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#3901 |
Registered User
![]() Join Date: Jun 2019
Location: France
Posts: 6
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#3902 | |
disengaged
Join Date: Aug 2005
Location: London / Sydney
Age: 44
Posts: 19,137
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Quote:
![]() ![]() ![]() ...but yeah, I guess you're right. There's a lot to do in order to make the perfect MAC / ShapeShifter .HDF: Preliminary: The end result is that you guys just have to double-click the game from the list in WinUAE and play ![]() I'm an expert at this now, but it still takes some time indeed to get everything perfect, even small games ![]() Last edited by DamienD; Today at 20:05. Reason: Fixed spelling mistakes... |
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#3903 |
Registered User
![]() Join Date: Jan 2018
Location: currently in Glasgow, from Derbyshire/England
Age: 47
Posts: 117
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I just have to say DamienD.
Absolutely oustanding work with getting these MAC games running perfect. |
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#3904 |
Registered User
Join Date: Jul 2012
Location: Bury, Lancs
Age: 44
Posts: 265
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Links sucks on the Amiga too
Was just having a look on the Mac website - so to run the games after you have downloaded them - they have to be extracted inside a Mac emulator - am I reading that correctly? |
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#3905 | |
disengaged
Join Date: Aug 2005
Location: London / Sydney
Age: 44
Posts: 19,137
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Quote:
Once inside the MAC emulator you sometime also have to extract the ".SIT" files; and then bring the file back out of emulation for use in WinUAE i.e. ".TOAST_.SIT" files which are then extracted to ".TOAST" files. To be honest, doing all this (creating / setting up ".HFV" files, installing the MAC OS, extracting ".SIT" files etc) was a bit of a learning curve for me as I've never used MAC OS previous to OSX before; not to mention working out what's needed to get ShapeShifter running in WinUAE. Last edited by DamienD; Today at 20:10. Reason: Fixed spelling mistakes... |
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