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Old 24 August 2007, 09:16   #141
Cammy
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2-button and CD32 pad support for every single joystick and keyboard game on the Amiga!!!

And Metal Slug!
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Old 24 August 2007, 09:20   #142
Graham Humphrey
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Yes, it's hardly any effort to include a 2-button joystick option, or CD32 pad support but hardly anyone ever bothered to do it. So many games would be improved by this.
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Old 24 August 2007, 13:00   #143
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What exactly would a 2 button switch be used for in Super Cars 2? There are 2 weapons, so you can still accidentally activate and waste the other weapon.
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Old 26 August 2007, 23:47   #144
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bomberman
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Old 26 August 2007, 23:55   #145
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bomberman

http://hol.abime.net/462
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Old 27 August 2007, 01:35   #146
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Yeah, Dyna Blaster IS Bomberman, made by the same company, but they just had to change the name for the European audience or something. And the Amiga got an awesome Amiga-only Bomberman style game called Blitz Bombers, which is one of the best multiplayer games on the Amiga.

On another note, I think a lot of people wished at the time that Sonic had been ported to the Amiga like Sega promised. It would be easily possible on ay AGA Amiga, and probably even the A500 with some good programming and colour reduction. Let's have a look at the list of platforms Sonic the Hedgehog has been released on so far:

Mega Drive/Genesis
Master System
Game Gear
Mega CD
Mobile Phone
Saturn (as part of Sonic Jam)
Dreamcast (as part of Sega Smash Pack)
GameCube
X-Box
X-Box 360
Windows
PlayStation 2 (as part of Sonic Mega Collection and Sega Genesis Collection)
Virtual Console
Game Boy Advance
Xbox Live Arcade
Mobile
Playstation Portable (as part of Sega Genesis Collection)
Nintendo DS


Spectrum


So, where the hell is the Amiga version? Sure, there are better games than Sonic (although not many) that could be converted to run on the Amiga. There are heaps of "Retro Remakes" out there these days for the PC, where people are ripping graphics from console and arcade games and rewriting the games for modern PCs, usually with enhancements. Do ay of these guys ever get in trouble for this? If not, it's not hard to rip graphics from console and arcade games these days, the only thing you'd need is a good coder and someone to do the music (or just stick the original music on CD).
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Old 27 August 2007, 02:14   #147
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Transport tycoon deluxe has an unofficial port on amiga:
Open transport tycoon

Anyway: Civ2, HOMM2, And Alpha Centauri
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Old 27 August 2007, 10:52   #148
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Salma Hayek´s Squirting Adventure
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Old 27 August 2007, 17:05   #149
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Originally Posted by Rebel-CD32 View Post
Let's have a look at the list of platforms Sonic the Hedgehog has been released on so far:

Mega Drive/Genesis
Master System
Game Gear
Mega CD
Mobile Phone
Saturn (as part of Sonic Jam)
Dreamcast (as part of Sega Smash Pack)
GameCube
X-Box
X-Box 360
Windows
PlayStation 2 (as part of Sonic Mega Collection and Sega Genesis Collection)
Virtual Console
Game Boy Advance
Xbox Live Arcade
Mobile
Playstation Portable (as part of Sega Genesis Collection)
Nintendo DS

To be fair, 70% of the platforms specified here are from after Sega went software-only, and the rest were pure Sega consoles. Sonic never existed outside of Sega hardware until they went software only and that was long after the Amiga ceased to be a commercial platform.
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Old 27 August 2007, 17:16   #150
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Sonic never existed outside of Sega hardware until they went software only and that was long after the Amiga ceased to be a commercial platform.
not true. It was released on PC back in the Win95 days

http://www.gamespot.com/pc/action/soniccd/
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Old 27 August 2007, 17:19   #151
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not true. It was released on PC back in the Win95 days

http://www.gamespot.com/pc/action/soniccd/
Just like Sega Rally or Panzer Dragoon.
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Old 27 August 2007, 17:21   #152
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Just like Sega Rally or Panzer Dragoon.
ÿes, didn't they come with a sega saturn hardware emu for the pc
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Old 27 August 2007, 17:27   #153
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ÿes, didn't they come with a sega saturn hardware emu for the pc
I don't think so. They were released in 1997, and you know how bad the saturn emu's are running in 2007. Sega had this Giri Giri emulator, but it was not very good.
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Old 27 August 2007, 17:50   #154
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I wish *good* ports of the 256 color Sierra adventure games had been released on the Amiga.
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Old 27 August 2007, 22:59   #155
Retroplay
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I don't think so. They were released in 1997, and you know how bad the saturn emu's are running in 2007.
You really need to try out SSF then.
I have yet to come across a game that doesn't work with it.
Bloody excellent emu if you ask me.
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Old 27 August 2007, 23:02   #156
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You really need to try out SSF then.
I have yet to come across a game that doesn't work with it.
Bloody excellent emu if you ask me.
I have no Intel CPU, sorry.
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Old 27 August 2007, 23:16   #157
Retroplay
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I have no Intel CPU, sorry.
Me neither, Athlon64 here.
As long as CPU supports SSE2 it works.
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Old 27 August 2007, 23:20   #158
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Me neither, Athlon64 here.
As long as CPU supports SSE2 it works.
Off-topic, but i have an Athlon XP, no SSE2.

A shame that they didn't released Slapfight. There is even an Atari ST version.
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Old 28 August 2007, 13:57   #159
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Well everyone's entitled to their opinion, and Zzap disagree with yours. :P
Anyone know what the game is to the left on that magazine scan?

//edit : Cancel that request, it's this : http://hol.abime.net/2673
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Old 28 August 2007, 14:00   #160
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not true. It was released on PC back in the Win95 days

http://www.gamespot.com/pc/action/soniccd/
I remember that! It was utterly SHIT!
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