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Old 15 June 2018, 18:58   #461
AMIGASYSTEM
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The problem of hexaae I had it too, it happened when I was doing a hot reset now, for a while now, the problem has not reoccurred. I have no idea what he could have solved, at least for the moment, maybe the config files recreated from scratch.
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Old 15 June 2018, 20:43   #462
Toni Wilen
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It is fixed now, uaescsi.device add_changeint free'd malloc'd memory when it should not have causing double free during reset.
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Old 17 June 2018, 08:42   #463
Toni Wilen
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http://www.winuae.net/files/b/winuae_4000b14.7z
http://www.winuae.net/files/b/winuae64_4000b14.7z

Beta 14: (Possibly final or almost final)

- Virtual RDB (generated when partition hardfile is mounted in non-UAE controller) now also supports >512 block size partitions.
- Some more code analyzer fixes.
- Paula audio GUI volume setting was ignored if audio mode was mono.
- Restrict minimum allowed JIT cache size to 128. (Previously too small unsupported size was allowed)
- Fixed uaescsi.device reset memory corruption if CD filesystem uses TD_ADDCHANGEINT.
- Logarithmic softfloat functions returned infinity when source value was nan.
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Old 17 June 2018, 16:49   #464
hexaae
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Quote:
Originally Posted by Toni Wilen View Post
http://www.winuae.net/files/b/winuae_4000b14.7z
http://www.winuae.net/files/b/winuae64_4000b14.7z

Beta 14: (Possibly final or almost final)

- Restrict minimum allowed JIT cache size to 128. (Previously too small unsupported size was allowed)

uae-configuration 8
is still accepted, and emulation gets almost freezed. F12 to change settings still works. Is this ok?
I expected cachesize to be forced at 128 with values 0<128.

Last edited by hexaae; 19 June 2018 at 18:12.
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Old 18 June 2018, 17:15   #465
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Quote:
Originally Posted by Toni Wilen View Post
Beta 11:
- D3D9 lagless vsync partial updates (introduced in b5) used incorrect (full, D3DLOCK_DISCARD) texture update mode.
Do you still use D3DLOCK_DISCARD in the single-slice case? I guess that might be more optimal with some graphics drivers?
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Old 18 June 2018, 22:10   #466
Toni Wilen
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http://www.winuae.net/files/b/winuae_4000b15.7z
http://www.winuae.net/files/b/winuae64_4000b15.7z

Beta 15: (Hopefully last beta)

- JIT cache size limit was in wrong validation routine, was ignored by on the fly changes (for example uae-configuration).
- Harddrive imager now also supports native (mainboard/expansion board) IDE connected CHS-only drives.
- Softfloat: 68040 only FPU undocumented feature emulated, FCMP with either (or both) parameters NaN with sign bit set: N-flag gets set.
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Old 19 June 2018, 18:53   #467
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There is no complete refresh when reopening the WinUAE window from the taskbar. Tested with b10-b15. Only a small part at the bottom of the window appears, the rest remains black until the mouse is moved inside of the window or the GUI is opened and closed with F12.

This problem does not occur with 3.6.1. My config file is set to use full window mode by default, but for this test I switched to window mode.
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Old 19 June 2018, 19:52   #468
Toni Wilen
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Quote:
Originally Posted by PeterK View Post
There is no complete refresh when reopening the WinUAE window from the taskbar. Tested with b10-b15. Only a small part at the bottom of the window appears, the rest remains black until the mouse is moved inside of the window or the GUI is opened and closed with F12.

This problem does not occur with 3.6.1. My config file is set to use full window mode by default, but for this test I switched to window mode.
DirectDraw? Seriously? (Yes, it probably is a bug but I consider this totally obsolete, especially when using RTG)
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Old 19 June 2018, 20:17   #469
PeterK
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No, it's not a bug, not even a real problem, just a disfigurement, a little less beauty. Usually, I don't use window mode anyway.
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Old 19 June 2018, 20:28   #470
Toni Wilen
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It was actually a bug, restoring from minimized state didn't force full redraw, there is no guarantee that redraw is complete without forcing it in certain situations.

winuae.7z updated.
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Old 19 June 2018, 21:07   #471
DamienD
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Originally Posted by Toni Wilen View Post
I better get testing then

Ok, obviously I can't possibly try out all 2400 of my configurations so have just tested the usual 27 that have given me issues in the past...

Glad to say that no problems what-so-ever

I still need to try out forcing my laptop to 50MHz using CRU and setting Lagless VSync that you mentioned here Toni: Low latency tearless mode for 60hz screens?

Last edited by DamienD; 19 June 2018 at 21:41.
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Old 19 June 2018, 21:53   #472
Toni Wilen
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http://www.winuae.net/files/b/winuae_4000b16.7z
http://www.winuae.net/files/b/winuae64_4000b16.7z

Beta 16:

- Beta tags removed.
- Unminimizing didn't refresh display in certain situations.

This may become final tomorrow or thursday.
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Old 19 June 2018, 22:54   #473
PeterK
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Perfect, redrawing works now. Thanks

Quote:
DirectDraw? Seriously? (... but I consider this totally obsolete, especially when using RTG)
D3D has a terrible scaling function on my Intel J2900 with the built-in HD graphics. Direct Draw is ok.

Last edited by PeterK; 20 June 2018 at 00:15.
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