05 November 2017, 07:36 | #21 |
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How many strings to translate? (english -> french)
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05 November 2017, 13:38 | #22 |
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05 November 2017, 14:13 | #23 |
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Yes, thanks.
I'll have a look. You can send it to: tarzin at tiscali point fr |
05 November 2017, 22:41 | #24 |
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PROMOTIONAL, first 3 orders give free a Digital Joypad.
http://amigastore.eu/en/135-digital-joypad.html At 00:00 h of november 6th RetroWars IV 1/4, the English version of the Amiga Wave 'Point and Click' graphic adventure, in stock at #AMIGAstore. We the first three orders we give free of charge a Digital Joypad :-) . Please put the code 'amigawave' on the voucher field at the checkout process and good luck! http://amigastore.eu/en/568-retro-wars-episode-iv.html |
05 November 2017, 22:42 | #25 |
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In few hours i'll post here the free version, because the person who make our web site not available today.
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06 November 2017, 04:11 | #26 |
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Finally here you have RetroWars English as free download.
I'd add ADF and HD folder inside lha. Enjoy, and thanks to all Amiga fans that help us during this development. http://arananet.net/retrowars/en/index.html You can upload to THE ZONE. Last edited by kikems; 06 November 2017 at 12:19. |
06 November 2017, 04:13 | #27 |
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Someone can help me to change the title of this tread to RetroWars English released ?
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06 November 2017, 11:39 | #29 |
Autistic 'n IRN!
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06 November 2017, 12:22 | #30 | |
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Quote:
As we always say it's a game made by Amiga fans for Amiga fans. |
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06 November 2017, 13:29 | #31 |
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06 November 2017, 13:35 | #32 |
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@kikems, please, don't forget me! ;-)
Thanks |
06 November 2017, 13:45 | #33 |
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Our next step is 2027 Escape from Berlin, actually coded at 50%. We try finish before end 2017. But in a few days i'll post other projects finished at 99% that we do in collaboration with other teams and we are working in parallel during this year..
http://arananet.net/2027 Last edited by kikems; 06 November 2017 at 14:04. |
06 November 2017, 13:46 | #34 |
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06 November 2017, 19:47 | #35 |
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Congrats on this cool release! Looks great and has sweet music! I just love point'n clicks. Thanks.
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06 November 2017, 22:11 | #36 |
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The music have a small history behind, because it was too dificult to do. The game is designed to work in any Amiga with only 512 Kb chip and 512 Kb fast/slow ram, chip memory used for graphics and sounds/music. We need compose all game musics in only 1 mod file with only 50 Kb of size because we need the other memory for big backgrounds and all bobs you can see in screen all at 32 colors. Fit all music in only 1 mod with 50 Kb of total size was a crazy work.
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06 November 2017, 22:17 | #37 |
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07 November 2017, 02:13 | #38 |
J.M.D - Bedroom Musician
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Er, is Furtum Sacrum still in progress too?
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07 November 2017, 02:16 | #39 |
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Yes, code Furtum Sacrum will continue after 2027 Escape from Berlin, we need upgrade core of engine before continue with Furtum Sacrum.
2027 and Furtum Sacrum will release in few languages. First this month we need take time to finish, betatesting and test our other games that will be release soon. Else we get mad! is near Last edited by kikems; 07 November 2017 at 04:16. |
07 November 2017, 20:47 | #40 |
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Heya kikems,
Firstly, many thanks to you (and all involved) for your efforts to bring another new game to our beloved Amiga ...I was going to ask if there is any difference between the .ADF vs the .HDF files but decided to took a look myself. The only thing I could see was the following file in the "Data" folder: Code:
HDF GRAC 16.picture 24456 ADF GRAC 16.picture 8064 Anyway, as per usual, thought I'd have a play So, have now managed to uncompress / recompress the main game file so that everything fits onto the disk. Only 2K left though, see attached Unfortunately I had to leave out the following, but since they are not loaded / displayed, I figured most wouldn't mind: Code:
ReadMe ReadMe.info Last edited by DamienD; 08 November 2017 at 22:15. |
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