26 July 2011, 12:02 | #41 |
Registered User
Join Date: Nov 2010
Location: South Wales
Age: 46
Posts: 935
|
I loved rick dangerous on the Amstrad, was one of my fav games.
|
26 July 2011, 12:19 | #42 | |
Zone Friend
Join Date: Dec 2005
Location: Australia
Age: 50
Posts: 2,616
|
Quote:
Rick Dangerous was entirely trial and error and had nothing to do with being skillful as a player. It had a nice feel to it but as a game was absolutely SHIT and frustrated the F#@K about me also! |
|
26 July 2011, 17:18 | #43 |
Moderator
Join Date: Nov 2004
Location: Eksjö / Sweden
Posts: 5,602
|
Yeah, as trap-memorizing games go, it was pretty bad, but at least it was linear, no huge worlds where you had n ways to go and m rooms like Monty etc.
This memorizing thing seems a good way to kill 'lastability'. I wouldn't revisit it even with a trainer! |
26 July 2011, 17:46 | #44 |
Registered User
Join Date: Dec 2009
Location: poland
Posts: 307
|
need to second that, all those attempts to bring Sonic to Amiga were rained down. Thanks God I had Sega Genesis at the time, because all in all we've never experienced a viable Sonic killer.
|
26 July 2011, 17:49 | #45 |
Registered User
Join Date: Nov 2010
Location: South Wales
Age: 46
Posts: 935
|
Or anything like the Snes era of Mario games.
|
26 July 2011, 18:52 | #46 |
Zone Friend
Join Date: Dec 2005
Location: Australia
Age: 50
Posts: 2,616
|
|
26 July 2011, 19:27 | #47 |
HOL/FTP busy bee
Join Date: Sep 2006
Location: Germany
Age: 46
Posts: 31,535
|
|
26 July 2011, 23:55 | #48 |
Moderator
Join Date: Nov 2004
Location: Eksjö / Sweden
Posts: 5,602
|
Super Mario still has nothing to do with the topic though!
|
27 July 2011, 00:00 | #49 |
HOL/FTP busy bee
Join Date: Sep 2006
Location: Germany
Age: 46
Posts: 31,535
|
Well...
This is in Retrogaming General Discussion and the title doesn't say 'Amiga' anywhere, so... |
27 July 2011, 00:13 | #50 |
Moderator
Join Date: Nov 2004
Location: Eksjö / Sweden
Posts: 5,602
|
The original post in topic does, though. And MOST of the replies (yes, I'm looking at you!)
|
27 July 2011, 00:23 | #51 |
HOL/FTP busy bee
Join Date: Sep 2006
Location: Germany
Age: 46
Posts: 31,535
|
Tehehehe Yeah, I know, but I had to defend SMW you see But yeah, let's keep this Amiga from now on.
|
27 July 2011, 09:01 | #52 |
Puttymoon inhabitant
|
He he, no playability in Gods and Superfrog? Thats a good joke.
|
27 July 2011, 11:42 | #53 |
Zone Friend
Join Date: Dec 2005
Location: Australia
Age: 50
Posts: 2,616
|
Yeah i loved both games Someone did mention that Renegade or the Bitmaps didn't implement AI into Gods when they said they were going to but it's a platform game! AI talk is for the PS3 crowd wanting their game to act like and resemble real life but games on the Amiga, C64..etc. were never meant to be that way, they were meant to be fun! And to be honest, were we all really that concerned about AI in 1991??? Most us were just happy to slap the disk in the drive, grab the joystick and play away or for a more intellectual challenge play something like Tower of Babel, Nevermind, Future Wars...etc..
|
27 July 2011, 12:47 | #54 |
Moderator
Join Date: Feb 2002
Location: Cereal box
Posts: 794
|
|
27 July 2011, 17:44 | #55 |
Registered User
Join Date: Nov 2010
Location: South Wales
Age: 46
Posts: 935
|
|
27 July 2011, 17:53 | #56 |
Zone Friend
Join Date: Jun 2006
Location: Gargore
Age: 43
Posts: 17,789
|
Are you serious?
|
27 July 2011, 18:30 | #57 |
Registered User
Join Date: Mar 2007
Location: Mallorca,Spain.
Age: 44
Posts: 1,154
|
|
27 July 2011, 18:44 | #58 |
Missile Command Champion
Join Date: Aug 2005
Location: Germany
Age: 52
Posts: 12,438
|
(Super) Tennis Champs tried to copy the PC-Engine top hits World Court Tennis and Final Match Tennis, but doesn't come even close. And of course not really an eye-candy game.
|
27 July 2011, 18:45 | #59 |
Registered User
Join Date: Nov 2010
Location: South Wales
Age: 46
Posts: 935
|
|
27 July 2011, 21:34 | #60 | |
Moderator
Join Date: Nov 2004
Location: Eksjö / Sweden
Posts: 5,602
|
Quote:
I bet those of us who were 8-12 years at the time will consider this sacrilege, and I think that's the thing. Most of us were 15-18 and wanted "cool" games, I think. To us, this was a lame kid's game. Optimally too, in a good action game you must be able to do "neat moves" (as in skillful maneuvres, not finally aquire Cybergun XR-II or find a hidden cave) for the player to feel good about himself. It could be the simplest thing, a tight dodge or a well-timed kick to the groin. In James Pond you have linear, clearly explained missions, and you complete them by going all over the place and fetching items or activating buttons. Kinda like shopping all the groceries and clothes for a full year in a big city that has no supermarkets but 1 store per item. The city might be beautiful as anything, with lots of areas to explore, but what you're actually doing in this awesome city is the same thing, over and over again. That could still be fun, if doing those things over and over again is fun in itself. Then the game must have a satisfying "control/feedback loop", or not be challenging (open-ended non-lethal exploration). (Novel mode again... anyway. This thread is actually excellent in helping making tangible those intangible somethings in games that makes us like them ) |
|
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
Thread Tools | |
Similar Threads | ||||
Thread | Thread Starter | Forum | Replies | Last Post |
Party Eye of the Beholder II from Amiga in Eye of the Beholder III on PC | vrascio | support.Games | 20 | 16 August 2012 11:52 |
RPG games with similar interface & view to Eye of the Beholder? | s2325 | Retrogaming General Discussion | 51 | 11 February 2010 09:51 |
games with best playability on Atari 8-bit? | s2325 | Retrogaming General Discussion | 9 | 17 December 2007 15:13 |
Eye candy and themes for WB | Marcuz | Retrogaming General Discussion | 2 | 27 August 2002 18:16 |
Candy Puzzle CD³² ? | RetroMan | request.Old Rare Games | 1 | 19 January 2002 10:27 |
|
|