31 January 2008, 09:11 | #1 |
flaming faggot
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Atari ST Demo ripped from Amiga
I remember seeing this run on an Atari St and boasting it could match an Amiga of the coders tried hard enough.
[ Show youtube player ] |
31 January 2008, 10:26 | #2 |
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31 January 2008, 10:50 | #3 |
noodle
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I know the music on the atari unlimited "sprites" !! alreadry heard on Amiga but I can't remember the name of the module/author, arglll! (it's a remake of Koto)
I'm sure I have this mod somewhere! ps: ha, the famous "unlimited" bobs effect famous fake unlimited haha (8 screens swapping) EDIT : Found! "Leave the brain" by frederik "Fab" andersen (1990) Last edited by heavy; 31 January 2008 at 10:58. |
01 February 2008, 12:34 | #4 |
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01 February 2008, 15:45 | #5 |
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That's probably quite true actually in the same way that i like to see A500 demos pushing hard to emulate some of what A1200 more easily achieves.More fasinating still is seeing even earlier machines like Spectrum or Vic20 pulling out magic as well.I could watch boundry pushing demos all day.
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01 February 2008, 17:09 | #6 |
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or see C64 demos and games built 10 years ago and compare them to 20 years ago
sometimes it is like a different machine entirely |
01 February 2008, 17:41 | #7 |
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Yup that's also interesting
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01 February 2008, 18:59 | #8 | |
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Quote:
[ Show youtube player ] Definitely the best computer demo I've ever seen; the fact that it runs on an unexpanded Vic 20 is unbelievable but true! Speech synthesis? Smoothly animated high res multi-coloured graphics? My favourite part, though, is the theme. "All Mechanical creatures Under humiliation Combine together and fight for Robotic Liberation" I'm waiting for my Vic 20 to turn on me... |
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01 February 2008, 19:14 | #9 |
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YOU GOT TO BE KIDDING ME!
WHERE is the jaw-dropping smillie?????? |
04 February 2008, 09:32 | #10 |
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GOOD GRIEF!
If you've never seen (moreover heard) the Robotic liberation track linked by Digital Quirk, do so right now. There's only a few times I'm impressed by the cleverness of coders in squeezing the last bit out of a machine, and this is one of 'em. Hats off, that is astounding. |
04 February 2008, 11:05 | #11 |
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05 February 2008, 22:07 | #12 |
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Afaik most demo stuff on the ST is from Amiga.
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05 February 2008, 22:43 | #13 |
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(those that could be ported)
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11 February 2008, 10:54 | #14 | |
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Quote:
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11 February 2008, 20:02 | #15 |
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I remember a demo on the speccy (a magazine coverdisk i think) YS or SU and it showed thousands of colourerd dots on the screen apparently getting around the hardware colour clash limitation. It was things like this that always amazed me. Unfortunately this was at the end of the speccys life. If it was at the beginning, who knows what wonders would have been made. Do people still do things like that with speccy hardware? it would be interesting to see what people can do with 2008 ideas&knowledge on 1983 hardware.
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11 February 2008, 20:06 | #16 |
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I don't think it will ever be possible to push the hardware that far at the beginning of a machine's life; it takes years to learn all the little quirks and things of the hardware. That's why people still manage to push machines seemingly beyond their limits, even now.
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11 February 2008, 22:19 | #17 | |
Ya' like it Retr0?
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Quote:
I think i should add my *FUCK ME* to the cause... damn impressive for a VIC-20 no less.... i do remember a 20 second very badly digitized song from tina turner (i can't stand the rain) on the C64... but it had no visuals that i remember... |
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11 February 2008, 22:29 | #18 |
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is it a joke ?
sometimes they use some mods/fonts from Amiga but they do some original effect of course. Of course, they've done some remake of some famous Amiga Demos (D.O.C demos for example) just to proove they can done them. But for example most of ST demos feature a "Main Menu" which looks like a mini game, it's a classic on ST but not at all on Amiga. |
11 February 2008, 23:02 | #19 | |
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Quote:
[ Show youtube player ] Further on in the video, we see a 3D view of a roadway which appears as though it would make for a great racing style game. Unfortunately, this demo pushes the Vic 20 hardware to the point where having a user-controlled image on the screen would be impossible; even if it was a simple box with only two directions. With regards to the Spectrum, it's possible that this "Trick" to get around the hardware colour clash limitation works okay for coloured dots on the screen, but may present further limitations if you were to actually create a recognizable picture with it. One computer that I think was really underutilized was the Commodore 16/Plus 4 duo. These two were capable of so much untapped potential; had they been further developed, I'd bet they could've competed with 16 bit systems: [ Show youtube player ] |
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18 February 2008, 20:34 | #20 | |
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The "main menu" is great and is what makes the ST demoscene unique. |
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