06 February 2020, 15:49 | #1 |
Lemon Curry ?
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Test Drive II - The Dual... issue with new slave
It seems the new Test Drive 2 v1.2 slave doesn't like the unofficial Northern Germany Challenge datadisk by mombasajoe
http://eab.abime.net/showthread.php?t=67227 Use the old v1.1 archive for this: TestDrive2&DataDisks_v1.1_NorthernGermanyChallenge |
06 February 2020, 20:29 | #2 |
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Just tried the new slave in WinUAE.
For me there are issues; no matter what AGA configuration I use Main thing I noticed is that the speech and car engine sounds are messed up in the intro:
For now I'm most definitely sticking with the old v1.2 slave from 05/03/2016 With this:
Last edited by DamienD; 06 February 2020 at 21:50. |
06 February 2020, 22:45 | #3 |
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The one thing the *new* v1.2 slave / install does; which the *old* v1.2 slave / install doesn't is...
Your cars are as follows: In the *old* v1.2 slave / install; it's the reverse... After checking the original .IPF it should be as the *new* v1.2 slave / install; in terms of initial car selection |
07 February 2020, 18:22 | #4 |
Lemon Curry ?
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Yup same here, I think I'll re-add v1.1 standalone archive again.
New v1.2 slave doesn't "behave" like v1.1 (old v1.2 /5-/03/2016) slave. [edit] Done. Also fixed the swapped Ferrari F40 and Porsche 959 in NorthernGermanyChallenge. That's my fault, I always choose the F40 and just forgot to revert back to default settings before packing up the archive. Last edited by Retroplay; 07 February 2020 at 18:37. |
07 February 2020, 22:00 | #5 |
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Note that if someone didn't post a mantis bug, your complaining wouldn't be that useful
I wasn't even aware of another unofficial datadisk, so how is it possible that an old install supports it when the new one (which only differs by a few asm changes) doesn't. I have played the new slave on winuae and on my A1200/060 and didn't notice the sound issue. I'll double check. In the meantime, stick to the old slave, or try EXPCHIP tooltype if someone wants to share the extra disks in the meantime that'd be great. |
07 February 2020, 22:26 | #6 |
Lemon Curry ?
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Northern Germany Challenge disk zoned.
I've zoned a regular 880kb adf, don't know why extended adf was used in the original image. Last edited by Retroplay; 07 February 2020 at 22:33. |
07 February 2020, 22:48 | #7 |
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thanks. I'll have a look at those sound issues. Holiday season is on. More time for hobbies.
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13 February 2020, 18:36 | #8 |
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okay, issue #0004354 (sound) probably fixed. Installer (beta) in the zone. Can you test?
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13 February 2020, 19:43 | #9 |
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I'm testing via WinUAE and an "AGA / Cycle-exact (Full) / 2MB Chip & 4MB Fast RAM" configuration.
...but for me there are still issues when compared to the disk version or *old* v1.2 slave:
I've never seen "flickering" but again I'm using a pretty standard AGA configuration on WinUAE. Edit: tried the old *old* v1.2 slave; anything above a 68030 CPU and yes there are sound issues. Last edited by DamienD; 13 February 2020 at 20:45. |
13 February 2020, 22:37 | #10 |
Lemon Curry ?
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European Challenge doesn't show up after installing all scenery disks.
Only Master Disk Scenery, California Challenge and Northern Germany Challenge is selectable. |
13 February 2020, 23:22 | #11 |
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All related posts moved out of the Retroplay's WHD uploads thread --> here
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14 February 2020, 03:51 | #12 |
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Problem is I just forgot about this european challenge disk and Northen Germany challenge has the same filenames as european challenge. So one just overwrites the other. Good point. Anyone took the time to rename the "euro_" prefixes and the .dat file see if it still works?
Is the sound bug gone? Note that playing with full speed & JIT on isn't supported. One of the tachymeters hand is out of place in that case. The answer is: use a whdload script to turn off/on JIT when running whdload as it makes no sense to run games with JIT (cache size/speed just not possible to anticipate) Last edited by jotd; 14 February 2020 at 09:59. |
15 February 2020, 10:01 | #13 |
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Yep music is all jacked up on my A4000/060.
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15 February 2020, 16:09 | #14 |
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what do you mean ? jacked up ? it doesn't work then? tried EXPCHIP?
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16 February 2020, 03:22 | #15 |
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16 February 2020, 03:45 | #16 |
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damn. Probably a speed issue. Cannot reproduce with WinUAE even with JIT now that I have added delays after dma writes (I hate those real hardware only bugs, now that I don't have easy ways to build/test on real HW anymore).
Previous slave didn't use fast memory, so the speed was slower/different sync which explains why it worked. If someone has a winuae config where the sound bug appears with the beta slave that'd be interesting |
16 February 2020, 10:05 | #17 |
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You could try latest winuae.7z, it logs first 100 possible audio dma wait issues (restart needed to reset it) and all automatic too fast cpu hacks can be disabled with chipset_hacks=8 config file entry.
EDIT: Check also if game uses audio interrupts and if it enables them (or triggers them with INTREQ write). Usually they assume following instruction is executed before interrupt starts (Warhead, IK+ etc..). Last edited by Toni Wilen; 16 February 2020 at 11:48. |
17 February 2020, 13:14 | #18 |
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17 February 2020, 14:42 | #19 |
Lemon Curry ?
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I didn't do anything else than convert the extended adf to adf.
The contents was left untouched just like mombasajo's "original" ext adf. |
17 February 2020, 16:06 | #20 |
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The "Northern Germany Challenge" scenes worked fine in the old *old* v1.2 slave
I've looked at the data structure and it's been correctly renamed with the prefix "ger_" so it doesn't conflict with the "European Challenge" scenes Yup, this correction should be made. I've done this now, then .LHA'd up the files and the "scen.dat0" file which adds this scene pack. File "NthGerChall.lha" in The Zone! |
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