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Old 26 July 2011, 12:02   #41
S0ulA55a551n
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I loved rick dangerous on the Amstrad, was one of my fav games.
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Old 26 July 2011, 12:19   #42
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Agony = turn on auto-fire, then do NOTHING. Extremely boring shooter, clearly no challenge for shmups fans with average skills.
I finished Swiv but couldn't finish Agony. To me there really isn't an "average" for the skills of a player

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At least with Beast you had a chance to avoid stuff, with Rick Dangerous, aw man, that game pissed me off something rotten. Fucking random spikes!
Rick Dangerous was entirely trial and error and had nothing to do with being skillful as a player. It had a nice feel to it but as a game was absolutely SHIT and frustrated the F#@K about me also!
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Old 26 July 2011, 17:18   #43
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Yeah, as trap-memorizing games go, it was pretty bad, but at least it was linear, no huge worlds where you had n ways to go and m rooms like Monty etc.

This memorizing thing seems a good way to kill 'lastability'. I wouldn't revisit it even with a trainer!
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Old 26 July 2011, 17:46   #44
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For me, Mr. Nutz. technically brilliant, but the playability was sloweed down and decreased by leveldesign. All those spikes and acid, that prevented you from enjoying the speed. Very dissapointing attempt to compete with Sega's famous hedgehog.
need to second that, all those attempts to bring Sonic to Amiga were rained down. Thanks God I had Sega Genesis at the time, because all in all we've never experienced a viable Sonic killer.
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Old 26 July 2011, 17:49   #45
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Or anything like the Snes era of Mario games.
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Old 26 July 2011, 18:52   #46
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Or anything like the Snes era of Mario games.
Thank God! I got so tired of seeing that little mustached fat fuck literally everywhere!.. oh hang on, we still do today!!
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Old 26 July 2011, 19:27   #47
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Or anything like the Snes era of Mario games.
Hmm, Super Mario World is one of the best platformers ever made. It still was overhyped (I remember some magazine gave it a 100% rating), but it's a really fine platformer. Surely 'playable' at least.
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Old 26 July 2011, 23:55   #48
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Super Mario still has nothing to do with the topic though!
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Old 27 July 2011, 00:00   #49
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Well...
This is in Retrogaming General Discussion and the title doesn't say 'Amiga' anywhere, so...
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Old 27 July 2011, 00:13   #50
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The original post in topic does, though. And MOST of the replies (yes, I'm looking at you!)

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Old 27 July 2011, 00:23   #51
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Tehehehe Yeah, I know, but I had to defend SMW you see But yeah, let's keep this Amiga from now on.
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Old 27 July 2011, 09:01   #52
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He he, no playability in Gods and Superfrog? Thats a good joke.
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Old 27 July 2011, 11:42   #53
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He he, no playability in Gods and Superfrog? Thats a good joke.
Yeah i loved both games Someone did mention that Renegade or the Bitmaps didn't implement AI into Gods when they said they were going to but it's a platform game! AI talk is for the PS3 crowd wanting their game to act like and resemble real life but games on the Amiga, C64..etc. were never meant to be that way, they were meant to be fun! And to be honest, were we all really that concerned about AI in 1991??? Most us were just happy to slap the disk in the drive, grab the joystick and play away or for a more intellectual challenge play something like Tower of Babel, Nevermind, Future Wars...etc..
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Old 27 July 2011, 12:47   #54
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Super Tennis Champs ,simply no one can win
Tut. Super Tennis Champs is a piece of cake. Too easy, if anything.

Anyway. Pretty but not very playable? Litil Divil.
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Old 27 July 2011, 17:44   #55
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Tut. Super Tennis Champs is a piece of cake. Too easy, if anything.

Anyway. Pretty but not very playable? Litil Divil.

Bubba and Stix, looked nice, fing awful to play
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Old 27 July 2011, 17:53   #56
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Are you serious?
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Old 27 July 2011, 18:30   #57
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Tut. Super Tennis Champs is a piece of cake. Too easy, if anything.
I'm glad to find someone able to play good to this game,however the game doesn't offer an accessible starting,it's very frustrating.
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Old 27 July 2011, 18:44   #58
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I'm glad to find someone able to play good to this game,however the game doesn't offer an accessible starting,it's very frustrating.
(Super) Tennis Champs tried to copy the PC-Engine top hits World Court Tennis and Final Match Tennis, but doesn't come even close. And of course not really an eye-candy game.
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Old 27 July 2011, 18:45   #59
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Are you serious?

Me. Defo. Shite game. Maybe if I had played it when it came out might have thought different. But tried it recently , rubbish.

James Pond was another one like that, Looked good. Really hyped. Boring
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Old 27 July 2011, 21:34   #60
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James Pond was another one like that, Looked good. Really hyped. Boring
Agree, when it came it lacked the "why should I be doing this?" factor. Replayed a few levels now and must say it fared better in my eyes, still the same factor is lacking.

I bet those of us who were 8-12 years at the time will consider this sacrilege, and I think that's the thing. Most of us were 15-18 and wanted "cool" games, I think. To us, this was a lame kid's game.

Optimally too, in a good action game you must be able to do "neat moves" (as in skillful maneuvres, not finally aquire Cybergun XR-II or find a hidden cave) for the player to feel good about himself. It could be the simplest thing, a tight dodge or a well-timed kick to the groin. In James Pond you have linear, clearly explained missions, and you complete them by going all over the place and fetching items or activating buttons. Kinda like shopping all the groceries and clothes for a full year in a big city that has no supermarkets but 1 store per item. The city might be beautiful as anything, with lots of areas to explore, but what you're actually doing in this awesome city is the same thing, over and over again. That could still be fun, if doing those things over and over again is fun in itself. Then the game must have a satisfying "control/feedback loop", or not be challenging (open-ended non-lethal exploration).

(Novel mode again... anyway. This thread is actually excellent in helping making tangible those intangible somethings in games that makes us like them )
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