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Old 21 November 2007, 19:31   #1
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Labyrinth of Time hangs on WinUAE/CDTV


trying to play Labyrinth of Time on either a real CDTV or WinUAE with CDTV settings, but the game hangs during the intro when you step aboard the tube. Any ideas why?

Skipping the intro helps, so that you can actually play the game, but I'm just curious why the aforementioned happens..
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Old 04 May 2010, 19:38   #2
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Still not fixed, if somebody cares...
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Old 05 May 2010, 14:56   #3
Toni Wilen
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Intro surely has never been tested on original CDTV, at least not on KS 1.3 CDTV.

Intro uses interlaced mode + custom copper list. Text part at the bottom disables interlace bit in BPLCON0 and when display is changing to non-laced (I think), KS thinks current display is in normal interlace and waits for short frame flag which can never happen..

Not sure if this a KS 1.3 bug or a game bug.
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Old 03 July 2010, 04:01   #4
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Unfortunately at this point CDTV / CD32 emulation in WinUAE is far from perfect.
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Old 03 July 2010, 09:26   #5
Toni Wilen
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Eh? Perhaps you should read the first post again..

It is GAME BUG. Same happens on BOTH real CDTV and emulation.
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