24 August 2015, 22:56 | #1 |
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Best Doom-clone on vanilla A500?
Googled around a bit after watching a couple of fairly impressive Speccy efforts.. Couldn't find anything conclusive..
What would you say is the most impressive FPS on an unexpanded A500? Game or at least a playable tech-demo.. |
24 August 2015, 23:16 | #2 |
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I always liked Behind the Iron Gate. I thought it was a good effort, given the technical limitations of an A500 and 3D. It runs smoothly on an A500 + 0.5MB memory expansion, from what I recall. I am not sure if that qualifies as unexpanded though.
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24 August 2015, 23:32 | #3 | |
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Citadel is probably the best I can recall, although Ive never actually played it on an a500.. Death Mask doesn't quite qualify either.. due to its limited movement.. I guess Gloom should be mention too... |
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24 August 2015, 23:37 | #4 |
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Sort of clone - Death Mask - just 90° turns. Citadel in a tiny window.
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25 August 2015, 07:31 | #5 |
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Trick Or Treat ran nicely on A500 IIRC. Not exactly Doom kind of theme, but 3D FPS still
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25 August 2015, 07:38 | #6 |
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You can try Project Battlefield
[ Show youtube player ] or Project Intercalaris https://youtu.be/lRmJR18jVaQ?t=284 I had both games on my A500, it's playable but it's hard to aim.
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25 August 2015, 09:14 | #7 |
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3d fps games on the Amiga are all crap excepting Alien breed 3d 2 and Genetic species which are fantastic and exclusive Amiga titles
both requires AGA / however in Alien breed 3d2 to get constant 39 fps which is the maximum this game does you need winuae and a fast CPU like a core 2 duo 3.0 ghz or better for the A500 I do not recommend any 3dD game because they are all crap |
25 August 2015, 10:26 | #8 |
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Adding to what Sandro said, most PC 3D FPS ports run like crap on an Amiga specifically because they use texture mapping. Compare ADoom to DoomAttack and you'll see that the latter is nearly twice as fast because it limits the texture maps to only part of the palette depth on an AGA system and uses the blitter to do filled polygon depth shading in native planar. If the same technique were applied to the others mentioned, they would've been faster as well.
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25 August 2015, 10:33 | #9 |
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It runs about as well as Doom on a 386, at 10FPS in a reduced screen size Which was good enough for me at the time, being able to run anything 3D on my A500 had a big WOW factor to it.
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25 August 2015, 10:55 | #10 |
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I'd say Death Mask isn't so bad on the CD32 with strafing.
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25 August 2015, 11:02 | #11 |
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Preview version of Death Mask was slightly different than full version
[ Show youtube player ]
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25 August 2015, 11:14 | #12 | |
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But I was wondering how far someone pushed the stock A500. Ive seen doom and wolf ports on a 2MHz Spectrum so I figured someone tried to push the 500 to its limits just to prove a point. So basically a tech demo is fine.. doesnt have to be a finished game... |
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25 August 2015, 12:54 | #13 |
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Tech demo that runs well on A500?
http://aminet.net/package/game/demo/walls17 (First person maze engine with editor. No texture mapping at all.) |
25 August 2015, 18:45 | #14 |
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Jurassic park 3D bits? :P
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25 August 2015, 22:30 | #15 | |
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This being said, as a proof of concept Citadel is quite impressive. It will run an a vanilla A500, but really slow. |
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25 August 2015, 22:47 | #16 |
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Yeti 3D Engine for Virtual Boy
[ Show youtube player ] Maybe something similar is possible on A500.
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25 August 2015, 23:58 | #17 | ||
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Quote:
Anyhoo, I thought that we'd have some nice tech demos that really pushed the A500 to its limits by now, using Blitter, Copper tricks and what not to create a decent Wolfenstein/Doom-style FPS with whatever sacrifices that need to be made. I now got a few examples I didn't previously know about so thats nice.. Meanwhile, in Atari land, this one -I think.- actually qualifies as a Wolfenstein port. Its running on an STe so 1MB RAM, BLitter and 8MHz CPU. Pretty close to a 500+/600 [ Show youtube player ] Last edited by TCD; 26 August 2015 at 06:39. Reason: Back-to-back posts merged. |
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26 August 2015, 00:15 | #18 |
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I guess the answer is "has yet to be written".
I wouldn't mind playing a 40x256 pixels in 4096 colors copper chunky doom with only a small fraction of the image center rendered at 1x1 pixel resolution. It would probably run smooth moreover since the display window can be reduced to the center of the screen leaving plenty of memory slots available for the CPU even outside of the vertical blanking interrupt. I'll put this on my todo list actually. |
26 August 2015, 00:36 | #19 | |
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26 August 2015, 01:32 | #20 |
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RoboCop 3 - brilliant fps. Amazingly atmospheric and playable. Just skip the driving and flying bits.
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