18 November 2009, 05:26 | #1 |
NOOB
Join Date: Jun 2008
Location: Lost in a sea of madness.....
Age: 39
Posts: 356
|
Ambermoon
Well i decided to try this game out tonight. Looks like a good game but......Its proving to be very very confusing right from the start. I've tried to google a walkthrough but had no luck at all. So far from what i can understand, i'm supposed to find some cave that has some items in it for me.(at least according to the grandfather.)
I've dug around the house and found everything in it. I think i found the cave but the orcs right outside it 1 hit me. Tried using the town to the west of the house you start in to get better supplies maybe with the small gold i have to start. That just results in me getting assaulted by bandits and dieing every time. Not to mention the town is huge and i can't find a useful shop before dieing. Any tips for getting started on this game, and maybe even a walkthrough? It looks pretty interesting, but it seems a real pain in the ass to get started on...... |
18 November 2009, 08:56 | #2 |
Thalion Webshrine
Join Date: Jan 2004
Location: Oxford
Posts: 14,331
|
Erm, try looking in the cellar of your grandfathers house to begin with?
Use your MAP to see where you are in relation to the cities? |
18 November 2009, 08:58 | #3 |
Registered User
Join Date: Jul 2006
Location: Helsinki / Finland
Posts: 403
|
Here's a German walkthrough which I took thru the Google Translator. Should get you started..
http://translate.google.com/translat...ml&sl=de&tl=en |
18 November 2009, 09:04 | #4 |
Thalion Webshrine
Join Date: Jan 2004
Location: Oxford
Posts: 14,331
|
I'll post you the first two chapters of a walkthrough we have at Thalion Webshrine. I think everyone has been able to work out this by themselves so I'm not giving away any spoilers.
Ambermoon Walkthrough --------------------- Written April-July, 1999 Michael Böhnisch 1. Exploring your home You start your quest at home in the sleeping room of your grandfather. He is in his bed, deadly sick. Say "HELLO" to him and listen what he's got to say. Your first task is to fetch some of the old equipment of your grandpa from the cellar of the house. But first you should prepare yourself - even the cellar of the house you live in is not without dangers. There is a wardrobe at the northern wall of your grandpa's sleeping room. Open it and you'll find a robe, a pair of leather shoes, a buckler, 6 healing potions II, 3 healing potions III and 3 potions of cure poison. Take everything out and wear the clothes. You can discover some other armour in your own room, but the things of your grandfather are better. There is a locked chest near the eastern wall of the room. Ignore it for now, you need a special key to open it. Now go south, then east and into the entry hallway. On the northern wall, east of the door hangs a magical picture. Take it and use it. It will provide you with a view that permanently indicates day and night on Lyramion's surface - even if you are deep in some dungeon. Located to the east of the hallway is your own sleeping room. The wardrobe at the northern wall contains clothes, a pair of sandals and a hat. Take out the hat and wear it. The chest to the east holds 2 lockpicks, a rope and 37 gold coins. Take out a single lockpick and leave the rest. Head back for the hallway and go north to the dining room. A book shelf to the west has the Book Of Arachnids. Get and read it, it contains a hint how to handle a certain kind of spider's web. The cupboard at the north wall contains a set of silver cutlery. Leave it there for the moment, later you can sell it and get some money to buy better weapons and armor. Put the book into the cupboard. Once you have read the hint, there is no need to burden yourself with it any more. Go west into the kitchen. A cupboard near the north-western corner holds two knives, a dagger and 15 rations of food. Take out the dagger only and ready it. To the west of the kitchen there is a small storage room. The baskets here contain 6 rations and 5 torches. Take all of it and use a torch. This is a good opportunity to save the game for the first time. You're ready now to overcome the lurking horrors of your grandpa's cellar! 2. Grandfather's cellar Go down the stairs and follow the passage first east, then south. You'll find a square-sized room with doors to the east, the south and to the west. Don't bother if you encounter a small spider at the ceiling or running around on the floor. These small ones won't harm you - probably they feel more fear than you do. (At least that's what my mommy kept telling me when I was little. Check the number of legs you own before you enter my room, though. Chances for survival are low if your count exceeds two.) It's easy to loose orientation in the 3-D dungeons if you're not used to the steering. Simply use the map gadget whenever you're not sure of your location. A well can be found in the centre of the room. Do not touch it yet! Pass the east door and discover a short sword in the south east corner of the adjacent room. Ready it and keep your dagger in your backpack. Unfortunately your inexperienced hero is a bit clumsy and tends to break his weapons when using them. Try to always have some replacement in store. Go back to the room with the well and have a look at it. Isn't there something moving beyond the water surface? Try to grab it and stir up a deadly, dangerous pond lizard! This vicious beast horrendously darts at you and attacks! It is one feet and some inches long - at the very least!!! Defend your ankles, fight for your life and finish the monster off. Congratulations! You just killed the first in a long row of opponents in the adventures to come. Be sure to take the tasty remains of the lizard with you (two rations of food). Some supply of food always is handy to have. During a rest your character needs one ration to regain health after a fight. If you broke your sword or your robe during the fight, this is very bad news right now and hard to take. There are some more fights to win until there is a opportunity to get equally suited replacement. You might as well reload your saved game and retry the fight for a better result. Also, this is the main reason why should save your game now and after any further melee if everything went well. Make this a habit until you are sure of a reasonable supply of equipment. Later in the game the danger to break some invaluable equipment becomes smaller gradually. Of course, if you feel this is cheating, you may as well show you have the guts to continue without reloading after such an accident. Be sure of my deep respect. Now go through the west door and head north. You'll get attacked by a big spider but you should be able to handle the fight. The room you just entered holds 2 potions of cure poison, 5 potions of healing I and a potion of healing II. Go to the west into a food storage room. Yummy! 39 rations of food just for you alone! Go back to the door to the well room but do not pass it. Instead follow the passage to the south. After a bend to the west, pass a door south and your way is blocked by a spider's web. Simply walk through it, it's easily ripped, just to be attacked by another big spider. Follow the passage until another web is in your way. This one is not as easy to destroy as the first one. Save your game now! The next fight is quite tough and there is a good chance of not surviving it. As an option you may well ignore the web for now and return here later. If you decide for heroism now, you have to find a way to destroy the web. Do you remember the hint from the Book of Arachnids? Stand right in front of the web and use a torch. The web will burn up and a big spider and a poison spider will attack you. As a hint for the fight, use a healing potion if your health drops below 5 points, concentrate on one enemy first and finish him off before attacking the next one. The poison spider will cast some intoxication spells on you first (with a very moderate success rate). If you get poisoned, ignore this for now. Use a potion of cure poison after the fight to cure the condition. As a reward you get a nice dose of 65 experience points and you find a chest in the north-west corner of the spider's lair. Use the lockpick on the chest and collect as many items as you can carry. The contents of the chest is quite impressive: 3 healing potions I, 1 healing potion II, 2 potions of cure poison, 1 revitalizing flask, 4 spell point potions I, 1 spell point potion II, 1 scroll of Dispel undead, 3 scrolls of Light, 2 scrolls of Blink, 1 scroll of Magic Shield, 1 scroll of Hurry, 4 scrolls of Monster Knowledge, 1 scroll of Knowledge, 5 scrolls of Magical Compass, 1 scroll of Find Persons, 4 scrolls of Magical Projectile, 1 scroll of Sleep, 2 scrolls of Mudsling, 1 scroll of Wind devil, 1 sling stone, 3 ropes, and 58 coins of gold. The scrolls with white letters are for healers, the blue coloured ones are alchemist's scrolls, the yellow ones hold mystic knowledge and the black ones have inscriptions of destructive powers. Close windows and lock your door before using them. In a single, continuous stroke draw a thirteen-pronged star to the floor. Place a black coloured, cursed candle into each of the corners. Dance three times around the freshly chopped head of a rabbit. Anti-clockwise. Incant the words for calling a major demon. If you now sense a strange odour you just created a good opportunity to change your pants. To be honest, the scrolls are not of much use for you now. Keep them in store in your house, though. Later you and your companions can learn spells written on them to aid thee in your quest. Note that character class restricts which scrolls you are able to use. Some classes can read scrolls only, not learn the spells, a feature that might help in desperate situations. Fighters can't use them at all. Most probably you cannot carry that many items. Transport as much as you can back to your room up in the house, put the scrolls and ropes into a chest, cupboard or other container. Return here and pick up the rest. Now go back to the room with the well and go through the south door. In the south-east corner of the room you will find 6 torches. To the north-west there are 13 sling stones. There is a door to the south. Pass it and follow the passage up to a wall with a riddle mouth. Talk to the mouth and tell him the code word "WINE", just as your grandfather instructed you. The wall with the mouth will vanish and allow passage to the east, then north. A sign next to the door you now see indicates that you are about to enter the wine cellar of your grandpa. Go in and collect the 27 sling stones found on the west side. The north wall has a button. Touch it using the "hand" gadget and a wall opens to the west, just to release another big spider. Kill the creep and climb down the ladder to... 3. The Old Cave - first level ........ |
18 November 2009, 09:18 | #5 | |
NOOB
Join Date: Jun 2008
Location: Lost in a sea of madness.....
Age: 39
Posts: 356
|
Quote:
Anywho that walkthrough bit clears up a few things, hopefully things will be a bit easier now. |
|
18 November 2009, 09:42 | #6 | |
Thalion Webshrine
Join Date: Jan 2004
Location: Oxford
Posts: 14,331
|
Quote:
http://thalion.exotica.org.uk/games/...ambermoon.html The map comes in the box with the game as did rune table, required for translating some text in the game. (MAP & RUNE table are on PAGE 2) There are some higher resolution maps here generated from the in-game gfx. |
|
18 November 2009, 10:21 | #7 |
NOOB
Join Date: Jun 2008
Location: Lost in a sea of madness.....
Age: 39
Posts: 356
|
hmmn i see, those maps might be handy. Well if get far enough that is, that remains to be seen.
|
18 November 2009, 23:03 | #8 |
The Sacred Armour Of
Join Date: Aug 2002
Location: Sussex, UK
Age: 44
Posts: 1,141
|
|
18 November 2009, 23:25 | #9 |
NOOB
Join Date: Jun 2008
Location: Lost in a sea of madness.....
Age: 39
Posts: 356
|
well only putting in a couple of hours here and there but so far, i still haven't figured out how ugprading the character will work, or if he's even gained a level yet. But things are slowly progressing nonetheless.
|
19 November 2009, 22:16 | #10 |
NOOB
Join Date: Jun 2008
Location: Lost in a sea of madness.....
Age: 39
Posts: 356
|
Hmmn well on an update, i've now gained a few lvls and found where to train attack and parry at least. Despite buying a longsword, chainmail, and leather boots, orcs kill me still. Against orcs seems like i only do 1 damage most of the time and if i get lucky a 4. Haven't managed to kill even 1 of them before dieing when i try.
Also i've found the gold horseshoe upstairs in the bandits house but can't win the fight that involves the bandit chief. Despite the fact the bandit chief uses a shortbow and the orc chief(volcano) a longbow i've noticed the bandit chief consistently harms me for higher amounts of damage. I also have no clue where to look for the other horseshoes. Oh well for now i suppose its gain another level or 2 and see what happens, not going to waste healing potions on either of those fights seems how i cant find any npcs who will sell me new ones. EDIT i would visit the thieves guild or explore more of the alchemists tower, but haven't the slightest clue what the passwords for the riddle mouths are. Last edited by rmcin329; 19 November 2009 at 22:35. |
19 November 2009, 23:15 | #11 |
Thalion Webshrine
Join Date: Jan 2004
Location: Oxford
Posts: 14,331
|
You need to follow the plots by finishing dungeons. The key to winning is to explore and try to recruit someone you meet, someone who already has combat experience or magic skills.
|
16 June 2010, 22:15 | #12 |
Registered User
Join Date: Feb 2020
Location: Tachov / CZE
Posts: 293
|
Hello guys,
I got a question how can I get all 4 characters from Spanenberg (1st island) Thalion, Egil, Nelvin and Selen to Burnville (2nd island), when I can't buy/loan a ship (because shipmaster is in prison on 2nd island) and on 1st island I get only one Ring of Sobek (through which I can swim). Is it possible? |
17 June 2010, 11:23 | #13 |
Thalion Webshrine
Join Date: Jan 2004
Location: Oxford
Posts: 14,331
|
I don't know for sure without looking at my notes but I think it involved resurrection. I'll check tonight.
|
20 June 2010, 18:47 | #14 | |
Registered User
Join Date: Feb 2020
Location: Tachov / CZE
Posts: 293
|
Quote:
Resurrection is imposible in this game part. |
|
20 June 2010, 23:29 | #15 | |
Thalion Webshrine
Join Date: Jan 2004
Location: Oxford
Posts: 14,331
|
Here are the notes :
Quote:
|
|
21 June 2010, 22:41 | #16 |
Registered User
Join Date: Feb 2020
Location: Tachov / CZE
Posts: 293
|
|
27 December 2010, 19:16 | #17 |
Posts: n/a
|
Ambermoon Walkthrough by Michael Böhnisch
Hello Alex,
Is it possible that you post a link for this walkthrough on the Thalion Webshrine? I have not been able to locate the link on at http://thalion.exotica.org.uk/... Much Appreciated... Daniel Porter |
27 December 2010, 22:59 | #18 |
Thalion Webshrine
Join Date: Jan 2004
Location: Oxford
Posts: 14,331
|
I never published it.
|
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
Thread Tools | |
Similar Threads | ||||
Thread | Thread Starter | Forum | Replies | Last Post |
Ambermoon | frikilokooo | Retrogaming General Discussion | 681 | 08 May 2023 10:16 |
Ambermoon Soundtrack CD | T.R.Schmidt | Amiga scene | 14 | 20 October 2021 19:14 |
Need help in Ambermoon | tralli | support.Games | 3 | 05 December 2010 21:01 |
Ambermoon | PiCiJi | HOL data problems | 34 | 22 May 2008 14:42 |
|
|