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Old 09 September 2017, 19:22   #221
Toni Wilen
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winuae.7z updated: Cubo DIP switches and touch screen support added. Touch screen uses existing lightpen events -> configure for example mouse horiz and vert to lightpen vert and horiz and map touch event to mouse button.

Eldorado appears to listen for touchscreen events but I can't get it do anything with them.. Unless it needs DIP switches in correct positions?

DIP switch events are toggles, keep log window open to see current state. It may be shown in status bar later..

EDIT: Config must be created using new quickstart Cubo CD32 option to enable above features.

Last edited by Toni Wilen; 09 September 2017 at 19:42.
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Old 09 September 2017, 19:54   #222
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Quote:
Originally Posted by Toni Wilen View Post
winuae.7z updated
Master Wilen strike back
Quote:
map touch event to mouse button.
I don't find the touch event...

Cubo reset at PIC timeout. Is it how it should be?


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Old 09 September 2017, 19:58   #223
Toni Wilen
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Quote:
Originally Posted by ross View Post
I don't find the touch event...
"Cubo CD32 Touchscreen touch" near end of input list.

Quote:
Cubo reset at PIC timeout. Is it how it should be?
Sounds like cubo debugging serial message (Did you use -serlog parameter?). (Touch screen ignores these because all packets start with ascii 0x01)

Someone needs to find out function of the PIC. Is it only for copy protection purposes or does it have some "real" function too.
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Old 09 September 2017, 20:41   #224
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Quote:
Originally Posted by Toni Wilen View Post
"Cubo CD32 Touchscreen touch" near end of input list.
Found

Quote:
Sounds like cubo debugging serial message (Did you use -serlog parameter?). (Touch screen ignores these because all packets start with ascii 0x01)
No serlog (is a command line parameter?).
I need somehow to init NV RAM?

My log:
Code:
CD32: media changed = 1
PAL mode V=49.9204Hz H=15625.0881Hz (227x312+1) IDX=10 (PAL) D=0 RTG=0/0
RTGFREQ: 312*49.9204 = 15575.1680 / 49.9 = 312
27-287 [12 078-286]: SERIAL: period=372, baud=9600, hsyncs=14, bits=8, PC=f8018a

27-288 [12 221-290]: B-Trap F201 at 00F80CAC -> 00F80CCC
44-967 [895 027-248]: SERIAL: period=368, baud=9600, hsyncs=14, bits=8, PC=8d592

44-977 [896 227-064]: Cubo touch screen command 'PN812'
44-981 [896 227-155]: Cubo touch screen command 'R'
44-988 [896 227-311]: Cubo touch screen command 'PN812'
45-000 [897 227-115]: Cubo touch screen command 'AD'
45-006 [897 227-219]: Cubo touch screen command 'FT'
45-016 [898 227-010]: Cubo touch screen command 'MP'
45-018 [898 227-075]: Cubo touch screen command 'PL'
45-021 [898 227-179]: Cubo touch screen command 'MP'
45-040 [899 227-048]: Cubo touch screen command 'MP'
50-364 [1168 227-000]: 294*379 <--- some touch :)
53-349 [1317 227-000]: 212*518
---
42-831 [1687 219-035]: clipboard: reset (00000000)
42-843 [1687 000-035]: Cubo CD32 enabled
42-844 [1687 000-035]: memory init end
42-845 [1687 000-035]: Reset at 00F80DD4. Chipset mask = 0000
Quote:
Someone needs to find out function of the PIC. Is it only for copy protection purposes or does it have some "real" function too.
12C508 is really simple, with the board in your hand and some probe, you can solve.

Best regards,
ross
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Old 09 September 2017, 20:45   #225
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Originally Posted by jarre View Post
After security check games hangs.? Just a qquick check done to see teh game..but it don't lood...whatever maten in the furure there will be a 100% Version
Works for me.

Nothing special here , if properly set the game is forced to hdd mode,
so I don't know what's wrong for you..

Cheers,
ross
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Old 09 September 2017, 21:03   #226
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Originally Posted by ross View Post
Works for me.

Nothing special here , if properly set the game is forced to hdd mode,
so I don't know what's wrong for you..

Cheers,
ross
Don't spend much time on it, will look at it again tomorrow. Meanwhile you guys did a great job. Maybe AMike is willing to send you the board to find out the chip....
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Old 09 September 2017, 21:24   #227
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12C508 is really simple, with the board in your hand and some probe, you can solve.
It is practically impossible without code dump. You can fit very difficult to guess algorithms in tiny space and protocol is also unknown bit based. (But PIC probably has some vulnerability to allow code to be dumped even if protection is enabled.)

It is probably much easier to find the logic by reversing the game logic to see what it sends and what it expects back.. Main "protection" is extremely ugly disassembly where very simple operations use multiple instructions...
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Old 10 September 2017, 00:25   #228
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Yes, you are right, too much work to make a code dump (even though there are possible techniques), definitely not worth it.
What I meant was that if the board is available it is easier to check everything with a logic analyzer (if needed ..).
This micro is really limited, cannot make too complex operations.

But even easier find the logic and crack the code as you said
(but really boring..)

Best regards,
ross
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Old 10 September 2017, 02:05   #229
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I have snagged a Cubo CD32! Just have to hope it will arrive here and intact, got it outside of the UK. I assume its country of origin as it is near Greece in Cyprus.

Not really sure why I bought it but it looked interesting and I was after another cd32 anyway, so I am taking a punt on it! Will more than likely need the board recapping and the laser looking at. It only has one CD and that is Laser Quiz Greece XX.

I shall make sure that is imaged/iso'd when I can
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Old 10 September 2017, 10:51   #230
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today i contacted Carlo Santagostino and he told me:

For the pic microcontroller I can contact the technician that did this work and the programmer of the games with touchscreen. and all the games were programmed in blitz basic and complied, and I've got all the contacts with former cd-express employees, and I've preserved many original cd (not all but many)

Attachment 54541

he promised me better pictures, and he will give me iso's of missing games..!!! so great news on this Sunday afternoon

greyhound racer is "sala corse"
and double strixx is LASERSTRIXX

Last edited by jarre; 18 November 2020 at 13:12.
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Old 10 September 2017, 12:01   #231
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Yes, really awful, what language is it? Some kind of Basic compiler?
Quote:
Originally Posted by jarre View Post
and all the games were programmed in blitz basic and complied
I guessed right

Good news indeed.

[EDIT: i've read the Santagostino interview, almost the same things apply to me!
but i'm a month younger ]

Cheers,
ross

Last edited by ross; 10 September 2017 at 12:24. Reason: damn english language ;)
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Old 10 September 2017, 12:37   #232
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Quote:
Originally Posted by ross View Post
I guessed right

Good news indeed.

[EDIT: i've read the Santagostino interview, almost the same things apply to me!
but i'm a month younger ]

Cheers,
ross
so you're next for an interview...
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Old 10 September 2017, 13:04   #233
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Great News!!!!!👍👍💪

Gesendet von meinem ONEPLUS A3003 mit Tapatalk
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Old 10 September 2017, 19:09   #234
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for all of you who is interested, the CUBO games patched to start with setup and coin patch are stored on the EAB server

ftp://ftp@grandis.nu/~Uploads/jarre/

Have fun with these
THANKS A MILLION!!!!!!!
Laser Quiz is OK NOW!
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Old 10 September 2017, 21:10   #235
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today i contacted Carlo Santagostino and he told me:
Good work jarre; you should point him to EAB / this thread

...then maybe he can liaise directly with Toni for future WinUAE support of this product / games.
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Old 10 September 2017, 21:46   #236
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Good work jarre; you should point him to EAB / this thread

...then maybe he can liaise directly with Toni for future WinUAE support of this product / games.
i did, but i don't know if he is gonna do it...
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Old 10 September 2017, 22:52   #237
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It only has one CD and that is Laser Quiz Greece XX.

I shall make sure that is imaged/iso'd when I can
Yes, please do! There were rumours of a Lazer Quiz Greece version, but it was never found until now.

Quote:
Originally Posted by jarre View Post
he promised me better pictures, and he will give me iso's of missing games..!!! so great news on this Sunday afternoon

greyhound racer is "sala corse"
and double strixx is LASERSTRIXX
Excellent news! Would be great if he could provide isos of the missing games, if he could also get you scans (or high res pictures) of the CDs that would be even better
So Double Strixx is the prequel to Laser Strixx 2? I guess that explains the confusion with the Laser Strixx naming since some places named it as simply Laser Strixx while others use Laser Strixx 2.
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Old 11 September 2017, 00:59   #238
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Yes, please do! There were rumours of a Lazer Quiz Greece version, but it was never found until now.


Excellent news! Would be great if he could provide isos of the missing games, if he could also get you scans (or high res pictures) of the CDs that would be even better
So Double Strixx is the prequel to Laser Strixx 2? I guess that explains the confusion with the Laser Strixx naming since some places named it as simply Laser Strixx while others use Laser Strixx 2.
carlo wrote:

the complete number of games produced is something that is hard to know because many games was re-released in different versions and different titles, but the total isl almost more than 20.
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Old 12 September 2017, 23:50   #239
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Odeon Twister dumped..!!!

Attachment 54567

Finally we got a dump of the CUBO CD32 game Odeon Twister

MEGA THANKS to Carlo Santagostino for providing us this dump

download:

ftp://ftp@grandis.nu/~Uploads/jarre/odeontw

Carlo Santagostino wrote about odeon twist I and II:

odeon twist I and II where the latest games made for the cubo cd32 (both touchscreen)
and were compilations of games (including all the version of laser quiz, with all languages)

found some pictures on the cd, showing title screens in English:

Attachment 54568
Attachment 54569

Last edited by jarre; 18 November 2020 at 13:12.
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Old 13 September 2017, 03:22   #240
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Great stuff! Thanks to both jarre and Carlo Santagostino!

20 games really? Now that's interesting, had no idea there were so many games released for the CUBO. I wonder how many unique games there are.
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