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View Poll Results: Are you willing to pay for a new Amiga Shoot ´em up? | |||
Yes! A new professionally produced Amiga game for 7,50 EUR would be great! | 48 | 69.57% | |
No! A Backbone game for sale? Are you kidding? / Nope! This is fanboy stuff. | 21 | 30.43% | |
Voters: 69. You may not vote on this poll |
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26 April 2010, 18:37 | #1 |
Moderator
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Are you willing to pay for a new Amiga Shoot ´em up?
Hi,
I´m going to produce a new Amiga game in my spare time. (What´s that? ) Here are some facts: -a shoot ´em up in a fantasy world -the player sprite will be a unique flying vessel -made in Backbone -hand drawn graphics in 32 colours -fantastic soundtrack -professionally produced covers / inlays and CDs (shrink-wrapped) And here is the question of the day: Given that it plays, looks and sounds good, would you pay for it? I´d need at least 100-150 pre-orders to get it professionally produced. The estimated price would be 7,00 - 7,50 EUR incl. P&P! BTW, the disc could also contain "Amiga meets Piano" audio tracks! (I have to check out some legal issues though!) So, please let me know. Here is a rough conversion (320 x 225, 32 col.) of some background gfx: Last edited by viddi; 26 April 2010 at 20:48. |
26 April 2010, 18:41 | #2 |
Amiga is my Religion
Join Date: May 2005
Location: Germany
Posts: 578
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If it is a great game and works on my A1200 I may consider to buy it but I would like to see a playable demo first.
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26 April 2010, 18:42 | #3 |
Zone Friend
Join Date: Jun 2006
Location: Gargore
Age: 43
Posts: 17,789
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Screenshots would be nice, no one need another http://hol.abime.net/4814
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26 April 2010, 18:46 | #4 | ||
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Quote:
Quote:
Yeah! Of course there will be a playable demo. |
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26 April 2010, 19:06 | #5 |
Junior Member
Join Date: Aug 2001
Location: France
Posts: 1,385
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If it's something like this one : http://hol.abime.net/4862 it could be interesting
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26 April 2010, 20:12 | #6 |
95th User
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Location: Brighton/UK
Age: 48
Posts: 3,120
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i would pay for a brand new Amiga game that worked fine on an A1200 3.1
of course it gotta be good... i wouldnt even bother d'l'ing a SEUCK game demo |
26 April 2010, 20:22 | #7 |
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A vanilla A1200 should be fine!
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26 April 2010, 20:47 | #8 |
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I attached a sample piccie to my first post.
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26 April 2010, 21:06 | #9 |
Registered User
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I would pay, actually, I could be willing to help you out in my areas of expertise if you need it. I could do graphics and music. I am a new member of the mOOds plateau Amiga demo group
Granted, it has to be a real game, nothing made with a game tool kit. Nothing lame. Some assembler nicety and I am all for helping out. |
26 April 2010, 21:13 | #10 |
Missile Command Champion
Join Date: Aug 2005
Location: Germany
Age: 52
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Then you've voted wrong. It would be a Backbone game.
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26 April 2010, 21:44 | #11 |
The 1 who ribbits
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hopefully if you get to many NO votes it won`t dissuade you from making it
I`m undecided at the moment as there is to little info |
26 April 2010, 21:52 | #12 |
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26 April 2010, 22:08 | #13 |
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Location: Norwich, Norfolk, UK
Age: 37
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I will so I can review it
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26 April 2010, 22:10 | #14 |
Long time member
Join Date: Jul 2001
Location: UK
Posts: 754
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I myself would love to write an Amiga shoot em up but alas I last touched assembly language in 1990!.
Even though I dont post much here these days I still like to keep the brain active and have actually had a go at writing a shoot em up on pc using XNA although its very early days screenshots attached (you might recognise some of the sprites One of the screenshots is my map editor which I have spent most of my time on. |
26 April 2010, 22:13 | #15 |
Into the Wonderful
Join Date: Mar 2002
Location: England
Age: 49
Posts: 2,335
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If the quality is there then yeah, I would throw down a few quid.
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26 April 2010, 22:50 | #16 |
Still an Amiga user
Join Date: Nov 2006
Location: Kent
Age: 55
Posts: 2,715
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Yes I agree, it would have to be a game of good quality to make me part with some cash but I vote yes!
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26 April 2010, 22:55 | #17 |
Missile Command Champion
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Location: Germany
Age: 52
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Viddi could do great graphics, music and a nice game box/manual for sure. But Backbone is too limited to create a technically decent (or even good) game.
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26 April 2010, 23:14 | #18 | |
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Quote:
You´re right. Backbone is very limited when it comes to special techniques. E.g. smooth (parallax) scrolling But a very playable and good looking shooter can be done for sure. Even Ambermoon Arcade was playable with its large sprites and EHB. It was a bit choppy though. A well balanced 32 col. structure (sprite wise) will also speed up the framerate. |
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27 April 2010, 02:47 | #19 |
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Listen, why don't you gather all your enthusiasm and form a team of people to make this? Why do you want to do everything on your own, too? If you don't know how to code, get a coder. A good team will do much better than one man alone.
Get a coder in, do it in a proper way, and I'll spend more than 7 bucks on it! |
27 April 2010, 05:21 | #20 |
Registered User
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Location: Tasmania, Australia
Age: 39
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Hi Viddi, I think it's great you want to make another Backbone game! You have inspired me to make another one myself, which I have just started working on.
Akira, in an ideal world someone with ideas and enthusiasm could gather a talented team of artists, musicians, coders and designers and put some really quality games together for the Amiga. In the real world, any time someone tries to do this, somehow it all falls apart. Some times the only way to get something done is to do it yourself. You have no idea how many times people have offered to help with my games and then stop talking to me for months, come back with an excuse that real life got in the way (fair enough) and can't help anymore. I'm sure if someone was willing to write a more efficient, advanced platform/shooter engine than Backbone, and make it just as easy to use (or offer to manually code in all the game details as well) Viddi might go for that instead, I know I would. But many people don't have the time to spend on their Amigas these days, and even if you get a team together it's hard getting them to cooperate or even post on the same forum. |
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