13 March 2012, 20:19 | #301 |
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yeah ! i will maybe got time to finish this Great Game
Thx 4 all ! definitely the best Amiga Emulator i've tryed under Linux |
13 March 2012, 20:36 | #302 | |
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Quote:
[device] name = wisegroup_ltd_mp_8866_dual_usb_joypad type = joystick/gamepad [default] include = wisegroup_ltd/tigergame_ps_ps2_game_controller_adapter and it's working well so mad_catz_wired_xbox_360_controller_sfiv seems to don't need mapping and works well too tryed with or without buttons mapping for both joystick and nothing change... edit : the only things, is not all the buttons are recognised... waiting to full emulate CD32 buttons Last edited by Foul; 13 March 2012 at 20:48. |
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13 March 2012, 20:51 | #303 | |
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Quote:
wisegroup_ltd_mp_8866_dual_usb_joypad can simply include tigergame_ps_ps2_game_controller_adapter because tigergame_ps_ps2_game_controller_adapter has defined button/axis mapping. The reason the Mad Catz controller works could be because it identifies itself as an Microsoft Xbox-controller, and therefore uses that configuration file? (The log file will reveal the answer). |
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13 March 2012, 21:01 | #304 |
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Just retested and without button mapping no longer works
so i copied the x_box_360_pad.ini button mapping in it and now it's ok i'm using http://aminet.net/package/util/misc/joytest_CP under Workbench to test all buttons/joy/mapping config/logs attached |
14 March 2012, 00:37 | #305 |
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Just discovered this emulator - great idea and great work ! Do you need help with coding or something else?
cheers, LePiaf |
14 March 2012, 08:37 | #306 |
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like i said in another forum, i must stop playing with fs-uae :
Yesterday, i was watching some Amiga demos on youtube, and i pressed F12 to quit at the end... |
14 March 2012, 23:51 | #307 |
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15 March 2012, 11:43 | #308 |
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Hey Frode !
Thanks for your work, I've spent many hours (re)playing with my favorite good old games. But I was thinking, what about a(beautifully integrated to the interface) file brower that would let you choose the (hard-)disk file, like that : F12 -> DFx -> Beautifully integrated to the interface list of files instead of floppy_image_x setting in conf file. Whad'ya think ? is it possible ? Love and kisses |
15 March 2012, 12:56 | #309 | ||||
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(But perhaps I should create a email list or something where I could register people willing to help? So help is easy at hand when I need it?) Quote:
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I don't now what you want to achieve, but assuming it is 2 or 3, yes, a disk browser could help with both these points -but some games also need other configuration options, so it is not a complete solution. For point 2, I think the need is better fulfilled by a launcher application with a traditional GUI, since you would also be able to change config etc (and I have no plans to embed a full configuration UI à la WinUAE into FS-UAE - I only plan UI for changes that *need* to be done after starting the emulation). For point 3, I think it would be better to put work into a nice fullscreen game browser (controllable with a gamepad, just like FS-UAE) -something like this: http://fengestad.no/fs-game-center/screenshot.png (this is an actual screenshot from my own unreleased frontend, not a mockup). Comments? |
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15 March 2012, 14:56 | #310 |
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Guess his basic message is... Make FS-UAE more user friendly. Something which us dummies and newbies will also understand. Some sort of GUI thingy would be great. Right now many of us still don't understand where to put which file and what do we have to create. Kickstart Roms/Bios, ADF. scan, how to run WHDLoad files, CD32, Controller setup, Keyboard key configuration, Chipset changes (OCS, ECS, AGA)... All that good stuff. Nothing has to be pre-configured. Just more clearer/visible.
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15 March 2012, 16:46 | #311 |
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Hey Frode,
Your screenshot is lovely, is this something secretly cooking in your hoven right now ? In fact, your launcher idea is great ? It reminds me of that : [ Show youtube player ] Like Ravenlors said, user-friendlyness can be nice sometimes. |
15 March 2012, 23:41 | #312 | ||
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Quote:
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LePiaf |
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16 March 2012, 22:45 | #313 | ||||
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Quote:
http://eab.abime.net/showthread.php?t=63400 http://sourceforge.net/projects/gfsuae/ Also, better documentation / howtos (a beginner's guide to FS-UAE) would of course help a lot. Quote:
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Anyway, regarding FS-UAE, user-friendlyness, configuration, game browsing etc: I think three different programs together should fulfill the important usage scenarios: FS-UAE This program focuses on emulation features, and UI which needs to present while a game is running. This includes floppy swapping and save states (But it could also include non-emulation features like an on-screen manual reader, so you can toggle between the game manual and game with the press of a button). A Launcher / configuration program This program will make FS-UAE easier to use for those not comfortable writing config files and reading documentation regarding configuration. This launcher can let the user select Amiga model/kickstart, configure floppies, set up HDs, etc. When the user chooses to start the emulation, FS-UAE is launched to take it from there. It could also include a feature to let the user configure connected gamepads with a visual mapping tool. Even further,such a program could include a net play feature with a lobby and game chat, and could ensure that the configuration for all players is compatible before staring FS-UAE. As noted earlier, there are already a couple of third-party launchers available. Game Browser This program would be designed to let the user browse his game collection (as in the screenshot at http://fengestad.no/fs-game-center/screenshot.png). If could download covers / game information from the Internet automatically, based on game name, or the user could supply this himself. Game configuration could possibly be read from configuration files created manually, or created by the configuration program, or even automatically created based on information from a centralized game database. ... I think having these features separated into 3 programs is more of a strength than a weakness. It would make FS-UAE itself more focused on necessary features, and would allow the user to choose whether to additionally have a launcher or game browser -or both. Launchers / game browsers can be created by me, or by third-parties without involving me, which means that I do not necessarily have to be a bottleneck, and it could mean that the user in the future will have a choice between several launchers and/or game browsers depending on taste and requirements. In the meantime: Version 0.9.13beta3 (http://fengestad.no/wp/fs-uae/download-beta): * Change in OpenGL renderer for Linux, making it work better with vsync on recent Linux systems with recent nVIDIA drivers. * File system mounting made more compatible with net play (some issues with normal folders remaining, zip file mounting seems stable in net play). * Fixed issue where (mounted) file system access slowed emulation. * Fixed crash when referring to a non-existing disk file. * Fixed crash when saving state wile using hardfiles (hdf). * Reordered input menu items. * Added Mad Catz Wired Xbox 360 Controller config. Last edited by FrodeSolheim; 17 March 2012 at 00:39. |
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17 March 2012, 02:46 | #314 |
PSPUAE DEV
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FS, any plans for an Amiga OS4.1 version?
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18 March 2012, 01:37 | #315 | |
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Quote:
Thanks for your answer and thank you for FS-UAE. |
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18 March 2012, 17:30 | #316 |
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There are some problems with the latest beta version:
- The exit key from the emulator does not work sometimes - Folders HD are mounted correctly, but are not recognized as slave - The hard disk and floppy with no path (or "null" path) , are mounted by the emulator (in the stable release this problem does not occur) A little tip, you may implement a keyboard shortcut to switch from window mode to fullscreen mode. Sorry for bad explanation. |
18 March 2012, 18:18 | #317 | ||||
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Sorry, no
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it is almost done! |
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18 March 2012, 18:52 | #318 |
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I'll try to explain better.
I'm on linux (kubuntu), the emulator freeze , the menu gui work (F12) , but the command inside the GUI emu don't work. For the problem of second mounted hd, i do not know how to explain it better, but i set at startup on amiga os 3.1 a folder with WHD games as a slave hard disk. In theory the os recognizes it only when i browse through the physical path but not the WHD loader (appear a slave error). This problem occurs only with the latest beta, stable version of your emulator behaves properly. |
18 March 2012, 19:20 | #319 | ||
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* What WHDLoad game are you trying to start? * Perhaps you could run the command Code:
find . > files.txt * Also, with the latest version I'm going to post, you can set an environment variable before running FS-UAE to get (lots of) file system debug info in the log Code:
export FS_DEBUG_FILESYS=1 fs-uae ... (just wait a few minutes for 0.9.13beta5 first) |
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18 March 2012, 19:31 | #320 |
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Changes since version 0.9.13beta3:
* Fix to not try to resolve empty paths. * Fix mouse configuration for new input menu system. * New options: window_width, window_height, window_resizable. * File system mounting is compatible with net play. * Show title / subtitle strings in window title. * Clear keyboard modifier state when window is activated / receives focus. Version 0.9.13beta5: http://fengestad.no/wp/fs-uae/download-beta |
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