English Amiga Board


Go Back   English Amiga Board > Other Projects > project.Amiga Game Factory

 
 
Thread Tools
Old 25 October 2020, 11:25   #201
Reido
Registered User
 
Join Date: Feb 2013
Location: Dublin/Ireland
Posts: 403
[ Show youtube player ]

First of all, apologies for the jerky video, trying to record and play at once! Plays great, love the music, nice work Graeme
Reido is offline  
Old 28 October 2020, 22:47   #202
mcgeezer
Registered User
 
Join Date: Oct 2017
Location: Sunderland, England
Posts: 2,702
So I'm after a bit of help / constructive criticism on the Super Sprint UI.

As way of an update the game now supports 4 players by interfacing with any of the following ports/controllers:
  • Joystick(s) in either standard ports 1 or 2
  • Two keyboard combination sets (QW+z or OP+M)
  • Joystick(s) plugged into the parallel port (adapter required)
  • A hybrid mode which allows the two standard joystick ports to be split, this means mapping up/down and button 2 to left/right button 1 to a car (requires a modified cable) - this provides 4 player support for CD32 owners.

Now on to the main question, the arcade game supported 3 players, I want the Amiga version to support 4. When I've added some of the 4th player options into the UI I just feel it doesn't look right.

If anyone has ideas of a better way then let me know.

The Green (4th) car must be shown on the track select, upgrade car and prepare to race (4 car images) scenes - it does not have to be shown on the Title page or Hiscore.

What do you think? Shall I leave the Green car text on the Title and Hiscore scenes or remove them?

Screen shots attached.
Attached Thumbnails
Click image for larger version

Name:	title.png
Views:	202
Size:	65.4 KB
ID:	69529   Click image for larger version

Name:	shot_hiscore.png
Views:	197
Size:	41.2 KB
ID:	69530   Click image for larger version

Name:	shot_select.png
Views:	187
Size:	48.9 KB
ID:	69531   Click image for larger version

Name:	shot_upgrade.png
Views:	190
Size:	45.0 KB
ID:	69532   Click image for larger version

Name:	shot_prepare.png
Views:	188
Size:	44.3 KB
ID:	69533  

mcgeezer is offline  
Old 28 October 2020, 22:55   #203
invent
pixels
 
invent's Avatar
 
Join Date: May 2014
Location: Australia
Age: 52
Posts: 476
Nice work Graeme, What about having the player text in each corner, colour matching the car positions in the last image of all cars (blue top left text, yellow top right, red bottom left, green bottom right)
invent is offline  
Old 28 October 2020, 22:56   #204
seuden
uber cool demi god
 
seuden's Avatar
 
Join Date: Jun 2006
Location: Kent/England
Posts: 2,073
No constructive criticism here only praise, looks absolutely fantastic. Great work again mcgeezer.
seuden is offline  
Old 28 October 2020, 22:57   #205
Konrad
Registered User
 
Konrad's Avatar
 
Join Date: Apr 2002
Location: Germany
Age: 43
Posts: 742
I'm not sure if I misunderstood your question.
Doesn't the "Push Button" text for all screens fit for all 4 cars in the top area ?
Smaller gaps between the text ? Or smaller text ?
Konrad is offline  
Old 28 October 2020, 23:05   #206
mcgeezer
Registered User
 
Join Date: Oct 2017
Location: Sunderland, England
Posts: 2,702
Quote:
Originally Posted by Konrad View Post
I'm not sure if I misunderstood your question.
Doesn't the "Push Button" text for all screens fit for all 4 cars in the top area ?
Smaller gaps between the text ? Or smaller text ?
It needs to say other stuff too (prepare to race being one)

4 corners is a good shout... i do have an extra 16 pixels i can make use of as interlace mode supports 400 pixels and i’m only using 384.
mcgeezer is offline  
Old 28 October 2020, 23:17   #207
nikosidis
Registered User
 
Join Date: Jan 2020
Location: oslo/norway
Posts: 1,607
Quote:
Originally Posted by invent View Post
Nice work Graeme, What about having the player text in each corner, colour matching the car positions in the last image of all cars (blue top left text, yellow top right, red bottom left, green bottom right)

I think that is a good idea.
If that is not an option I think the green text should be in two lines like the others and remove them from the high-score screen to not overlap the other text.
Is it not possible to make the fonts smaller to fit them all on top?


All the same it is looking great
nikosidis is offline  
Old 01 November 2020, 22:26   #208
mcgeezer
Registered User
 
Join Date: Oct 2017
Location: Sunderland, England
Posts: 2,702
Nice update here as I've added support for 4 players in the game.

Also - if you watch the video listen out for the CD32 question.

[ Show youtube player ]

Geezer
mcgeezer is offline  
Old 07 November 2020, 17:07   #209
LoadWB
Derezzed User
 
LoadWB's Avatar
 
Join Date: Feb 2018
Location: Tallahassee / USA
Posts: 38
Count me in for the CD32.
LoadWB is offline  
Old 10 November 2020, 21:30   #210
mcgeezer
Registered User
 
Join Date: Oct 2017
Location: Sunderland, England
Posts: 2,702
I did a bit more polishing on the game including fixing up the Winners Circle scene - although there is an odd bug when the score doesn't update.

But I found and fixed what appears to be a major bug with the interlacing, I had somehow screwed up the long frames sync. I only actually noticed this by running it on my real A1200, the title screen was showing crystal clear but other screens were not which was really odd.

When I fixed the bug and tried it again on real hardware I was gobsmacked as to how good the game looked, so much so that i still can't quite believe it so I encourage you to try it for yourself if you have real hardware.

This footage was taken on my iPhone and is showing my A1200 attached via Scart to an LG 27" TV.

[ Show youtube player ]

Please do try it for yourself and post your results.

https://www.amigagamedev.com/Downloa...print_EAB5.adf

* Apologies the SSL cert has expired on my server and at the moment I can't be arse to pay £25 to get it renewed, I might do it this weekend.

Geezer
mcgeezer is offline  
Old 10 November 2020, 21:37   #211
jotd
This cat is no more
 
jotd's Avatar
 
Join Date: Dec 2004
Location: FRANCE
Age: 52
Posts: 8,160
this is excellent. Nice mouse too
jotd is offline  
Old 10 November 2020, 21:42   #212
JoeJoe
Registered User
 
Join Date: Feb 2020
Location: Germany
Posts: 177
really amazing!
JoeJoe is offline  
Old 10 November 2020, 21:43   #213
mcgeezer
Registered User
 
Join Date: Oct 2017
Location: Sunderland, England
Posts: 2,702
Quote:
Originally Posted by jotd View Post
this is excellent. Nice mouse too
Thanks...

It will really help if people can feed back to me what it looks like on their 1084 monitors. I'm still in a little disbelief how good it looks on my LG LCD. It's like I can't even see any interlacing affect - I'm wondering would the SCART be helping with this.
mcgeezer is offline  
Old 10 November 2020, 21:48   #214
lmimmfn
Registered User
 
Join Date: May 2018
Location: Ireland
Posts: 672
Quote:
Originally Posted by mcgeezer View Post
Thanks...

It will really help if people can feed back to me what it looks like on their 1084 monitors. I'm still in a little disbelief how good it looks on my LG LCD. It's like I can't even see any interlacing affect - I'm wondering would the SCART be helping with this.
Last time i tried my Amiga on my Samsung LCD it deinterlaced interlaced modes and they looked rock solid, im not sure if it halves the framerate to do this or not though.
lmimmfn is offline  
Old 10 November 2020, 22:06   #215
Havie
Registered User
 
Havie's Avatar
 
Join Date: Mar 2012
Location: UK
Posts: 1,893
As far as I'm aware - SCART on a modern LCD just de-interlaces and you lose the shimmer. Works like this on my TV!
Havie is offline  
Old 10 November 2020, 22:16   #216
nikosidis
Registered User
 
Join Date: Jan 2020
Location: oslo/norway
Posts: 1,607
All digital screens are progressive so they convert the interlaced signal. Looks real good!! I will try the game on my CRT now.
nikosidis is offline  
Old 10 November 2020, 22:18   #217
mcgeezer
Registered User
 
Join Date: Oct 2017
Location: Sunderland, England
Posts: 2,702
Wow - i did not know this about modern lcd screens so i am well happy!!!
mcgeezer is offline  
Old 10 November 2020, 22:39   #218
jotd
This cat is no more
 
jotd's Avatar
 
Join Date: Dec 2004
Location: FRANCE
Age: 52
Posts: 8,160
frankly if using a LCD fixes the flicker like this screw the 1084 let's remain in the 21st century!
jotd is offline  
Old 10 November 2020, 22:46   #219
Retroplay
Lemon Curry ?
 
Retroplay's Avatar
 
Join Date: Sep 2004
Location: Denmark
Age: 49
Posts: 4,079
If you don't mind the input lag that is.

I hooked up my A500 via RGB scart to my TV a few years back and the input lag was just horrible.
Retroplay is offline  
Old 10 November 2020, 22:48   #220
nikosidis
Registered User
 
Join Date: Jan 2020
Location: oslo/norway
Posts: 1,607
I made a video. My video camera can not capture the CRT screen. It is not flickering anything near as much. I can see you fixed this bug that used to be. Looking good now

[ Show youtube player ]
nikosidis is offline  
 


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools

Similar Threads
Thread Thread Starter Forum Replies Last Post
Super Sprint and Oids for Amiga / ST Emulator Photon support.Games 4 31 July 2018 01:48
super sprint motor sound turrican3 support.Games 3 03 November 2014 08:21
[REQ] Super Sprint angel_killah project.Sprites 6 21 April 2012 07:26
Super Sprint - Atari ST Conversion Galahad/FLT Retrogaming General Discussion 83 12 March 2012 21:34
Super Sprint & Oids ??? BeelzebubUK request.Old Rare Games 10 30 January 2002 21:43

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT +2. The time now is 10:10.

Top

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, vBulletin Solutions Inc.
Page generated in 0.34992 seconds with 16 queries