16 June 2017, 18:18 | #41 | |
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Quote:
OpenBOR_SelectionScripts.lha |
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16 June 2017, 19:23 | #42 |
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Resolved, the games tested were not supported, found compatible game
Last edited by AMIGASYSTEM; 23 June 2017 at 18:29. |
16 June 2017, 20:15 | #43 |
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Was a bit rushed with my previous post, so didn't get a chance to say thanks for this great port!
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16 June 2017, 20:54 | #44 |
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that is great - thanks!
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17 June 2017, 01:38 | #45 |
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Now it will work here too, AHI was not working right here and a other thing, now it works with Beats of Rage, i will test other, nice Port.
A 030 version with FPU where really nice to see. only to see how fast it will run. |
17 June 2017, 07:51 | #46 |
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17 June 2017, 17:48 | #47 |
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Great stuff @Lantus360
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17 June 2017, 20:20 | #48 |
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If you don't have a windows machine and need to extract the .PAK files You can get the tools here: https://sourceforge.net/p/openbor/to.../tools/borpak/
the source is included just incase your target isn't x86 |
17 June 2017, 20:27 | #49 |
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17 June 2017, 20:47 | #50 |
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17 June 2017, 21:03 | #51 |
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Correct me if I'm wrong but if we manage to get new gfx and msx we could create a new beat em up game for amigas, couldn't we?
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17 June 2017, 21:35 | #52 |
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There is only one user mode integer instruction added to the 68040 (MOVE16) and I have never seen a compiler generate it. This means integer only code compiled for the 68040 (and 68060) will almost always run on a 68020/68030. The 68040 FPU has several new instructions variations (FS<op> and FD<op>). Code compiled for the 68040 (and 68060) with GCC which uses the FPU would likely *not* be compatible with a 68020/68030 with 6888x (not true for vbcc or SAS/C compiled code).
There are several potential reasons for the requester and it may be too generic to be helpful. Perhaps the code needs an FPU and you don't have one. Perhaps lantus360 explicitly checks exec base for a 68040 and exits as he expects anything less to be too slow. There may be some fast 68030s with fast RTG or FPGA Arcade RTG with 68030 simulation that would be tolerable performance though. |
17 June 2017, 21:38 | #53 |
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It doesnt need FPU, since it runs on Vampire....
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17 June 2017, 22:39 | #54 |
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I hard coded 040 or higher at startup - I'll remove this restriction for the next build but honestly I wouldn't expect miracles . Especially if you're using AGA (chunky 2 planar)
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18 June 2017, 07:24 | #55 |
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@lantus360
Noticed an odd quirk in the controls when doing a jump kick that I don't see on other platforms I played this game on. Here is a video sort of explaining what I see. And I think I see the same issue in your video. in my demonstration Both are using the same .PAK file, of course extracted on the Amiga version. [ Show youtube player ] |
18 June 2017, 12:09 | #56 |
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Not going to happen eh! sadly have realised even if you get it working on 030 I don't have enough memory - boo hoo
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18 June 2017, 19:51 | #57 | |
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Quote:
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26 June 2017, 09:31 | #59 |
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A version working on 030 would be welcome!
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26 June 2017, 12:42 | #60 |
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A version working on an A500 would be even more welcome.
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