07 May 2018, 20:37 | #321 |
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Redownloaded... it is stable now: no more crashes plugging in or removing the USB joystick!
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07 May 2018, 21:13 | #322 | |
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Quote:
Ok, next step. Redownload winuae2.7z. Does cursor now appear as single white line? Does log now keep outputting different lines? Attach last 20 lines or so. |
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07 May 2018, 21:37 | #323 | |
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Quote:
Couple of entries: Code:
setcursor 0 618x341 720x576 1 0 618.0x341.0 0x0 -> 618.0x341.0 1.0 1.0 setcursor 0 593x363 720x576 1 0 593.0x363.0 0x0 -> 593.0x363.0 1.0 1.0 setcursor 0 558x374 720x576 1 0 558.0x374.0 0x0 -> 558.0x374.0 1.0 1.0 setcursor 0 535x374 720x576 1 0 535.0x374.0 0x0 -> 535.0x374.0 1.0 1.0 setcursor 0 512x368 720x576 1 0 512.0x368.0 0x0 -> 512.0x368.0 1.0 1.0 setcursor 0 491x353 720x576 1 0 491.0x353.0 0x0 -> 491.0x353.0 1.0 1.0 setcursor 0 478x335 720x576 1 0 478.0x335.0 0x0 -> 478.0x335.0 1.0 1.0 setcursor 0 470x320 720x576 1 0 470.0x320.0 0x0 -> 470.0x320.0 1.0 1.0 setcursor 0 466x316 720x576 1 0 466.0x316.0 0x0 -> 466.0x316.0 1.0 1.0 setcursor 0 464x316 720x576 1 0 464.0x316.0 0x0 -> 464.0x316.0 1.0 1.0 setcursor 0 464x316 720x576 1 0 464.0x316.0 0x0 -> 464.0x316.0 1.0 1.0 setcursor 0 464x316 720x576 1 0 464.0x316.0 0x0 -> 464.0x316.0 1.0 1.0 |
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07 May 2018, 21:42 | #324 |
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07 May 2018, 21:47 | #325 |
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07 May 2018, 21:55 | #326 |
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07 May 2018, 22:01 | #327 |
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07 May 2018, 22:30 | #328 |
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08 May 2018, 02:27 | #329 | |
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Quote:
winuae.7z -> Doesnt update when moved unless the mouse buttons are being pressed. winuae2.7z -> the first row of the pointer is a white line, and it doesnt update when moved unless the mouse buttons are being pressed. |
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08 May 2018, 09:08 | #330 |
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Just wondering... does the mouse start moving if you press middle mouse button? (and middle mouse is not uncapture mouse button)
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08 May 2018, 19:07 | #331 |
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08 May 2018, 19:56 | #332 |
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Ok, lets try something else..
- does it happen in D3D9 mode? - boot to RTG mode, mouse is not moving, run some program that opens native mode (for example sysinfo), does mouse move? if you switch back to RTG screen, what happens? - does mouse really work normally if "hardware sprite" option is not ticked? I can't see how it can affect mouse movement. (It can make mouse look different or disappear completely) - both left and right mouse buttons still work normally? (can select icons, can open menu - weird option: load your config, change CPU panel FPU option to "softfloat", start emulation. does anything change? |
08 May 2018, 20:27 | #333 | ||||
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Yes
Quote:
Sysinfo: mouse behaves as it should, after quitting: mouse stuck. Strange result in PPaint, it opens a UAE 1024x768 (8 bit) screen as default. The area where you can draw, the mouse behaves correctly (!), when going to the left, the pointer gets 'stuck' as soon as it enters the icon area and it gets stuck at the top as soon as it enters the 'right-menu' area... weird!! (picture with area's attached) That got me thinking, does it have to do with screen depth perhaps? But after choosing the 8 bit variant of the RTG WB screen, mouse was still stuck... Quote:
Quote:
Quote:
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08 May 2018, 20:42 | #334 | |
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Quote:
Does 64-bit option change anything? Or if you disable JIT and then select softfloat? |
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08 May 2018, 20:46 | #335 |
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08 May 2018, 21:47 | #336 |
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It really should be fixed now. (winuae.7z).
It was as simple as if nothing changed (cursor does not count because it is not part of bitmap if hardware sprite), screen was not rendered.. I always had RTG on screen leds enabled: it forced screen rendering every frame.. (and when not, I had multithreaded on which does the same..) |
09 May 2018, 06:01 | #337 | |
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Pff, confirmed!
Quote:
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09 May 2018, 19:15 | #338 |
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http://www.winuae.net/files/b/winuae_4000b9.7z
http://www.winuae.net/files/b/winuae64_4000b9.7z Beta 9: - D3D11 mode screen was not fully refreshed when returning back to fullscreen RTG mode with ALT-TAB/GUI exit - Inserting or removing USB device with very long internal device name caused a crash. - Inserting USB device may have also logged some other already connected device as newly inserted. - Fixed JIT FPU FETOXM1. - If D3D11 mode with level 9.x hardware: test in init phase if main texture creation succeeds, fallback to D3D9 if it fails. It may unexpectedly fail with some old and broken drivers. Previously it would have caused blank screen. - RTG screen was not updated if only hardware mouse cursor moved and RTG OSD was not enabled or multithreaded RTG was not enabled. (b8) |
10 May 2018, 07:34 | #339 |
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Toni, can you activate the string for translation ?
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10 May 2018, 12:37 | #340 |
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