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Old 24 January 2002, 09:50   #1
Blackjackel6
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Question Mortal Kombat Arcade

hi all are any of the mortal kombat arcade machines emulated?
where can i get some more info?
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Old 24 January 2002, 10:28   #2
CodyJarrett
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Yes - you can use the MAME emulator:

http://www.mame.net/

Get the ROMs here:

http://www.mame.dk/
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Old 24 January 2002, 11:07   #3
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thanks 4 that
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Old 25 January 2002, 09:30   #4
Muzkat
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Beware! The MK games run a tad choppy on my machine. Having a perfect emulation of an arcade graphics-and-sound-wise is useless when it runs very slowly, especially in the case of fighting games.

Good luck!
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Old 25 January 2002, 14:23   #5
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Wink

Muzkat-Is that a subtle hint to try the ADF version instead on WinUAE?? (It'd be less of a download!)
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Old 26 January 2002, 10:03   #6
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Big grin

i cetainly hope its not becuase its shit just like every home conversion of a mortal kombat game. some may ask "whats wrong with the psx versions etc?" and i say to them LOADING SHANG TSUNG!
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Old 26 January 2002, 10:27   #7
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Stick out tongue

ok then

i say the amiga version is by far the best. the only thing that brings it down really is the disk swapping. i seem to recall some other reason why it wasn't so great but i cant remember. anyone care to comment? the sound in the amiga version, to say the least.. IS FUCKEN CHOICE!!! never have i played a version of mortal kombat 2 with such chunky, meaty, splatty sounds effects. every punch sounds like hitting a cow carcass with a sledge hammer
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Old 26 January 2002, 10:41   #8
CodyJarrett
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At the risk of sounding like a broken record, our very own Codetapper has written WHDLoad installs for Mortal Kombat 1&2, which eliminate disk swapping!

http://www.whdload.de/games/MortalKombat.lha
http://www.whdload.de/games/MortalKombat.html

http://www.whdload.de/games/MortalKombat2.lha
http://www.whdload.de/games/MortalKombat2.html
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Old 26 January 2002, 11:02   #9
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sorry cody i shouldve mentioned i know about that but since my copy is.. errrm well.. my COPY i can't use it. anyways my pc is beefy and i have no problems emulating arcade. thanks all the same
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Old 26 January 2002, 11:24   #10
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Well, that is another problem with the disk swapping, then. The cracked version was worse about this than the original, plus it was excruciatingly slower loading. I cursed the Amiga versions of the MK games when they came out because of these problems, only to find out that the originals didn't have quite the same loading problems.

There was a scene release of a hard drive install back then that I used. It was pretty sweet and even worked on my 68030, but it required that the key (boot) disk be in DF0: at all times.
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Old 26 January 2002, 12:01   #11
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Quote:
Originally posted by Twistin' Ghost
The cracked version was worse about this than the original, plus it was excruciatingly slower loading.
I read somewhere (here?) that the crack had a fix for the graphic bug of Sonya.

BTW people, please stop playing MK on Amiga... this computer is great etc. but playing it on the consoles without loading and more colours is a much greater experience
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Old 28 January 2002, 13:33   #12
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Well, in a recent discussion at the Mame board, many users elected the Mortal Kombat games as the ones that ran most choppily for them on Mame, and I have to agree with them. But, I haven't tried scanlines yet, so here's hoping.

I too think that the Amiga and Snes versions of MK2 are the best.
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Old 30 January 2002, 11:00   #13
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I think that MK1 on Amiga is the best home version I´ve played. MK2 I think is better on Mega-Drive. But if you can run the arcade version on your PC, is rather silly to emulate the Amiga version on it ...
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Old 30 January 2002, 19:14   #14
Galahad/FLT
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Just to clear up some things

Mortal Kombat original on Amiga was two disks, because of the protection system (PDOS), it could only be cracked to three disks (because PDOS's capacity is greater than standard DOS disks) hence the nightmare disk swapping.

The first Mortal Kombat release by Fairlight did have a bug in the Sonja graphics, because it was a leaked copy from the duplicators. I supplied a working disk (because Dual Crew Shining got it from the same source) and I gave N.O.M.A.D. the working tracks (my name is credited on the fixed version).

There should be VERY few copies of the first crack, because we gave the fixed version to Fairlight very quickly.

The Amiga version of Mortal Kombat was considered the best of all the versions produced at the time.

Snes version didn't have blood
Megadrive version had some scenes missing
Amiga version had the lot!

The Megadrives limited 512 colour pallete didn't help either.

Mortal Kombat II nearly didn't happen on Amiga, but for Probe convincing Acclaim that it was worthwhile as they already had 90% of the code from the first game (in fact they went ahead and wrote it anyway and presented it to Acclaim).

If you have a hard drive installed version of Mortal Kombat on Amiga, not only is it as quick to load, it has everything. Maybe its not as 'cool' as the arcade, but its pretty close.
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Old 31 January 2002, 16:15   #15
DrBong
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Quote:
Originally posted by s4murai


Yeah, pretty close with its 32 colours...
I remember copying the game for a friend at university back in the day. He was a big fan of the arcade original, but only had a basic A500 whereas I had an A1200 with "glorious" AGA graphics. Anyway, he commented about a week later that everything about the Amiga version gave the feeling that he was playing the arcade original. He thought the graphics and their speed were pretty damn good given the A500's pathetic 7Mhz 68000 CPU and 16 colours in OCS.
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Old 31 January 2002, 18:31   #16
Galahad/FLT
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Hmmm

Megadrive displays 64 colours out of a pallete of 512, the Amiga version of Mortal Kombat was 32 colours, with no use of copper splitting (a shame)
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Old 10 May 2005, 00:58   #17
dlfrsilver
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Sorry to say that Galahad but the mortal kombat crack with graphic bug has been
replicated way more times than the fix (here in France at last) ^^

in these days all the amigafan i knew got the errored version of the game.
I got the game only fixed when internet and ADFs collections rose their nose out hehe
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Old 10 May 2005, 03:02   #18
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For a true speed boost, use Fastmame: http://www.geoshock.com/
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Old 10 May 2005, 14:32   #19
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did nobody in here miss the possibility to use more than two fire buttons?

although i liked the miggy-versions a lot, i always found some moves to happen quite randomly. and i never understood why not more buttons were supported.

anyway a cool game and i was so happy having purchased MK2 here in germany before it went on the index... (and that happened only one or two weeks after it had been published)
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Old 11 May 2005, 06:46   #20
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Quote:
Originally Posted by Galahad/FLT
Snes version didn't have blood
We used to play MK on my mate's SNES, with up to 6 of us taking turns...

I seem to remember there was a code to enable blood? Or am I thinking of the Amiga version?
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