13 June 2016, 16:37 | #1 |
GoalScoringSuperstarHero
Join Date: Jan 2008
Location: ITALY - Milan
Age: 43
Posts: 74
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Shader support
Hello,
i tried to use Retroarch's opengl shaders, with no luck. These shaders have other extension that the expected .shader one So my question is, besides already supported shaders, where i can get external shaders ? Is there a way to use Retroarch's ones with FS-UAE ? Thanks a lot for your support. |
05 July 2016, 21:31 | #2 |
Posts: n/a
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I have little experience with the FS-UAE and the shader framework, but i think it's the best option if the shaders are converted to the format it supports. I have managed to adjust two xBR shaders to the supported format (one for HiRES, one for LoRES) since the accuracy feature introduced some months ago is something nice. The HiRES version works for me, the LoRES could use some testing.
regards, guest.r |
07 July 2016, 17:06 | #3 |
FS-UAE Developer
Join Date: Dec 2011
Location: Førde, Norway
Age: 43
Posts: 4,043
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@cybermat Maybe you are trying to use "too new" shaders. I implemented version 1.1 of the shader spec defined by Retroarch's authors. I think they have moved on to a new/extended format.
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08 July 2016, 13:42 | #4 |
GoalScoringSuperstarHero
Join Date: Jan 2008
Location: ITALY - Milan
Age: 43
Posts: 74
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Thanks! I will try them!
Could you please also shed light on this thread ? http://eab.abime.net/showthread.php?t=83100 |
07 March 2018, 14:52 | #5 |
Missile Command Champion
Join Date: Aug 2005
Location: Germany
Age: 52
Posts: 12,436
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Will you add support for the newer RetroArch shaders some day? CRT Royale looks so fantastic, would love to have it for Amiga games too.
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