20 November 2016, 09:16 | #181 |
Registered User
Join Date: Feb 2014
Location: Warszawa / Polska
Posts: 1,859
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This game is going to be awesome
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20 November 2016, 13:28 | #182 | |
Eleventh Hour Games
Join Date: Feb 2011
Location: Carnforth, England
Age: 49
Posts: 558
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Quote:
Thankyou for your feedback! The one thing i cannot stress enough is that this is still a W.I.P. The problem with showing W.I.Ps is that if we don't show these tiny moments of progress then people will forget our game, or thing we've stopped working on it...or something like that. These little videos are just a little reminder to people that progress is slow but steady and that the content of these videos is very much a W.I.P and subject to enormous changes...we just want to show people we're still working on it. Damage tweaks, various other tweaks etc will come at a much later date once we get the main content in the game. Again, thankyou for your feedback and interest **Music is there just because we don't have proper sound effects yet, |
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03 December 2016, 02:36 | #183 |
Zone Friend
Join Date: Jun 2006
Location: Gargore
Age: 43
Posts: 17,789
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[ Show youtube player ]
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03 December 2016, 09:18 | #184 |
Registered User
Join Date: Jan 2010
Location: >
Posts: 2,891
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Love that boss! Nice little touches with the flashing lights!
The only little niggle is the black text on red is hard to read! |
03 December 2016, 19:10 | #185 |
Eleventh Hour Games
Join Date: Feb 2011
Location: Carnforth, England
Age: 49
Posts: 558
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Ahh! Thanks for the feedback, I will change it to read easier. We may be dropping that area of the panel...I am not too sure yet but if we keep it I will make the text easier to read
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03 December 2016, 19:12 | #186 |
Missile Command Champion
Join Date: Aug 2005
Location: Germany
Age: 52
Posts: 12,450
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Maybe you could consider slighty more brighter colors too. Looks probably too dark on CRTs via RGB. Nice progress so far.
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03 December 2016, 19:19 | #187 | |
Eleventh Hour Games
Join Date: Feb 2011
Location: Carnforth, England
Age: 49
Posts: 558
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Quote:
Thanks for the feedback! |
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04 December 2016, 17:22 | #188 |
Puttymoon inhabitant
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05 December 2016, 00:29 | #189 |
Registered User
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Location: Poznan/Poland
Age: 47
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Just increase color brightness by 30%.
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05 December 2016, 08:17 | #190 |
Puttymoon inhabitant
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It would be too bright on LCDs then...
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28 December 2016, 14:54 | #191 |
Zone Friend
Join Date: Jun 2006
Location: Gargore
Age: 43
Posts: 17,789
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new video
[ Show youtube player ] |
28 December 2016, 16:32 | #192 |
Banned
Join Date: Aug 2005
Location: London / Sydney
Age: 47
Posts: 20,420
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Now that's a cool boss; best so far
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28 December 2016, 23:34 | #193 |
Eleventh Hour Games
Join Date: Feb 2011
Location: Carnforth, England
Age: 49
Posts: 558
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Haha!! s2325 is in there again! Thankyou!
I will have to start noting down people who deserve a special mention in the game Thanks DamienD! I agree with you, this one is something special, it certainly came about very quickly, both Magnus and I inspired each other with this. |
31 December 2016, 18:48 | #194 |
Eleventh Hour Games
Join Date: Feb 2011
Location: Carnforth, England
Age: 49
Posts: 558
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Sorry for replying to a question twice....if we can get that removed I will be happy.
I blame the after-work beers on New Years Eve |
01 January 2017, 01:27 | #195 |
Registered User
Join Date: Dec 2016
Location: New Zealand
Posts: 63
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this is looking great!
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05 July 2017, 20:19 | #196 |
Registered User
Join Date: Jul 2010
Location: sthlm
Posts: 226
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This looked great. what happened.
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05 July 2017, 23:57 | #197 |
Pixelglass/Reimagine
Join Date: Jun 2012
Location: Athens
Posts: 1,035
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@Donnie, development is on-going afaik
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08 July 2017, 14:45 | #198 |
Eleventh Hour Games
Join Date: Feb 2011
Location: Carnforth, England
Age: 49
Posts: 558
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Oh, nothing has happened to development! It is slow, as I have said before, it is going to be slow because both the programmer and myself have other things going on in our lives that we must look after. We are making Scourge in our spare time and so I beg for patience on this project.
If we could afford to drop our jobs and work on this full time it would be done within a month or 2 (engine is done, graphics/maps/other various assets are coming along, albeit slowly). I was working on aspects of the tilesets today in fact! We will hopefully have another boss to showcase to you all very very soon (Magnus does like his bosses and this one does look very cool). Please be patient folks, Scourge is STILL in development. Thankyou to all of you for sticking with this |
08 July 2017, 14:46 | #199 |
Going nowhere
Join Date: Oct 2001
Location: United Kingdom
Age: 50
Posts: 9,008
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I think its shaping up lovely. I think you need to secure a proper release for this game, maybe under Psytronik or something, because it has a real professional look about it.
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08 July 2017, 14:53 | #200 | |
Eleventh Hour Games
Join Date: Feb 2011
Location: Carnforth, England
Age: 49
Posts: 558
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Quote:
Big-boxed copies are likely to be pricey though so other options will be available. |
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