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Old 19 October 2017, 12:44   #241
Zener
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Good news then! Thanks for trying it
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Old 19 October 2017, 18:23   #242
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I'm having problems again, grrr!!
This time cutting sprites again.
I'm using Amiga Forever WB 3.1 setup, for speed and ease of use.
When I try to cut the sprites and after the cutouts are shown, the program and mouse just freezes and I can't continue.
The other time, I added second screen background, save it, did some other stuff, then I restarted RedPill. After that restart, the program would freeze when tried to access the second "level" editor.
I know that this is Alpha version and there are bugs, but sometimes I want to give up. I'm fighting the software instead working on a game.

I think I need specs for RedPill, like:
1. What size of the backgrounds I can use, PAL, NTSC, MIN Overscan, MAX overscan etc.
2. What size sprite sheets I can use? I noticed that when the picture was not exactly 320x256 the sprite cutting tool would freeze.
3. What is the max size the sprite can be, I think that might be my problem, my sprites could be too big, but how much too big is the question.
4. If I have multiple levels, can I use full screen pictures on each screen as a background?

Thanks.
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Old 11 November 2017, 17:56   #243
Zener
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Quote:
Originally Posted by amiman99 View Post
I'm having problems again, grrr!!
This time cutting sprites again.
I'm using Amiga Forever WB 3.1 setup, for speed and ease of use.
When I try to cut the sprites and after the cutouts are shown, the program and mouse just freezes and I can't continue.
The other time, I added second screen background, save it, did some other stuff, then I restarted RedPill. After that restart, the program would freeze when tried to access the second "level" editor.
I know that this is Alpha version and there are bugs, but sometimes I want to give up. I'm fighting the software instead working on a game.
Could you share with me the image that is giving problems?
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Old 30 November 2017, 14:44   #244
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I made a new platform example game. It's in the zone. Seems version 0.5.6 is faster the 0.5.5 so yay! But music mods don't play well, half of the instruments are silent.

Graphics from opengameart.

[ Show youtube player ]
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Old 30 November 2017, 15:17   #245
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Looks great! I will try it tonight!

Latest version, 0.5.10, could be a bit faster. If you give it a chance let me know if performance is better (or worse)
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Old 30 November 2017, 15:25   #246
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Thanks. Where can i download v.0.5.10? I only see 0.5.8 as latest version here (which I somehow missed too).
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Old 30 November 2017, 15:31   #247
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Now you can always use this url http://tiny.cc/getredpill

And ... 0.5.11 is coming out soon
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Old 30 November 2017, 15:53   #248
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Thanks for the link. I also think the game runs a bit faster on 0.5.10. Frame rate still feels a bit low while scrolling. But progress indeed. Waiting for 0.5.11.
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Old 01 December 2017, 18:43   #249
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Here it is http://tiny.cc/getredpill

v0.5.11
-You can set now Z of the objects to set the drawing order. The lower the number the later they will be drawn.
-Added condition Trigger On Level Load that will be activated each time a level is loaded.
-Added action trigger Halt Triggers that will stop trigger execution in that object. This is useful for example to prevent objects outside screen to check all triggers and waste CPU.
-Play Mod action trigger added to play 4 channel mods. Old trigger has been renamed to Play Mod+SFX.
-Added Hit>Set Custom1/2 action triggers to set custom vars of the object being hit by current object.
-Added Hit>Inc Custom1/2 action triggers to increase custom vars of the object being hit by current object.
-Fixed bug that prevented color 0 being overwritten when using background images.
-Fixed bug that prevented rest of actions in a trigger being executed after a level change.
-Added example trigger with 4 directions control.
-Game was not correctly loaded when it was in the path root, for example in DF0: this is now fixed.
-Error message is displayed when Redpillplayer cannot find the path to the project.
-Fixed bug in Level screen that prevented objects being displayed when they were at coordinates x=0 or y=0.
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Old 01 December 2017, 20:27   #250
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Thanks Zener, see this post
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Old 02 December 2017, 07:48   #251
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I did a sound-fx pack, about 30 .iff sounds that should work with this program.

https://www.dropbox.com/s/iiqo3pvjzt...dpack.zip?dl=0
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Old 02 December 2017, 12:20   #252
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Thanks for adding 4 channel mods support.
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Old 03 December 2017, 12:22   #253
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I don't know if is a bug but for Laberinto PuzzleAGA and SpaceCombat (capacitor party 2017), you have to copy the fonts directory located in sys:RES/fonts to the root sys:fonts to make a HDF (or a generic whdload). While there is no need for amigaracing or mirror or alehop
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Old 04 December 2017, 12:53   #254
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Do you have the assign command in path? it is required

Here is the summary of RedPill games presented at Capacitor 2017:
http://aminet.net/package/game/misc/...bat_Juande3050
http://aminet.net/package/game/misc/Raining_Eggs
http://aminet.net/package/game/misc/Laberinto_SENSEI
http://aminet.net/package/game/misc/Puzzle_SENSEI
http://aminet.net/package/game/misc/MirrorRedPill
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Old 04 December 2017, 13:13   #255
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Yes assign is in c:
You can test with generic whdload preinstalled of these games on EAB serveur

those who needed to copy fonts:
Laberinto-WHDL.lha
PuzzleAGA-WHDL.lha
SpaceCombat-WHDL.lha

those who did not need to copy fonts:
Alehop-WHDL.lha
AmigaRacingDemo-WHDL.lha
Mirror-WHDL.lha

Last edited by Aladin; 04 December 2017 at 16:01.
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Old 17 December 2017, 21:48   #256
Yoz Montana
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Hello everyone,

Look at this :
[ Show youtube player ]

See you later
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Old 18 December 2017, 12:31   #257
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Have you considered using the PHX player for Redpill?
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Old 18 December 2017, 12:38   #258
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Quote:
Originally Posted by Yoz Montana View Post
Hello everyone,

Look at this :
[ Show youtube player ]

See you later
This is an awesome work! Big congrats, I am eager to play it
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Old 18 December 2017, 12:40   #259
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Quote:
Originally Posted by idrougge View Post
Have you considered using the PHX player for Redpill?
Do you mean AHX?
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Old 18 December 2017, 16:33   #260
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Quote:
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This is an awesome work! Big congrats, I am eager to play it
Hello Zener,

Thanks.
Guardian is build with RedPill, amazing software.

Last edited by Yoz Montana; 19 December 2017 at 13:17.
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