02 October 2015, 20:03 | #121 | |
CaptainM68K-SPS France
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Quote:
If you want to see the sprites, go to the outrun disassembly website, there is a tool which allows to save the sprites in BMP, but alas it doesn't work with all sega games. You should be able to get the golden axe sprites, or afterburner ones. |
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03 October 2015, 00:38 | #122 |
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So... Anyone checked this out then?
http://www.os4depot.net/?function=sh...cannonball.lha https://github.com/djyt/cannonball |
03 October 2015, 02:46 | #123 |
J.M.D - Bedroom Musician
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@eXeler0
Was cited in another similar thread (mine), so i guess even if the code (c++) could not be used at least the graphic can be taken from there and adapted. |
03 October 2015, 07:30 | #124 | ||
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Quote:
As far as gameplay code goes, well, I am not too sure how I would proceed. The re-assembler blog author went to horrible lengths to understand everything the OutRun code was doing and while I admire his efforts I would definitely not want to do it myself. Quote:
Mame does emulate many sega arcade games almost perfectly so obviously it is perfectly capable of displaying their sprites. I guess you mean displaying them directly from the ROM instead of in-game? |
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17 August 2016, 19:22 | #125 |
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With the recent release of the MMX clone in Vampire, I was thinking it should be possible to code a kick ass pixel-scaling routine using AMMX?
Should it not be possible to do a perfect Arcade port of OutRun (and Afterburner, Thundrblade etc..) on the Vamp? (It was doable on the Saturn). Skickat från min HTC One via Tapatalk |
17 August 2016, 19:27 | #126 | |
CaptainM68K-SPS France
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Quote:
Problem : the sprites in sega system XX games are stored in chunky mode, not planar. |
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19 August 2016, 06:59 | #127 | |
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the wet dream of amigans was to show that the Base machine was able to have a good port of Outrun; |
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19 August 2016, 07:17 | #128 | |
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But objectively speaking, yes, if the only objective is to get some version of outRun to run on Amiga then fast enough emulation would do the job. Tbh though, not sure that the CPU is fast enough yet. Maybe the MAME port itself needs some AMMX love first. Skickat från min HTC One via Tapatalk |
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19 August 2016, 16:26 | #129 |
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Where's the glory in scaling a sprite on a machine with so much CPU power?
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19 August 2016, 17:38 | #130 |
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Since Cannonball exist it may be easier to do.
http://reassembler.blogspot.fr/p/can...ngine.html?m=1 Kamelito |
19 August 2016, 17:54 | #131 |
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19 August 2016, 20:07 | #132 |
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3ds runs it no problem. Even including cabinet effects . If you got a 3ds highly recommend buying it
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19 August 2016, 20:51 | #133 | |
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It has a 266MHz dual core ARM 11, 128MB RAM, a GPU running at 133MHz with 6MB dedicated RAM. The Vampire is not beating that combo in a while. Skickat från min HTC One via Tapatalk |
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20 August 2016, 00:19 | #134 | |
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Was suggesting get it for the 3ds. Nothing more. Sent from my iPhone using Tapatalk |
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20 August 2016, 17:44 | #135 |
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20 August 2016, 20:25 | #136 | |
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Quote:
Skickat från min HTC One via Tapatalk |
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20 August 2016, 20:28 | #137 |
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20 August 2016, 20:30 | #138 |
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I think Out Run should use Batman engine, US Gold version was relesed same year.
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21 August 2016, 10:17 | #139 |
Gets there in the end...
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21 August 2016, 14:46 | #140 | |
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Look at this on eBay http://www.ebay.com/itm/301862677492 Skickat från min HTC One via Tapatalk |
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