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Old 01 December 2008, 19:57   #21
Toni Wilen
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Originally Posted by tonyyeb View Post
WinUAE crashes on loading if I have my PICKIT 2 PIC programmer plugged in. Crash dump attached. Older versions also crashed but i've never reported it.
Not WinUAE problem. Crash happens when enumerating DirectInput devices (inside DirectInput libraries), probably driver gets confused and/or DirectInput thinks it is some kind of input device.
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Old 01 December 2008, 20:02   #22
tonyyeb
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Well it is input and output so yes. So DirectInput problem then?
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Old 01 December 2008, 20:38   #23
Toni Wilen
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Well it is input and output so yes. So DirectInput problem then?
Not sure but it isn't WinUAE because it crashes after winuae asks DirectInput "I want to know all connected input devices, thanks".

This is usually WinUAE-specific crash because WinUAE asks for every possible inputdevice-like device, not just joysticks/pads like most other games (for example).
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Old 01 December 2008, 20:41   #24
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Ok. So no way around it then?
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Old 06 December 2008, 11:31   #25
Toni Wilen
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http://www.winuae.net/files/b/winuae_1540b4.zip

Beta 4:

- removable real harddrives (or other memory devices) work again (broke in b2)
- OCS/ECS "7-planes" mode didn't enable EHB mode
- 320x256, 640x512, 800x600, 1024x768 and 1280x1024 are always available in Picasso96 resolution selection, even if host does not support the mode (in fullscreen mode automatically selects next higher available mode + black borders) 320x200 and 320x240 was already "faked" previously
- ECS Agnus 0.5M+0.5M "1M chip" mirror works again (Move Any Mountain)
- copper disassembler uses Agnus bank instead of direct memory access, works now with above configuration
- blitter writes work to "chip mirror" (Move Any Mountain missing gfx)
- mouse counter emulation rewrite, now works with programs that read counters hundreds of times/frame. (Oil Imperium pipelining minigame, some weird lag can be noticed but it is much better than previously)
- added support for 81 and 82 cylinder PC/Atari ST image formats
- memwatch breakpoints work after reset/memory bank changes
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Old 06 December 2008, 13:15   #26
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btw,

I tested b4 and b1
and I can select only the old filters
where are all the new D3D filters that were incorporated on winuae 1.5.3?
they are not available anymore here in these betas
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Old 06 December 2008, 13:20   #27
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Originally Posted by laser View Post
btw,

I tested b4 and b1
and I can select only the old filters
where are all the new D3D filters that were incorporated on winuae 1.5.3?
they are not available anymore here in these betas
"DXSDK updated, D3D filters again require updated DX runtime"
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Old 06 December 2008, 14:18   #28
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- added support for 81 and 82 cylinder PC/Atari ST image formats
nice .. now i am able to play with "sysinfo" thanks

inside of the fileselector for image files it should be nice to add the
st-filetypes to the preselected "floppy disk image files" config
(just like adf, isp ...)
thanks

btw.
kicktos (ktpre4) is displaying colors, keyboard is working ... now i am playing with the memconfig
any hints about romlistings (v1.02) or memorymaps for the atari st?
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Old 06 December 2008, 19:42   #29
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I like WinUAE more and more!
Thanks for continuosly improving it, Toni !
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Old 10 December 2008, 10:14   #30
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Roll eyes (sarcastic)

Quote:
Originally Posted by Toni Wilen View Post
"DXSDK updated, D3D filters again require updated DX runtime"
go here everybody instead of clicking your way through that DX10 jungle:

http://www.microsoft.com/downloads/d...DisplayLang=en

attention: this time you *MUST* use the web installer to get v9.25.1476, since the redist is from August 2008 (9.24.1400) and thus too old!! Thank you very much Micro$oft.
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Old 10 December 2008, 14:32   #31
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web installer sux , use the 9.25.1476 redist. http://www.microsoft.com/downloads/d...displaylang=en.
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Old 10 December 2008, 14:39   #32
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web installer sux , use the 9.25.1476 redist. http://www.microsoft.com/downloads/d...displaylang=en.
Thanks for the info Mad-Matt I was a bit afraid that I really had to use the web installer
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Old 10 December 2008, 15:31   #33
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Quote:
Originally Posted by Toni Wilen View Post
http://www.winuae.net/files/b/winuae_1540b4.zip

- OCS/ECS "7-planes" mode didn't enable EHB mode
- ECS Agnus 0.5M+0.5M "1M chip" mirror works again (Move Any Mountain)
- blitter writes work to "chip mirror" (Move Any Mountain missing gfx)
all three Lazy Bones demos are working, but i found some comments from a LazyBones member. he talked about the "First Anniversary" Demo, which might still have some issues:
http://ada.untergrund.net/forum/inde...pic=335&page=1

Quote:
coyote:
One released intro in 1994 (actually only one routine with 60 blocks wide 4096 color zoomer/rotator) called "First Anniversary". This intro also doesn't work as expected because of using of the still unimplemented and above mentioned undocumented "A500 7 bitplanes" trick. I can't find this intro on the net. I really should search through my amiga disks one of these days.
Anyway, I know it doesn't work correctly in WinUAE because I saw a screenshot (http://arabuusimiehet.com/break/amig...ls.php?id=9761) which must have been taken from some emulator because instead of 3x3 px blocks there are 8x3 px blocks of color. (in this particular zoomer/rotator instead of the regular 4x4 px blocks there should be 3x3 px blocks with 1 px black lines dividing them both horizontally and vertically)
i cant discover what he found on the linked snapshot - but maybe its still an issue.


Edit: he also wrote about the easter-egg in Move Any Mountain (click mouse, within voxel scene) - the easter egg comes up, but another click (tested some key, etc... too), wont bring me back to the voxel sceene - not sure if this is intended.

Last edited by hit; 10 December 2008 at 15:36.
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Old 10 December 2008, 15:51   #34
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i cant discover what he found on the linked snapshot
Because it was updated few days ago
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Old 10 December 2008, 17:10   #35
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Quote:
Originally Posted by Mad-Matt View Post
web installer sux
you're telling me!
Quote:
, use the 9.25.1476 redist. http://www.microsoft.com/downloads/d...displaylang=en.
Thanks. Yet I do not think I'm completely stupid, because the OLD redist link was given on the web installer page.
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Old 10 December 2008, 18:22   #36
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Because it was updated few days ago
ah, ok, that explains a lot, good work
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Old 10 December 2008, 18:23   #37
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It did take a few moments to search for it, but I knew it was there as I got it a few days after the web installer came out. Microsoft's fault for not updating the 'Get Latest DirectX' link though. August redist seems to be fighting november redist for daily downloads top spot atm.

I still cant get any of the extra dx filters to look nice though. The hq2/hq3/hq4 Filter seems to be the better of all the ones offered. Winuae crashes as I try different filters while the emu is running.
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Old 10 December 2008, 18:44   #38
Toni Wilen
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Originally Posted by Mad-Matt View Post
I still cant get any of the extra dx filters to look nice though. The hq2/hq3/hq4 Filter seems to be the better of all the ones offered. Winuae crashes as I try different filters while the emu is running.
And this is 1.5.4 beta related how? (and even if it is, "crashes" isn't helping at all)

And same with DX redistributable talk.. (hint: it has never been winuae related)
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Old 22 December 2008, 03:59   #39
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Can someone verify the following...

If Ctrl-F11 is used to quit WinUAE, then using Ctrl-F12 to switch between the windowed and full screen displays also causes WinUAE to quit.

This is the case with Beta 4 (and probably other 1.5.4 beta versions).

If I use the regular Alt-F4 to quit WinUAE, everything else behaves correctly.
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Old 22 December 2008, 08:22   #40
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Can someone verify the following...

If Ctrl-F11 is used to quit WinUAE, then using Ctrl-F12 to switch between the windowed and full screen displays also causes WinUAE to quit.
Yes, I just did the quick test. WinUAE disappears after Ctrl-F12.
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