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Old 24 December 2018, 17:38   #1
earok
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The Kiwi's Tale - Full length platformer for CD32




Anyway, here's my Christmas project. It's partly an apology for not having completed AlarCity (yet), but it's also something I've wanted to bring to the Amiga for some time - as well as being an opportunity to train myself in new skills for Amiga gamedev.

The Kiwi's Tale is a commercial length platformer for CD32, a fan-sequel to The New Zealand story and itself an almost 1-1 conversion of a freeware PC title from the late 2000s.

- AGA (Edit: see below)
- Chaotic 50hz action and smooth 8 way scrolling across massive levels
- 15 stages
- 2 weapons
- 3 flyable vehicles
- 8 enemies
- 2 bosses
- Two player option - second controller moves vehicles
- CD Audio
- Support for 1 button, 2 button and CD32 controllers
- Hidden B-Side game on disc
- 100% free, now and forever

It is not a "polished" game and I'm not pretending it is - the original game itself was a chaotic three-month rush by non-artists who certainly didn't have well designed palettes in mind, but IMO it's a game that offers hours of silly fun. Converting it was something of a marathon, the entire conversion project started on the 8th of this month and finished yesterday. I consider the game to be complete and done - the engine could perhaps be reused for a more polished title in future, but from here on out I'm only doing patch releases for the project.


CONTROLS:
- Shoot: Button 1
- Jump: Button 2 (Up on one button stick)
- Jump off vehicle: Button 2 (HOLD fire and then TAP up if you only have one button joystick)
- Pause: P or Play on CD32 pad
- Quit: Escape or Forward+Reverse on CD32 pad

CHEAT:
- Hold down Space or Green button during the map for a couple of seconds to unlock all levels.


This game is designed to run on a stock AGA environment, but if you've got Fast RAM it'll help the game stay smooth during some of the more intense scenes in the game.

DOWNLOAD FOR CD32

Make sure you burn the 'cue' file to get the CD Audio on the disc.

https://mega.nz/#!xmoCnASI!MZPOIIlDW...LE4YlgIBuySLZ0


I've included a download bundle for A1200, though because this version lacks all music, the CD32 one is recommended if you have such a machine or can emulate one (I presume the CD32 version will work fine on an A1200 with CD drive). If I get tracker music to replace the CDDA audio tracks, I'll implement a music equipped version of the game sometime in future.

DOWNLOAD FOR A1200

https://mega.nz/#!I6hUAIaD!9qMhU2gEd...57sNp2IbN8F4gE


DOWNLOAD FOR ANY AMIGA WITH 2MB CHIP (EXPERIMENTAL V2)

https://mega.nz/#!dyQjkCTR!vuhP6nGBd...aGoVZaF-tbC-tw

Kiwi's Tale for OCS Amiga is not thoroughly tested and comes with caveats:
- 2MB of Chipram is an absolute requirement.
- (NEW) 68000 is now the minimum CPU requirement. 68020 is still the minimum recommended - without at least an 020, there'll be some slowdown in the enemies and projectiles.
- The screen border on some levels isn't pitch black. This isn't an issue on ECS machines.
- Projectiles aren't quite as smooth as on the AGA version, even on an accelerated machine, due to the AGA version's use of wide sprites. To be honest I don't think this is a huge drawback.
- Not as tested as the AGA version.

The OCS download is also compatible with AGA machines and will use AGA enhancements (smoother projectiles) automatically.


Well, I'm exhausted, so I'm going to have a very lazy Christmas day! Do let me know if you've had any issues with the game and I'll take a look after I've had a break for a few days.




Last edited by earok; 30 December 2018 at 01:08.
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Old 24 December 2018, 17:42   #2
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wooohooo
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Old 24 December 2018, 18:05   #3
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Oh My Dog!
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Old 24 December 2018, 18:11   #4
Predseda
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It plays GREAT! Funny platformer, love it! Thank youuuu!!!
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Old 24 December 2018, 18:42   #5
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Thanks! Looks fun
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Old 24 December 2018, 21:29   #6
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Congrats on the release! Looks great!!
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Old 24 December 2018, 22:24   #7
earok
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Thanks guys

Something I forgot to mention - OCS support is within the realm of possibilities - the only real thing that AGA is used for is the 32 pixel wide sprites, but I can get away with 16 pixel wide sprites by rendering projectiles as Bobs rather than Sprites on the OCS version.

It may not run within the traditional A500 parameters of 1MB chip and 68000 though, min requirements will probably still be 2MB chip (so maybe ECS minimum) and 68020.

If that's forgivable and if there's any interest, I'll take a look in the weekend.
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Old 24 December 2018, 22:27   #8
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Awesome man!!!
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Old 24 December 2018, 22:30   #9
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http://www.lemonamiga.com/?game_id=4337

earok, if possible, please check and correct the game credits.
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Old 24 December 2018, 23:14   #10
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Awesome gift for community for Christmas Thanks.
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Old 24 December 2018, 23:25   #11
earok
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Cheers Tsak and Gzegzolka

@Preseda looks great! Awesomely fast turn around on that page thanks for that

Just a couple of notes:

- I did port the whole thing single handedly, though there's a few names attached to the original PC version. I presume names attached to non-Amiga versions of games aren't normally included, maybe as a compromise the credit screen for the original team could be included in the screenshot list? I really don't know

https://imgur.com/RkZuwDM

- It's technically '1 or 2 player simultaneous' due to the ability to remotely control vehicles with the other joystick, though I'm not sure if that crosses the threshold for being counted as a multiplayer game!

- It isn't worthy of being linked as a sequel to the New Zealand Story. But if other unofficial/fan sequels are linked that way, I'm totally cool with it
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Old 24 December 2018, 23:45   #12
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Already saw your announcments on Twitter the last days. Looks awesome and thanks a lot! Will try it immediately. :-)

Thank for your hard work, have a merry Christmas and take some time off to rest!!!

EDIT: Top work, Predseda!
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Old 24 December 2018, 23:48   #13
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As you wish, fixed now. Musicians are okay?
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Old 25 December 2018, 00:35   #14
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Gameplay:
[ Show youtube player ]
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Old 25 December 2018, 01:40   #15
earok
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Thanks zzbylu! I was wondering if you'd do the first fgameplay video.

@predesda thanks for that. I gave it a bit more thought, though I was the only one to code both versions, the others listed in the credits (Stephen Knightly, Matthew Gatland, Joshua Smyth and Kei Kasei) contributed extensively to the design, particularly level design and art. Maybe all four should be listed under design?

In a few days I might ask you to add ECS or OCS to the supported chipset lists.
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Old 25 December 2018, 03:38   #16
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It's a bit late here but I will definitely be playing this on Christmas Day! It looks great!
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Old 25 December 2018, 08:14   #17
earok
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Cheers @capehorn

I've posted an experimental OCS version that I churned out over the past couple of hours. It comes with major caveats though so it simply won't be playable on a standard A500. Caveats are listed in the original post.
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Old 25 December 2018, 10:58   #18
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Beautifiul xmas gift earok !ยก!
Thank you a lot !!!!!!
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Old 25 December 2018, 13:38   #19
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Congrats Erik! I wanna be like you when I grow up
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Old 25 December 2018, 14:12   #20
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Looks great! Cheers earok! Merry Christmas!
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