24 February 2014, 17:06 | #121 | |
A1260T/PPC/BV/SCSI/NET
Join Date: Jan 2013
Location: Moscow / Russia
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Quote:
I just hoped someone had a go at updating it. The two compiled versions I tried are not the most stable ones and playing the game without crashing is big luck. Also newer compiler could have improved the speed a bit. (Over 10 years now) And one more thing, I don't understand why make AGA or RTG only versions. Previous Quake1 and DOOM clones have all been aware of both methods, it's just a little bit of code cut and past to support both worlds and keep everyone happy. Last edited by prowler; 25 February 2014 at 00:35. Reason: Back-to-back posts merged. |
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24 February 2014, 18:30 | #122 |
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Location: Wisconsin - USA
Age: 56
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This sort of thing fascinates me. Do people play these games on the Amiga because they enjoy the gaming experience? Or is it just the coolness factor of saying you can play quake, doom, etc on an old school system? Can you deathmatch against others or are they strictly single player?
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24 February 2014, 18:39 | #123 |
Professional slacker!
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I played through Quake II on my A1200 with Blizzard PPC/Mediator mostly for the 'because I can' factor, depending on what versions of ports you play some work online, I was able to play Quake on my home network my A4000T hosting and my PC and A1200 joining a DM, for some reason I couldn't host with the PC - probably a firewall issue!
And yes it works over the Internet too, I played Quake II online but it was tough due to the slow PCMCIA networking on my A1200! This was with my A1200 in wedge with BPPC/BVision. |
24 February 2014, 23:56 | #124 | |
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Location: Melbourne/Australia
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Quote:
I love playing DOOM on my A1200, it runs smooth and fast and 'feels' really nice to play on my Miggy -> [ Show youtube player ] Duke Nukem AGA also runs very well on my system When you move up to later PC games like Descent/Quake/Quake 2 it's a different story, these are more about showing people what's possible on AGA when coupled with an over-clocked 060. Quake is very playable on a fast 060 but I've found it starts to chug a bit on the later levels, Quake 2 is obviously even more demanding than Quake. I've played through about half of Quake 2 on my A1200 but unfortunately the game gets more demanding the further you progress through the levels. As Steve said, multi-player is not really practical with these ports running on Classic hardware. I don't even bother to support multi-player on my ports because I know hardly anyone will use this feature. I think the best thing about doing a Quake 2 AGA port was the comments I got from people who thought my YouTube videos were fake, they didn't believe it was possible Last edited by NovaCoder; 25 February 2014 at 01:40. |
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25 February 2014, 16:01 | #125 |
A1260T/PPC/BV/SCSI/NET
Join Date: Jan 2013
Location: Moscow / Russia
Posts: 840
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I have played almost all the Amiga games with networking feature with my friend over a direct modem line over the phone!
Even Quake1 was fun with extra bots added for fun death match. Gloom was tops when we had only 030's, Skidmarks. Shame Napalm never got a proper working network feature, or maybe someone got it? PS: Remember TwoWayChat and Send ? Or how about a fully function mini internet dialup and server setup with Miami, and AmChat and FTP setup for real time coms, file exchange and more modern TCP based games. These were the days, it was fun, and we were young... |
25 February 2014, 17:23 | #126 | |
Thalion Webshrine
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Location: Oxford
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Quote:
I know it is not comparing apples with apples but the re-write of Doom for the standard Atari Falcon 030@16MHz is pretty amazing. [ Show youtube player ] |
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25 February 2014, 17:33 | #127 |
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Location: Wisconsin - USA
Age: 56
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Very interesting stuff. I remember playing Quake 2 on my PC back in the day. Pentium 2 400mhz, 64mb RAM, dual Voodoo2 cards SLI running open GL. I think I was able to get 60fps in 1024x768
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22 May 2014, 01:50 | #128 |
Moon 1969 = amiga 1985
Join Date: Apr 2007
Location: belgium
Age: 48
Posts: 3,913
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Hi nova,
could it be possible to change the resolution ??? Because with winuae it run so fast. |
22 May 2014, 03:11 | #129 | |
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Quote:
No, not possible without a lot of changes. This build is very targeted at AGA and it's limitations, it's basically coded to run as fast as possible on a real machine and still resemble Quake 2. If I was going to code a WinUAE version then I'd target RTG 040 and support resolutions up to HD with all of the effects enabled. But then you might as well just run a PC version instead |
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22 May 2014, 04:36 | #130 |
Moon 1969 = amiga 1985
Join Date: Apr 2007
Location: belgium
Age: 48
Posts: 3,913
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Thanks nova,
this the answer i thought you'll give me. Thank you for this port. |
22 May 2014, 17:44 | #131 |
Phone Homer
Join Date: Jun 2006
Location: 5150
Posts: 5,775
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Whats the lowest Res on Quake 1? Sega Saturn was 320x240
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16 July 2019, 23:54 | #132 |
Registered User
Join Date: Apr 2015
Location: Spain
Posts: 511
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I just bump this thread, to thank to novacoder his port and say that it is much better than I thought, I recoded a video at 66Mhz with a real Amiga 060.
[ Show youtube player ] |
17 July 2019, 00:22 | #133 | |
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Location: Melbourne/Australia
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Quote:
I was happy with how it turned out, a lot of old time Amiga users thought it was fake when I first started doing videos! Really needs 80+ MHz to be playable though... |
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17 July 2019, 14:27 | #134 |
Registered User
Join Date: Nov 2014
Location: Italy
Posts: 2,365
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Quake 2 was more optmized than Quake 1 and this video show it.
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17 July 2019, 17:51 | #135 |
Inviyya Dude!
Join Date: Sep 2016
Location: Amiga Island
Posts: 2,773
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Wow.
Anyone tried this with a Vampire yet? |
17 July 2019, 19:41 | #136 |
Guru Meditating
Join Date: Jun 2014
Location: England
Posts: 2,339
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The most I managed was 8.5fps for timedemo 1, with the 80mhz 060 in my A1200
I wish Nova would have another crack at this and add the ability to shrink the screen size back in Last edited by trixster; 19 July 2019 at 22:56. |
17 July 2019, 20:38 | #137 |
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Location: Klagenfurt / Austria
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how did i miss that?!? great work!
is there an step by step installation manual for which files need to be copied from quake 2 pc cd? i want to try this as soon as possible! winuae + jit enabled should be powerful enough, is assume? |
18 July 2019, 01:17 | #138 | |
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Location: Melbourne/Australia
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Quote:
My favorite AmiQuake 2 video [ Show youtube player ] |
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18 July 2019, 06:38 | #139 |
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Location: Klagenfurt / Austria
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thx, after reading readme: do i still have to extract pak files from full game if i have 256mb fast ram available?
and do expansion packs also belong to baseq2-folder? and where can i check, which ahi version is installed on my system? ahi prefs doesn't show any version number. and which hsmathlibs do i have to install, the ones for cpu or the ones for fpu (68881/82) or both? i will skip that winuae version of hsmathlibs, as it still is beta and it's not updated since 2007... and what's the downside of unregistered demo of hsmathlibs? are there less functionality or annoying requesters to be expected? Last edited by honx; 18 July 2019 at 06:47. |
18 July 2019, 07:19 | #140 | |
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Location: Melbourne/Australia
Posts: 4,400
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Quote:
For AHI checking and setup, have a look at my handy little guide. Video setup guide -> [ Show youtube player ] You don't need HSMATHLIBS, they are a speed-up for real hardware that WinUAE doesn't need obviously. |
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