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Old 27 March 2017, 22:17   #41
clebin
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New video:

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Old 02 April 2017, 13:42   #42
Gzegzolka
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Great work
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Old 03 April 2017, 21:43   #43
clebin
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Originally Posted by Gzegzolka View Post
Great work
Thanks mate - glad someone liked it!

A couple of dev questions:

1. How do I track how much memory my game is using?

2. How can I embed a bitmap font in my game's binary? Ideally I'd like to create a font, embed it and use standard stuff like TextFont and ColorTextFont. Unless there's a good reason not to do it like that.
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Old 03 April 2017, 21:53   #44
Overflow
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Neat! Ive never seen a similar game, so looking forward testing it!
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Old 04 April 2017, 13:58   #45
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Reminds me a bit of Baku Baku Animal.
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Old 04 April 2017, 14:51   #46
attle
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Quote:
Originally Posted by clebin View Post
1. How do I track how much memory my game is using?
A crude way is to just run "avail chip" before and after launching your game.

Edit: misread the question, avail chip will only tell you if you've leaked memory.
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Old 06 April 2017, 00:21   #47
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Originally Posted by idrougge View Post
Reminds me a bit of Baku Baku Animal.
That's a good call - that's the closest thing I've seen. I'm relieved that it's still not the same!

The game pretty much just needs sound now and it's ready. If anyone can help me with the memory question particularly, I'd appreciate it.
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Old 26 April 2017, 04:06   #48
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Quote:
Originally Posted by clebin View Post

1. How do I track how much memory my game is using?
1.3 or 2.0+
??

Guess it doesn't matter. Look here, you might get an idea as to how to do it.
https://sourceforge.net/p/diropus4/c...trunk/Program/

Last edited by DH; 14 November 2017 at 18:23. Reason: Deleted direct signature
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Old 26 April 2017, 11:23   #49
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1.3 or 2.0+
??

Guess it doesn't matter. Look here, you might get an idea as to how to do it.
https://sourceforge.net/p/diropus4/c...trunk/Program/

Saghalie
Hi Saghalie. Thanks for the suggestion but it'll be too much work for me to dig through DOpus source code without knowing what I'm looking for. Any extra help would be appreciated.

I think I need to start a dedicated thread for this question...

EDIT: started a new thread

Last edited by clebin; 26 April 2017 at 11:31.
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Old 12 September 2017, 11:51   #50
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I sincerely love the background art.
Looks very much like the early 16/32 games <3

Super nice as well to see someone who managed to get something out of GameSmith.
I was tempted to give a try, a couple of years ago, but I wasn't sure how it would behave with SAS/C.
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Old 28 November 2017, 14:56   #51
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Any chance of GameSmith being uploaded to The Zone to take a look at it?

Cammy's link from 2009 is no longer active.
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Old 28 November 2017, 16:12   #52
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It's also on Amiga Future:
http://www.amigafuture.de/downloads....ail&df_id=5083
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Old 28 November 2017, 23:59   #53
davideo
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Originally Posted by LongLifeA1200 View Post
Any chance of GameSmith being uploaded to The Zone to take a look at it?

Cammy's link from 2009 is no longer active.
It's on the FTP and so is the manual.
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Old 29 November 2017, 07:26   #54
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Thanks for the link Steffest (and AmigaFuture.de for hosting).

Thanks Davideo for letting me know. I'll remember to check it out next time. Before you mentioned it, I stumbled across Sir_Xeno's post for the manual (very nice website ).
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Old 29 November 2017, 11:41   #55
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Thanks for the link Steffest (and AmigaFuture.de for hosting).

Thanks Davideo for letting me know. I'll remember to check it out next time. Before you mentioned it, I stumbled across Sir_Xeno's post for the manual (very nice website ).
I created the A4 pdf Manual.

I must update it as I've spotted a couple of errors since I created it.
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Old 29 November 2017, 21:32   #56
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@Davideo
Keep us posted when updated. How many pages in A4?

Last edited by DH; 02 December 2017 at 01:49. Reason: Removed direct signature
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Old 29 November 2017, 23:10   #57
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@kamelito

It's 207 pages which has been reset to print on A4.

My OCR software wasn't the best and I thought I'd corrected all the errors but a few managed to escape me.

I'll try and update it in the next couple of weeks.
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Old 30 November 2017, 08:13   #58
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Thanks very much for doing so, Davideo
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Old 30 November 2017, 08:36   #59
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As a side topic, for Landfill i made the soundtrack and chosen the sound effects for the game, so when is ready is going to look good, play good and sound good

Last edited by saimon69; 30 November 2017 at 08:43.
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