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#1 |
Registered User
Join Date: Sep 2004
Location: Poland
Posts: 395
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Fantastic Dizzy AGA WHDLoad version
What about WHDLoad version of Fantastic Dizzy AGA?
Game is fully DOS, HD installable and working well. Only problem is possibility save to RAM, not on disk. So real purpose of this version is redirecting save to HD. |
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#2 |
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Join Date: Dec 2004
Location: FRANCE
Age: 47
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yeah why not? didn't know it existed. Zone images?
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#3 |
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Join Date: Sep 2004
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Zoned
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#4 |
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Join Date: Dec 2004
Location: FRANCE
Age: 47
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game running under whdload here. Game already ran perfectly from DOS (thanks to some fine system-friendly coding) so I have adapted it for joypad controls, added trainer & currently adding savegames on disk
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#5 |
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I just thinking about proposition of jump on button...
![]() Thanks for info, waiting for save on HD option. It's almost completely useless with saving to RAM. Edit: My proposition is to disable some options (e.g. saving) when trainer is used. Last edited by Solo Kazuki; 13 January 2019 at 19:16. |
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#6 |
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Join Date: Dec 2004
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Age: 47
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jump on button, yes. Why not. I didn't do this but it's doable (with an option)
And disable save when trainer is used could be done but when you have the trainer, you can complete the game right? no need to save, then. About saving to RAM the authors claim that they didn't do a "save to disk" feature for schedule reasons and also because they could not use ASL/REQ libraries (legal reasons). So reinstating a proper save from whdload will do this great-looking game justice. |
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#7 |
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Join Date: Sep 2004
Location: Poland
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I just tested WHDLoad installer. All is working well, thank You very much.
The one thing, if you want full joypad control, is lack of control of load/save via joypad. You need to use keyboard but it's not a problem at all for me. |
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#8 |
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Join Date: Dec 2004
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that would be a nice improvement to make on the generic "savegame.s" source by Bert. But it would require to emulate the keyboard and all... darn tedious.
using the keyboard allows to enter meaningful names for save points. |
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#9 |
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Join Date: Sep 2004
Location: Poland
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I just tested SUB code (subgames), and blue/2nd button as jump doesn't work in Zaks Tower.
Edit: In readme is "Fantastic World Dizzy AGA" This install applies to "Fantastic World Dizzy AGA" © 1994 Codemasters/Purple Haze, 2 disks. This install applies to "Fantastic Dizzy" © 1993 Codemasters/Purple Haze, 2 disks. I know it's "second title", but not used anywhere. Last edited by Solo Kazuki; 20 January 2019 at 22:06. |
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#10 |
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Join Date: Dec 2004
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Age: 47
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normal as this isn't tested. When do you have to type "SUB" exactly?
You mean it must be "Fantastic Dizzy AGA" right? |
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#11 |
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Location: Poland
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It's from readme: On title screen hold [Left Shift] and also hold buttons "S", "U" and "B". Menu with subgames will appear, take Zaks Tower.
Yes, it should be just "Fantastic Dizzy AGA" |
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#12 |
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Join Date: Sep 2004
Location: Poland
Posts: 395
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@JOTD
Little correction. Second (full) name of game is "Fantastic Adventures of Dizzy", not "Fantastic World Dizzy". Moreover, it can be mistaken with "Fantasy World Dizzy". About solution, i prefer using this one, which is not "point to point", but just explains items. http://www.samsolutions.co.uk/dizzy/hints/fan-walk.htm Maybe You can also add this one, which is not forcing what to do, e.g. You can finish almost all riddles in three village (except one elevator key and matches) before wandering elsewhere. Edit: Some kind of bugreport, but probably it's fault of game itself. Sometimes when You load game, music is not played. You must enter somewhere else with different tune to listen music again. Edit+: Same is when you enter to menu (ESC). It could be taht it's only in city / road to city where is same music as in game menu (ESC). Music is switched normally to proper one, but ther is switched off completely. Last edited by Solo Kazuki; 25 January 2019 at 10:05. |
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