10 April 2017, 19:46 | #21 |
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edit : also strange you are playing in a Window. it should be fullscreen
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10 April 2017, 20:32 | #22 |
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A4000, 50MHz 68060 on a Cyberstorm MK1, Cybervision 64. Running OS3.9 + CGX4
video mode set 640x480@24bpp, on a 16bit mode it crashed. ROM set: Code:
0cc087bbf1d5ad46319756b5b17ab9be *epr-10187.88 35bdcb3d8eaae6505af896a55f26dda1 *epr-10327a.76 5c82ed7dd7450f5c037b4dcaa0103218 *epr-10328a.75 f8729ace245eb8fc4854819f783f6042 *epr-10329a.58 f0f9e2cce2d64dbb28650b11679f745b *epr-10330a.57 94bb116334e7076aeeee5fcdcb536f87 *epr-10380b.133 ab1a9fe4feb5d5bd867552e3740bdc07 *epr-10381b.132 8ff3212b3a2e37a37ba73a998bbc424f *epr-10382b.118 2d2b6149f1bccaaebf9c792f292e36d0 *epr-10383b.117 9bc7fcfda9dea3a6d1c527b3146a4a95 *mpr-10371.9 7da2895e20d2152ebddbdd2df29f3bd4 *mpr-10372.13 5ed55433e64a4daecb9a0dbfc8771131 *mpr-10373.10 5d09103268ac520609fb10ba186374b1 *mpr-10374.14 187a6496e67c95e119ce97600902d178 *mpr-10375.11 107a513ce97fb3b88d97425f19054471 *mpr-10376.15 4a41f5ad01d78f52e8b6187c971c7270 *mpr-10377.12 f6b7defe9860aa8a2f2e2915f1d9b94d *mpr-10378.16 866f1a596cc943bc5a416ff3e63cc9b0 *opr-10185.11 866f1a596cc943bc5a416ff3e63cc9b0 *opr-10186.47 ce4c62deb59049edb9972a5214ab39a1 *opr-10188.71 c23c9998ed1b32918cdb3b0a80547aac *opr-10189.70 e555e967fcbb98d01c2da5730e9f6a28 *opr-10190.69 edfdde9f0a1f2ea98139c9823a190e13 *opr-10191.68 e36e9675a128d78acb191781e2271ae5 *opr-10192.67 4980cb65d6ef5d4c4910d28fc200d369 *opr-10193.66 e58109f14a0a4891afed803580577833 *opr-10230.104 faf3f323326434cebbe3536359724985 *opr-10231.103 7d6cae678c6a36bf0712958ee0e7711a *opr-10232.102 786da8c971d530bd51400da1904d5a3d *opr-10266.101 7ca240eb19818825f9d59d26b3037f69 *opr-10267.100 080b53f5d3952a8a07981f9f66997887 *opr-10268.99 Last edited by Locutus; 10 April 2017 at 20:50. |
10 April 2017, 20:49 | #23 |
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Are you expecting some specific screenmode like 320x240@24bpp to exist?
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10 April 2017, 20:55 | #24 | |
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Quote:
The game was unable to open epr-10381a.132 so I tried renaming epr-10381b.132 to epr-10381a.132 but it didn't fix the problem. |
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10 April 2017, 21:10 | #25 |
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its hardcoded for 320x240x24 currently. I will look at utilizing a 16bit mode in a updated build
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10 April 2017, 21:17 | #26 | ||
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Just set it from the Screenmode prefs for the workbench screen.
If you dont have a 24bit mode you will indeed get a single frame of barely recognisable garbage. Quote:
Quote:
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10 April 2017, 21:19 | #27 |
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10 April 2017, 23:34 | #28 |
CaptainM68K-SPS France
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The graphics in the arcade machine use a huge number of palettes (8192 colors).
The interest of a recoding would be to use simply 256 colors. A level of this game doesn't use 8192 colors at the same time. |
11 April 2017, 08:40 | #29 |
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Cannonball (outrun) Amiga RTG
a new game in 2017? almost....its Outrun baby!
The is a new conversion by Modern vintage gamer but it is RTG only. There are a few frame rate issues but this is an early release. This makes up for the slow OUTRUN game released by USgold back in the day... MAME noms are required to play. (pack B i think) http://aminet.net/pa...race/CannonBall Youtube - [ Show youtube player ] |
11 April 2017, 09:29 | #30 |
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11 April 2017, 10:26 | #31 |
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From what setup is that videocapture?
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11 April 2017, 10:33 | #32 |
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Above 3 posts moved into this original thread
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11 April 2017, 11:52 | #33 | |
old chunk of coal
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Quote:
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11 April 2017, 13:57 | #34 | |
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Quote:
Also you assume the OPL registers are modified in real time harshly like what happens on a SID with few channels. It is probably the case from what I hear that instrument definitions are defined beforehand and not touched throughout the execution of the music, so you don't need to constantly send all register data to the chips. Japanese people didn't really compose music in that way for these games. |
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12 April 2017, 21:03 | #35 |
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It runs nice in WinUAE, thanks!
Maybe without the SDL-layer it would run better on real Amigas. Well, you need to redo the engine quite a bit for that.... |
13 April 2017, 15:52 | #36 |
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As requested by Lantus, i tried it with a different ROM set and the performance is exactly the same.
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13 April 2017, 18:18 | #37 |
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13 April 2017, 18:35 | #38 |
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A different ROM set has CannonBall working here. It is stable and playable speed on my CSMKIII 68060@75MHz with Mediator+Voodoo 4. It currently probably needs a fast 68040, 68060, Apollo Core or UAE to be close to playable but is not bad speed for the first version. The game does multitask nicely. The colors are messed up on my setup (red sky, green car, etc.). The SDL screen which opens for me is 320x240x32 BGRA (24 bit depth) which I believe is a little endian (PC) format. I originally thought my Elbox driver was the problem as it has a bug with messed up colors in big endian mode but I don't believe this is the case now. Perhaps the game expects a big endian mode (and uses big endian data) but gets a little endian mode?
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13 April 2017, 19:37 | #39 |
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13 April 2017, 20:36 | #40 |
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