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Old 20 November 2016, 09:16   #181
Gzegzolka
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This game is going to be awesome
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Old 20 November 2016, 13:28   #182
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Originally Posted by Anakirob View Post
I am really looking forward to this release, even these early previews are impressive. And I could probably say more about the things I like than the things I don't. But constructive criticism is more likely to be helpful and hopefully make for a better game in the end. Anyway, here goes:

One thing I noticed which doesn't impress me is the way collisions between the player and enemies are handled.

I've never been a fan of the "energy goes down while the two are touching" technique. Indeed this is one of the main gripes I have with anything made in backbone (I know you're using ASM, just saying backbone games tend to suck, and that is one of the main reasons why).

I would much prefer either "enemy dies and player takes a critical hit" or perhaps "both player and enemy are pushed back" (I haven't seen this latter one much) approach.

But ultimately it's your decision and I'll probably enjoy playing this regardless.

Oh, and is that chiptune intended to be in the finished game? or is it just a placeholder? It's a pretty good tune in it's own right, but doesn't seem to do much for the atmosphere, perhaps a bit too jolly. I think it needs to be either slower and spookier to create tension, or, um "ravey-er" (I don't really know what word to use) to get the adrenaline pumping like the Chaos Engine for example. And if it's a choice between music and sound effects I would opt for the latter. But would hope for both at the same time if you can manage it.

Thankyou for your feedback! The one thing i cannot stress enough is that this is still a W.I.P. The problem with showing W.I.Ps is that if we don't show these tiny moments of progress then people will forget our game, or thing we've stopped working on it...or something like that. These little videos are just a little reminder to people that progress is slow but steady and that the content of these videos is very much a W.I.P and subject to enormous changes...we just want to show people we're still working on it. Damage tweaks, various other tweaks etc will come at a much later date once we get the main content in the game.
Again, thankyou for your feedback and interest

**Music is there just because we don't have proper sound effects yet,
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Old 03 December 2016, 02:36   #183
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Old 03 December 2016, 09:18   #184
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Love that boss! Nice little touches with the flashing lights!

The only little niggle is the black text on red is hard to read!
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Old 03 December 2016, 19:10   #185
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Originally Posted by Amigajay View Post
Love that boss! Nice little touches with the flashing lights!

The only little niggle is the black text on red is hard to read!
Ahh! Thanks for the feedback, I will change it to read easier. We may be dropping that area of the panel...I am not too sure yet but if we keep it I will make the text easier to read
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Old 03 December 2016, 19:12   #186
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Maybe you could consider slighty more brighter colors too. Looks probably too dark on CRTs via RGB. Nice progress so far.
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Old 03 December 2016, 19:19   #187
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Originally Posted by Retro-Nerd View Post
Maybe you could consider slighty more brighter colors too. Looks probably too dark on CRTs via RGB. Nice progress so far.
That's a very good point. I am a little worried about this myself. I will be testing it as soon as I can on my C.R.T set-up...and palette changes can be done afterwards.
Thanks for the feedback!
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Old 04 December 2016, 17:22   #188
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Quote:
Originally Posted by LordNipple View Post
That's a very good point. I am a little worried about this myself. I will be testing it as soon as I can on my C.R.T set-up...and palette changes can be done afterwards.
Thanks for the feedback!
You can also make it adjustable in Options ;-)
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Old 05 December 2016, 00:29   #189
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Just increase color brightness by 30%.
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Old 05 December 2016, 08:17   #190
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It would be too bright on LCDs then...
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Old 28 December 2016, 14:54   #191
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new video
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Old 28 December 2016, 16:32   #192
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Now that's a cool boss; best so far
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Old 28 December 2016, 23:34   #193
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Haha!! s2325 is in there again! Thankyou!
I will have to start noting down people who deserve a special mention in the game

Thanks DamienD! I agree with you, this one is something special, it certainly came about very quickly, both Magnus and I inspired each other with this.
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Old 31 December 2016, 18:48   #194
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Sorry for replying to a question twice....if we can get that removed I will be happy.
I blame the after-work beers on New Years Eve
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Old 01 January 2017, 01:27   #195
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this is looking great!
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Old 05 July 2017, 20:19   #196
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This looked great. what happened.
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Old 05 July 2017, 23:57   #197
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@Donnie, development is on-going afaik
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Old 08 July 2017, 14:45   #198
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Quote:
Originally Posted by donnie View Post
This looked great. what happened.
Oh, nothing has happened to development! It is slow, as I have said before, it is going to be slow because both the programmer and myself have other things going on in our lives that we must look after. We are making Scourge in our spare time and so I beg for patience on this project.
If we could afford to drop our jobs and work on this full time it would be done within a month or 2 (engine is done, graphics/maps/other various assets are coming along, albeit slowly).

I was working on aspects of the tilesets today in fact! We will hopefully have another boss to showcase to you all very very soon (Magnus does like his bosses and this one does look very cool).

Please be patient folks, Scourge is STILL in development.
Thankyou to all of you for sticking with this
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Old 08 July 2017, 14:46   #199
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I think its shaping up lovely. I think you need to secure a proper release for this game, maybe under Psytronik or something, because it has a real professional look about it.
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Old 08 July 2017, 14:53   #200
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I think its shaping up lovely. I think you need to secure a proper release for this game, maybe under Psytronik or something, because it has a real professional look about it.
Thankyou! Plans are in place to self publish this game, a decision was made recently though to make the game completely free upon release (.adf format) with an option for collectors/supporters to buy a boxed version if they so wish.
Big-boxed copies are likely to be pricey though so other options will be available.
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