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Old Today, 18:16   #3901
Nerces
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Join Date: Jun 2019
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Quote:
Originally Posted by DamienD View Post
Ooops, I'm really bad at adding new people who have request my collection into the distribution list. They usually have to remind me

PM on it's way
Thank you so much
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Old Today, 18:20   #3902
DamienD
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Quote:
Originally Posted by reenstix View Post
Damn you're fast! I ran HOMM 2 to test and it works like a charm thx again
LOL

...but yeah, I guess you're right. There's a lot to do in order to make the perfect MAC / ShapeShifter .HDF:

Preliminary:
  • Download the game files.
  • In "Basilisk II for Windows", use one of my pre-setup "MAC OS" .HFV files.
  • Using "HFVExplorer", created a larger than required .HFV file, and put the .SIT file or .TOAST_.SIT inside.
  • Install "StuffIt" and extract the files.
  • Move the .TOAST file out of emulation and onto my Windows hard drive.
  • Rename the .TOAST file --> .TOAST.ISO, and mount in "Daemon Tools Lite".
  • Test the game, make any game option changes, and add an "Alias" to System --> Startup.
  • Now recreate a new .HFV to the required size but add 10MB, in case of addition files through use / save games etc...
  • Copy everything from the larger than required .HFV file --> new perfectly sized .HFV file.

WinUAE:
  • Use my "ClassicWB 3.1 Lite with ShapeShifter" .HDF.
  • Add in one of my pre-setup MAC / ShapeShifter .HDFs e.g. "Prince of Persia" and copy the whole hard drive contents to "DH0:0".
  • Copy the "DH0:0/ShapeShifter Prefs" file to "DH0:ShapeShifter".
  • Run the ShapeShifter configuration window, adjust the "Graphics...", the "Volumes/Disks...", the "SCSI...", the "Memory... (p)" and then save.
  • Copy this "ShapeShifter Prefs" file back to "DH0:0/ShapeShifter".
  • Copy the .HFV files created in "Basilisk II for Windows" into "DH0:0/GameHDDs".
  • Modify the "DH0:0/S/Startup-Sequence" for any "MacJoyPad" buttons required for CD32 control.
  • Work out the size needed, create a brand new .HDF and copy all files from "DH0:0" into this.
  • Create the .UAE configuration file.
  • Test the game in WinUAE and take a title / screenshot.
  • Put everything into directories "Configurations" and "Games\<gamedir>", and then WinRAR up.
  • Finally test again then upload.

The end result is that you guys just have to double-click the game from the list in WinUAE and play

I'm an expert at this now, but it still takes some time indeed to get everything perfect, even small games

Last edited by DamienD; Today at 20:05. Reason: Fixed spelling mistakes...
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Old Today, 18:51   #3903
speshady
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Location: currently in Glasgow, from Derbyshire/England
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I just have to say DamienD.
Absolutely oustanding work with getting these MAC games running perfect.
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Old Today, 19:38   #3904
Fiery Phoenix
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Posts: 265
Links sucks on the Amiga too

Was just having a look on the Mac website - so to run the games after you have downloaded them - they have to be extracted inside a Mac emulator - am I reading that correctly?
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Old Today, 19:45   #3905
DamienD
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Quote:
Originally Posted by Fiery Phoenix View Post
so to run the games after you have downloaded them - they have to be extracted inside a Mac emulator - am I reading that correctly?
Best to do inside a MAC emulator due to resources / forks; this is why I use "Basilisk II for Windows" to prepare everything, and also "HFVExplorer" to create ".HFV" files.

Once inside the MAC emulator you sometime also have to extract the ".SIT" files; and then bring the file back out of emulation for use in WinUAE i.e. ".TOAST_.SIT" files which are then extracted to ".TOAST" files.

To be honest, doing all this (creating / setting up ".HFV" files, installing the MAC OS, extracting ".SIT" files etc) was a bit of a learning curve for me as I've never used MAC OS previous to OSX before; not to mention working out what's needed to get ShapeShifter running in WinUAE.

Last edited by DamienD; Today at 20:10. Reason: Fixed spelling mistakes...
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