English Amiga Board


Go Back   English Amiga Board > Support > support.Hardware

 
 
Thread Tools
Old 11 September 2009, 06:35   #1
illy5603
Registered User
 
illy5603's Avatar
 
Join Date: Jul 2008
Location: SPaT CiTY
Posts: 557
Send a message via MSN to illy5603
Question from a dumb American.

Ok, so I have found an LG multisystem TV (27" Tube, 4:3, I am thinking perfect for playing PAL Amiga / CD32 stuff on!) and had a few really basic questions.

It has regular composite (RCA) input jacks and a SCART connector. Is RGB to SCART something common or are the diagrams floating around just homebrew projects? I imagine SCART/RGB > Composite RCA any day of the week right?

I don't know much about Multisystem TV sets (PAL/NTCS) do they auto adjust from the input signal or do you have to select the correct mode from a menu?

I am buying this thing for 50$ so it is a cheap experiment. It beats putting an Indivision AGA inside every single Amiga / CD32 I buy.
illy5603 is offline  
Old 11 September 2009, 06:53   #2
illy5603
Registered User
 
illy5603's Avatar
 
Join Date: Jul 2008
Location: SPaT CiTY
Posts: 557
Send a message via MSN to illy5603
Ok I guess I answered my own question on ebay.co.uk there are a bunch of these (RGB / SCART + Stereo Sound). So, is the picture quality pretty good then? I imagine it would be!
illy5603 is offline  
Old 11 September 2009, 10:32   #3
StevenJGore
Amiga Fanatic
 
StevenJGore's Avatar
 
Join Date: Feb 2004
Location: North Yorkshire, UK
Age: 46
Posts: 726
RGB to SCART is the best picture you'll get through a CRT TV.

Just make sure the TV can accept RGB inputs via SCART. Some can only accept video composite via SCART.

Steve.
StevenJGore is offline  
Old 11 September 2009, 16:26   #4
PowerPie5000
Miggy Ate My Hamster!
 
PowerPie5000's Avatar
 
Join Date: Nov 2008
Location: Lancashire, UK
Posts: 1,566
Quote:
Originally Posted by illy5603 View Post
Ok I guess I answered my own question on ebay.co.uk there are a bunch of these (RGB / SCART + Stereo Sound). So, is the picture quality pretty good then? I imagine it would be!
It's better than S-video and is the best you can get for a CRT TV - RGB Scart is good for both 50/60hz signals
PowerPie5000 is offline  
Old 11 September 2009, 17:41   #5
illy5603
Registered User
 
illy5603's Avatar
 
Join Date: Jul 2008
Location: SPaT CiTY
Posts: 557
Send a message via MSN to illy5603
Quote:
Originally Posted by StevenJGore View Post
RGB to SCART is the best picture you'll get through a CRT TV.

Just make sure the TV can accept RGB inputs via SCART. Some can only accept video composite via SCART.

Steve.
Got it! Thanks!
illy5603 is offline  
Old 17 September 2009, 00:16   #6
illy5603
Registered User
 
illy5603's Avatar
 
Join Date: Jul 2008
Location: SPaT CiTY
Posts: 557
Send a message via MSN to illy5603
One more quick question for people that play their 1200's on PAL TV sets. Do you guys get a bit of flicker, especially noticeable on predominately white screens? Is this just a PAL thing? Could it be the cheap composite (yellow RCA) cable I was using for my test? I have an Amiga RGB / SCART cable coming in from Amigakit and hopefully that will produce better results.

Anyway, just curious. It wasn't horrible flicker like interlace flicker but it was a bit annoying.
illy5603 is offline  
Old 17 September 2009, 00:24   #7
prowler
Global Moderator
 
prowler's Avatar
 
Join Date: Aug 2008
Location: Sidcup, England
Posts: 10,300
Hi illy,

I can connect my A1200 to my PAL TV using three methods: RF ouput, Composite video to SCART and RGB to SCART.

The only difference I get is sharpness of picure. RGB monitor output is best, followed by Composite video and finally RF output.

The only flicker I have seen was due to a faulty Amiga PSU, and it was present on all three outputs.
prowler is offline  
Old 17 September 2009, 00:31   #8
illy5603
Registered User
 
illy5603's Avatar
 
Join Date: Jul 2008
Location: SPaT CiTY
Posts: 557
Send a message via MSN to illy5603
Thanks Prowler,

The Amiga I was testing it on has a whole host of problems including bad caps and being way too modified to be game friendly. It is also NTSC native and I am booting it in to PAL mode with the mouse buttons.

I ordered a true PAL 1200 and CD32 from Amigakit this week so I am hoping those look better on the TV.
illy5603 is offline  
Old 17 September 2009, 00:43   #9
PowerPie5000
Miggy Ate My Hamster!
 
PowerPie5000's Avatar
 
Join Date: Nov 2008
Location: Lancashire, UK
Posts: 1,566
Quote:
Originally Posted by illy5603 View Post
One more quick question for people that play their 1200's on PAL TV sets. Do you guys get a bit of flicker, especially noticeable on predominately white screens? Is this just a PAL thing? Could it be the cheap composite (yellow RCA) cable I was using for my test? I have an Amiga RGB / SCART cable coming in from Amigakit and hopefully that will produce better results.

Anyway, just curious. It wasn't horrible flicker like interlace flicker but it was a bit annoying.
I don't get any flicker at all using a PAL TV in 50hz... but i prefer using 60hz PAL/NTSC signals with an RGB scart cable for many of my consoles. My TV can support upto 100hz but i don't think any console outputs that high? works great with my PC though

Anyway i think 50hz is best for the Amiga as i think there were only a tiny amount of games designed to run at 60hz.
PowerPie5000 is offline  
Old 17 September 2009, 01:37   #10
Retro1234
Phone Homer
 
Retro1234's Avatar
 
Join Date: Jun 2006
Location: 5150
Posts: 5,773
A lot of games can be played in NTSC with WHDload, I usually prefure this as it fills more of the screen.
Retro1234 is offline  
Old 17 September 2009, 11:31   #11
PowerPie5000
Miggy Ate My Hamster!
 
PowerPie5000's Avatar
 
Join Date: Nov 2008
Location: Lancashire, UK
Posts: 1,566
Quote:
Originally Posted by Boo Boo View Post
A lot of games can be played in NTSC with WHDload, I usually prefure this as it fills more of the screen.
Does it not make games run and sound a bit faster than they should be? I thought most amiga games were developed for PAL systems and were PAL optimised... or am i wrong??
PowerPie5000 is offline  
Old 17 September 2009, 17:43   #12
illy5603
Registered User
 
illy5603's Avatar
 
Join Date: Jul 2008
Location: SPaT CiTY
Posts: 557
Send a message via MSN to illy5603
Quote:
Originally Posted by PowerPie5000 View Post
Does it not make games run and sound a bit faster than they should be? I thought most amiga games were developed for PAL systems and were PAL optimised... or am i wrong??
I think that when some games get the WHDLOAD treatment they fix that? Or are they just making NTSC versions of the games? I don't understand why a PAL version doesn't fill up an entire screen either but I will probably figure it out soon. :-)
illy5603 is offline  
Old 17 September 2009, 18:10   #13
Retro1234
Phone Homer
 
Retro1234's Avatar
 
Join Date: Jun 2006
Location: 5150
Posts: 5,773
Quote:
Originally Posted by PowerPie5000 View Post
Does it not make games run and sound a bit faster than they should be? I thought most amiga games were developed for PAL systems and were PAL optimised... or am i wrong??
No your right - It can cause Fast Audio - I dont mind a bit of speedup in game but some games like GODS ive had different problems, generally I think its worth trying in NTSC.
Lotus 2 and GoldenAxe seem better to me in NTSC although made for PAL.

Isnt it something to do with the number of Lines that make up the picture?
Retro1234 is offline  
Old 17 September 2009, 20:48   #14
Photon
Moderator
 
Photon's Avatar
 
Join Date: Nov 2004
Location: Eksjö / Sweden
Posts: 5,602
For PAL games running at 60 Hz:

Unless the game math/physics/movement was specifically adjusted for a faster framerate by the developer (some Graftgold games might be, I think), the game will 'feel' 20% faster (and require faster reflexes! )

All games except some flight sims have the player movement synced to the vsync, that's why. You could say something like, "all games running at full framerate and half framerate" attach the movement of all moving stuff to vsync. Only a very few games adjust for the actual time between frames.

If WHDload only adjusts the SCREENSIZE and doesn't switch to a 60 Hz mode, the PAL game should run at PAL speed, ofc. Haven't tried this.


Slight flicker watching white screens is normal for any CRT - your eyes will adjust to it after a short while and it becomes unnoticable. It all depends on the phosphor layer in the brand of CRT tube. Some retain the image long enough, some (like f.ex. some Trinitron tubes) are worse.

Captain Obvious :P drones on:

Even on VGA CRTs you can get flicker if you don't set the Refresh to 85Hz or higher. (Not installing monitor drivers can cause all displaymodes to default to 60 Hz or make 85 Hz modes inaccessible without Refresh-forcing software such as Powerstrip). The reason for VGA CRTs to require 85Hz or higher before getting rid of the flicker is that they usually have a very thin phosphor layer in the tube.

Last edited by Photon; 17 September 2009 at 21:10.
Photon is offline  
Old 18 September 2009, 09:45   #15
Retro1234
Phone Homer
 
Retro1234's Avatar
 
Join Date: Jun 2006
Location: 5150
Posts: 5,773
Quote:
Originally Posted by Photon View Post
For PAL games running at 60 Hz:

Unless the game math/physics/movement was specifically adjusted for a faster framerate by the developer (some Graftgold games might be, I think), the game will 'feel' 20% faster (and require faster reflexes! )
20% seems a lot - NZS doesnt feel like its running 20% faster in NTSC or other games I tried - Can someone confirm the speed increase or how it works.
Retro1234 is offline  
Old 18 September 2009, 15:18   #16
killergorilla
Lesser Talent
 
killergorilla's Avatar
 
Join Date: Jan 2003
Location: UK
Age: 42
Posts: 7,957
A game designed for 50Hz will run at 1.2 times the speed (20% faster) (60/50 = 1.2) on a 60Hz machine.

Similarly, a game designed for 60Hz will run at roughly 83% the speed on a 50Hz machine (50/60 * 100 = 83.33%)

Last edited by killergorilla; 18 September 2009 at 15:55.
killergorilla is offline  
Old 18 September 2009, 15:53   #17
thomas
Registered User
 
thomas's Avatar
 
Join Date: Jan 2002
Location: Germany
Posts: 6,985
Quote:
50/100 * 60 = 1.2
Strange. My calculator says that 50 / 100 * 60 = 30.

60 / 50 = 1.2 or 120 %

50 / 60 = 0.833 or 83.3 %
thomas is offline  
Old 18 September 2009, 15:55   #18
killergorilla
Lesser Talent
 
killergorilla's Avatar
 
Join Date: Jan 2003
Location: UK
Age: 42
Posts: 7,957
Yes...

I was eating at the time... plus... your calculator is broken... honest.

Fixed
killergorilla is offline  
Old 18 September 2009, 15:59   #19
thomas
Registered User
 
thomas's Avatar
 
Join Date: Jan 2002
Location: Germany
Posts: 6,985
Quote:
your calculator is broken
Yes, that's probably the reason. Or yours calculates with miles while mine calculates with kilometers. Something like that.
thomas is offline  
Old 18 September 2009, 15:59   #20
Retro1234
Phone Homer
 
Retro1234's Avatar
 
Join Date: Jun 2006
Location: 5150
Posts: 5,773
To bussy shoving down Magic Ice - Would you not agree some games seem better in NTSC?
Retro1234 is offline  
 


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools

Similar Threads
Thread Thread Starter Forum Replies Last Post
Probably a dumb question.. xlar54 support.Other 6 03 January 2010 21:20
Dumb SCSI question... Charlie support.Hardware 26 29 March 2009 08:34
Drakkhen - dumb question dAb support.Games 9 15 December 2005 23:30
Dumb AmigaDOS Question Parsec support.Apps 10 11 June 2003 11:50
Probably a really dumb question... BumpyCarrot New to Emulation or Amiga scene 3 28 February 2003 02:04

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT +2. The time now is 06:33.

Top

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, vBulletin Solutions Inc.
Page generated in 0.25918 seconds with 14 queries