14 November 2017, 13:42 | #1 |
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Join Date: Mar 2012
Location: Australia
Age: 44
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Trouble with autofire in gameports/custom
I want to temporarily enable autofire using my custom config in gameports panel, but the global option is greyed out (see pic), so any changes made to autofire within remap/test do not stay active.
Btw it's been a very long time since I've used autofire (gameport handling has been updated a few times since). |
15 November 2017, 09:04 | #2 |
WinUAE developer
Join Date: Aug 2001
Location: Hämeenlinna/Finland
Age: 49
Posts: 26,505
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Remap/Test -> Autofire works for me, it stays active and gets stored in config file. Greyed out Autofire in gameports panel is normal when using custom mapping. (It was moved to remap/test window some time ago)
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15 November 2017, 09:55 | #3 |
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Join Date: Mar 2012
Location: Australia
Age: 44
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Ok, what happens here is; I select remap/test, enable autofire on a button. [Autofire] appears next to to it. Then I click exit, and can see "AF" next to the button in custom list. But when I click remap/test again, [Autofire] has vanished and it never works in game.
Btw it is only the custom setups that aren't working, autofire works with 'keyboard' or 'wireless controller' no problem. |
15 November 2017, 20:07 | #4 |
WinUAE developer
Join Date: Aug 2001
Location: Hämeenlinna/Finland
Age: 49
Posts: 26,505
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Fixed. Joystick gameports panel custom mapping autofire setting used wrong flags when config was read/parsed.
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16 November 2017, 01:51 | #5 |
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Join Date: Mar 2012
Location: Australia
Age: 44
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Excellent, thanks Toni!
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