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Old 05 November 2017, 07:36   #21
Tarzin
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How many strings to translate? (english -> french)
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Old 05 November 2017, 13:38   #22
kikems
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How many strings to translate? (english -> french)
It's a short game, but have few text strings, if you want i can send you txt from source to evaluate.
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Old 05 November 2017, 14:13   #23
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Yes, thanks.
I'll have a look. You can send it to: tarzin at tiscali point fr
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Old 05 November 2017, 22:41   #24
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PROMOTIONAL, first 3 orders give free a Digital Joypad.
http://amigastore.eu/en/135-digital-joypad.html

At 00:00 h of november 6th RetroWars IV 1/4, the English version of the Amiga Wave 'Point and Click' graphic adventure, in stock at #AMIGAstore. We the first three orders we give free of charge a Digital Joypad :-) . Please put the code 'amigawave' on the voucher field at the checkout process and good luck!
http://amigastore.eu/en/568-retro-wars-episode-iv.html
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Old 05 November 2017, 22:42   #25
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In few hours i'll post here the free version, because the person who make our web site not available today.
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Old 06 November 2017, 04:11   #26
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Finally here you have RetroWars English as free download.
I'd add ADF and HD folder inside lha.
Enjoy, and thanks to all Amiga fans that help us during this development.

http://arananet.net/retrowars/en/index.html

You can upload to THE ZONE.

Last edited by kikems; 06 November 2017 at 12:19.
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Old 06 November 2017, 04:13   #27
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Someone can help me to change the title of this tread to RetroWars English released ?
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Old 06 November 2017, 08:30   #28
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You can also download it here in ADF. We already have a record for this game on Lemon Amiga, so feel free to rate it and comment.

Thanks to AmigaWave for this funny little adventure
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Old 06 November 2017, 11:39   #29
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Old 06 November 2017, 12:22   #30
kikems
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You can also download it here in ADF. We already have a record for this game on Lemon Amiga, so feel free to rate it and comment.

Thanks to AmigaWave for this funny little adventure
Thansk to Predseda and Seep for the lot of hours helping us with translation to English and betatesting the game.
As we always say it's a game made by Amiga fans for Amiga fans.
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Old 06 November 2017, 13:29   #31
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Someone can help me to change the title of this tread to RetroWars English released ?
Done
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Old 06 November 2017, 13:35   #32
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@kikems, please, don't forget me! ;-)
Thanks
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Old 06 November 2017, 13:45   #33
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Our next step is 2027 Escape from Berlin, actually coded at 50%. We try finish before end 2017. But in a few days i'll post other projects finished at 99% that we do in collaboration with other teams and we are working in parallel during this year..

http://arananet.net/2027

Last edited by kikems; 06 November 2017 at 14:04.
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Old 06 November 2017, 13:46   #34
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@kikems, please, don't forget me! ;-)
Thanks
of course, let's me extract text from last source code version and i'll send you tonight.
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Old 06 November 2017, 19:47   #35
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Congrats on this cool release! Looks great and has sweet music! I just love point'n clicks. Thanks.
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Old 06 November 2017, 22:11   #36
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Congrats on this cool release! Looks great and has sweet music! I just love point'n clicks. Thanks.
The music have a small history behind, because it was too dificult to do. The game is designed to work in any Amiga with only 512 Kb chip and 512 Kb fast/slow ram, chip memory used for graphics and sounds/music. We need compose all game musics in only 1 mod file with only 50 Kb of size because we need the other memory for big backgrounds and all bobs you can see in screen all at 32 colors. Fit all music in only 1 mod with 50 Kb of total size was a crazy work.
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Old 06 November 2017, 22:17   #37
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of course, let's me extract text from last source code version and i'll send you tonight.
Thanks, french people are now waiting! ;-)
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Old 07 November 2017, 02:13   #38
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Er, is Furtum Sacrum still in progress too?
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Old 07 November 2017, 02:16   #39
kikems
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Er, is Furtum Sacrum still in progress too?
Yes, code Furtum Sacrum will continue after 2027 Escape from Berlin, we need upgrade core of engine before continue with Furtum Sacrum.

2027 and Furtum Sacrum will release in few languages.

First this month we need take time to finish, betatesting and test our other games that will be release soon. Else we get mad! is near

Last edited by kikems; 07 November 2017 at 04:16.
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Old 07 November 2017, 20:47   #40
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Heya kikems,

Firstly, many thanks to you (and all involved) for your efforts to bring another new game to our beloved Amiga

...I was going to ask if there is any difference between the .ADF vs the .HDF files but decided to took a look myself.

The only thing I could see was the following file in the "Data" folder:
Code:
HDF     GRAC 16.picture     24456
ADF     GRAC 16.picture      8064
I get why, short on space when copying everything to an "OCS" .ADF, so it needed to be modified

Anyway, as per usual, thought I'd have a play

So, have now managed to uncompress / recompress the main game file so that everything fits onto the disk. Only 2K left though, see attached

Unfortunately I had to leave out the following, but since they are not loaded / displayed, I figured most wouldn't mind:

Code:
ReadMe
ReadMe.info

Last edited by DamienD; 08 November 2017 at 22:15.
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