15 February 2019, 17:17 | #201 |
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game plays fine on my rtg card. Thanks
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15 February 2019, 17:47 | #202 |
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Game always played fine on my 2 Amiga 1200 until I updated the OS to 3.1.4...
Now it doesn't find doomsound.library... |
15 February 2019, 17:53 | #203 |
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I'm using NovaCoder's ScummVM 1.5.0.007 (68060).
Searched the .HDF that I created and don't have (or need "doomsound.library"). Why is this needed for ScummVM and DOTT? |
15 February 2019, 17:53 | #204 | |
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Quote:
@jurassicman, check this post out over at Amiga.org. Per Gulliver, "An updated and fully working doomsound.library has been uploaded to Aminet." http://aminet.net/package/game/shoot/DoomSndLibs373 Hope this helps..... |
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15 February 2019, 18:08 | #205 | |
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Great!!! Just tried the doomsound.library.060 on my A1200 with 1260/PPC and it works! I'll try on my A1200/030 the standard doomsound.library that came with the package but I think it will solve the issue there as well! Thanks so much!!! |
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16 February 2019, 08:39 | #206 |
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16 February 2019, 11:07 | #207 |
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18 March 2019, 23:01 | #208 |
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hi Novacoder, i was so pleased with the version you made of DOTT with full speech, it was slow but playable on a CD32 with TF328 but i changed to the TF330 and the game launching but i can't see nothing, all screen is corrupt, there is some issue of games have this same problem(doom attack, wing commander) it's about the akiko who have problem with 68030, i think it's the problem, is it possible to launch you game without akiko ? , the game playng in the background, i hear the speech but cannot see the picture.......
thanks for your Work ! regards. jean |
19 March 2019, 01:45 | #209 | |
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Quote:
[ Show youtube player ] |
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19 March 2019, 07:32 | #210 |
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Ok, i Will give a try, hope it will be playable
EDIT photo hosting i have tried scumm but it's same slideshown, more, same postcard it's a pity cause even hatched, the animation on TF330 is full speed ! , is it because of blazewcp ? Last edited by thairacerjp; 19 March 2019 at 21:50. |
20 March 2019, 19:58 | #211 |
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So i've tried the ECS version of scummVM 1.2.1 and it work at good speed on 68030
not as good as your Blazewcp version but i glad |
20 March 2019, 20:27 | #212 |
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Cool, glad you got scummVM ECS working on your cd32
None of my scummVM ports use blazewcp (they all use internal c2p instead). Last edited by NovaCoder; 21 March 2019 at 02:26. |
26 June 2020, 15:15 | #213 |
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By the way, a guy from Atari-scene has optimized an old version of SCUMMVM for run "Day Of the tentacle" in 68000's Ataris with good speed. Will be cool take a look at source-code and make an Amiga OCS version.
[ Show youtube player ] More info here: http://www.happydaze.se/scummvm-lite-atari/ |
26 June 2020, 23:08 | #214 |
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DOTT on Atari SCUM-VM lite needs a 16MHz 68000 with cache. That said a good port to Amiga should be faster on A1200 14MHz EC020 with fast RAM and be even better on faster Amiga's.
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27 June 2020, 09:21 | #215 |
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Since original games worked well on low-end amigas, it's theorically possible to make SCUMMVM run fast on slow amigas.
But this probably needs a lot of rework, specially in the display section. |
29 June 2020, 07:26 | #216 | |
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Quote:
http://aminet.net/package/game/misc/ScummVM_AGA_030 The newer Amiga ports of ScummVM weren't done by me and are slower than my ports when running on real classic hardware. It's also worth keeping in mind that because ScummVM supports many game engines and host computers it can never run as fast as the original games, it is after all an interpreter. My original DOTT Amiga port (this thread) was pretty fast, it ran at basically full speed on a A1200 with just a memory expansion and had both SFX and music. [ Show youtube player ] Unfortunately my original DOTT port was a bit buggy though Last edited by NovaCoder; 29 June 2020 at 07:36. |
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20 August 2023, 04:35 | #217 | |
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Quote:
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