28 November 2019, 11:08 | #361 | |
Inviyya Dude!
Join Date: Sep 2016
Location: Amiga Island
Posts: 2,770
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Quote:
They won't be of much help to anybody else, especially if you are using IFFs. add/edit: If you can use interleaved bitmaps (ILBMs), try out using the bmptoraw converter included with the solid gold source code. Which you can find on aminet. I started with this one, before creating my own batch conversion tools. This creates an raw ILBM out of a bmp file.. Last edited by Tigerskunk; 28 November 2019 at 11:54. |
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28 November 2019, 13:37 | #362 | |
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Quote:
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28 November 2019, 17:38 | #363 |
Registered User
Join Date: Sep 2019
Location: Essen/Germany
Age: 55
Posts: 463
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Did you write it in ASM, or mixing C/C++?
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28 November 2019, 18:26 | #364 |
Inviyya Dude!
Join Date: Sep 2016
Location: Amiga Island
Posts: 2,770
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The game is written in pure 68k asm.
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29 November 2019, 09:51 | #365 |
Registered User
Join Date: Sep 2019
Location: Essen/Germany
Age: 55
Posts: 463
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Did you use makefiles, cmake, or just plain scripts for building?
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29 November 2019, 09:55 | #366 |
Inviyya Dude!
Join Date: Sep 2016
Location: Amiga Island
Posts: 2,770
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Plain Mac OS scripts.
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06 December 2019, 17:43 | #367 |
Inviyya Dude!
Join Date: Sep 2016
Location: Amiga Island
Posts: 2,770
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Working on a warship type level right now...
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06 December 2019, 18:17 | #368 |
Moderator
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Fantastic gfx, mate!
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06 December 2019, 22:16 | #369 |
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R-Type, eat yer heart out!
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01 January 2020, 02:58 | #370 |
Jackie Chan
Join Date: Mar 2012
Location: Ireland
Age: 46
Posts: 985
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very nice.
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01 January 2020, 15:10 | #371 |
Junior Member
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So looking forward to play this game
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01 January 2020, 22:26 | #372 |
Ex nihilo nihil
Join Date: Oct 2017
Location: CH
Posts: 4,856
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@Steril707 : Beautiful work ! Each time you post a new picture, the game looks better and better !
Hope we will be able to play it in a really near future |
09 January 2020, 12:51 | #373 |
Inviyya Dude!
Join Date: Sep 2016
Location: Amiga Island
Posts: 2,770
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Right now still pixeling, tweaking stuff and creating boss fights (which is much more difficult to do a good one than I thought it would be).
But I can see the light at the end of the tunnel. |
10 January 2020, 00:28 | #374 |
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10 January 2020, 11:17 | #375 |
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With this game you are doing a great job, I like the style a lot, and the fact that it works on a normal Amiga 500 is a very appreciated thing, after all it is the most popular model. I can't wait to try it live on my Amiga. Keep it up!
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10 January 2020, 11:30 | #376 |
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Location: Athens , Greece
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@Steril707
I'm also looking forward to this, I believe it's gonna be one of the best releases! I'd rather you take your time with this and get the gameplay balance right rather than rushing it, I really think it's gonna be a very special shooter! |
22 January 2020, 09:48 | #377 |
Inviyya Dude!
Join Date: Sep 2016
Location: Amiga Island
Posts: 2,770
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I will be on Amiga Bills twitch stream next weeks Sunday, February 2nd.
Will be showing off all six levels of Inviyya there, talk a bit about development etc. And you will be able to download a demo of part of the first level to try out if this game is shit or not.. Looking forward seeing you guys in the twitch chat.. |
22 January 2020, 10:06 | #378 |
Puttymoon inhabitant
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Wow! I will be there!
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22 January 2020, 10:08 | #379 |
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Join Date: Jul 2015
Location: The Netherlands
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That'll be fun to watch!
No idea if I can actually make the stream though, so I hope it'll be available afterwards as well. |
22 January 2020, 11:01 | #380 |
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Location: FRANCE
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just awesome, I will be here for sure !
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