. For example - Double Dragon 1-3, Final Fight, Pit Fighter.
That's true, I copied practically all of the games from Cobe's compilation into mine but hadn't gotten around to adding all of them to the menu. The next release (160 games) will have all of those.

Quote:
Originally Posted by blaze-f View Post
Also i noteced that Super Street Fighter 2 hangs on before fight starts. And in Dyna Blaster you can't blow bomb with remote control. If my memory serves me right, there is a slave, where this function mapped on gamepad, not keyboard.
I'll look into those, thanks.
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Old 23 June 2014, 09:40   #237
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What is a Cobe's compilation? Does it have any specific features? Where i can download it?

Also... few months ago i asked you to add The Legend of Kyrandia in your compilation. Yesterday i tried this game on Amiga CDTV Compilation - as i expected, you can play it without mouse, but you can't save your game progress without keyboard because you must enter your savegame name

Maybe there is a solution for it?
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Old 23 June 2014, 10:01   #238
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https://www.dropbox.com/s/nxb64ru3xh594kw/noncd32.iso

Cobe's packed a lot of great games into it, also he's sorted them in his menu system into 1 and 2 player games.

Completely forgot about Legend of Kyrandia, I'll have a look at it myself - in any case, even if there was a way to get through the save menu, on a CD32 you have no hard drive or floppy to save to and getting it to save to NVRAM would be next to impossible. (A better option might be to include a bunch of pre-saved games on the disc)
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Old 23 June 2014, 13:28   #239
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Thanx. Does Cobe's compilation have specific slaves for games that require keyboard?

About Kyrandia... damn... with this magic WHDLoad i completely forgot that Amiga CD32 officially plays original Amiga games with floopy drive, SX extension, etc... and can't save games in own memory)

Pre-saved games - nice idea
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Old 24 June 2014, 00:38   #240
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Hey! Thanks for this compilation. I would like to try it tomorrow.
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