20 October 2023, 18:50 | #81 | |
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For some reason D3D11 renderer was re-initialized even when PC-side mode is identical (PC side is always 32-bit, other RTG modes are internally converted to 32-bit) EDIT: Does https://www.winuae.net/files/b/winuae.7z fix it (make sure it is dated today). Last edited by Toni Wilen; 20 October 2023 at 19:13. |
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21 October 2023, 07:21 | #82 | |
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21 October 2023, 09:24 | #83 | ||
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[EDITED]: This really sounds like out of ram problem (not physical RAM but per process RAM which is about 1.5G on 32-bit Windows versions), it is quite big zip file and unpacking needs space for original and unpacked ram. Does it work if you lower Amiga side RAM and VRAM to 16M or so? Last edited by Toni Wilen; 21 October 2023 at 09:38. |
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21 October 2023, 12:55 | #84 | |
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21 October 2023, 13:12 | #85 | ||
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EDIT: use b6. Quote:
Last edited by Toni Wilen; 22 October 2023 at 19:23. |
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21 October 2023, 18:49 | #86 |
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https://download.abime.net/winuae/fi...nuae_5100b6.7z
https://download.abime.net/winuae/fi...ae64_5100b6.7z Beta 6: - On screen Amiga keyboard. - GUI pad control mouse move now wraps around. - Fixed Sound panel floppy sound GUI, switching floppy drives forced current configuration to selected drive. (b1) - If Z2/Z3 IDE controller board with more than 1 IDE channel was configured more than once, second board's HDF was also mounted to first controller's second channel. - Game ports panel Remap/Test panel only worked once (broke in some previous beta) - Do not unnecessarily reinitialize D3D11 when switching modes if window size and filter settings do not change. This optimization is not in D3D9 mode. - RTG<>native switch in fullwindow mode didn't properly check if both modes had same monitor (default monitor vs specific selected monitor was always detected as different monitor even if specific selected monitor was also default monitor), causing unnessary window reopen. On screen keyboard details: - Look is quite basic but it needs to be scalable to any resolution. Lines and fonts only, can't have any complex graphics. - Pad button 4 is now default mapped to open/close on screen keyboard input event (if loaded config has button 4 mapped to something else, button is not mapped to OSK) - Pad button/d-pad that normally controls Amiga joystick moves keyboard selection. Joystick movements and button presses are not sent to Amiga side as long as OSK is open. - Fire button press = send selected key's press - Fire button release = send selected key's release - Second button press = toggle state of selected key. Keep shift or control or other qualifier key pressed. - Second button release = does nothing. - Keyboard layout is US layout + 2 keys that are used in international layout variants + few bonus "keys". I probably won't bother with other layouts because this is only meant for situations where key presses like "Press F1 to start game" are needed. It is impossible to know what layout program expects anyway if it reads keyboard directly or reads keyboard scan codes. - If GUI is entered when OSK is open, GUI pad control is automatically enabled. - Perhaps some useful other extra "keys" will be added later. - Transparency only in D3D9 and D3D11 modes. - This has nothing in common with GUI pad control. |
21 October 2023, 22:15 | #87 |
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Toni
Forgive me for being stupid but how do I access the OSK. |
21 October 2023, 22:16 | #88 |
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Thanks again Toni
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22 October 2023, 10:49 | #89 |
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If you have game controller with 4 or more buttons, configured in winuae using default game ports panel: press button 4 after emulation has been started.
EDIT: button 4 is the default because buttons 1 to 3 already have fire,2nd,3rd button defaults. If you have less buttons or have custom game controller config: add "On screen keyboard" input event to some button. There is no keyboard shortcut because it would not make much sense Last edited by Toni Wilen; 22 October 2023 at 11:47. |
23 October 2023, 05:12 | #90 |
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OSK
Everything is working perfectly and looking great. I can't get Transparency in either D3D9 or D3D11 modes. OSK always is Black over image? Also not sureif you need the "X" (Close) option with OSK as Button 4 can open and close OSK... Other then that its very easy to use for basic keyb commands with joystick now. Well done |
23 October 2023, 07:36 | #91 |
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Latest nvidia driver, 545.84, has some issues with Windows 10 UI transparency, not sure if that would have an effect on WinUAE too or not, or if would even apply to your system, but I thought it might be something to be aware of.
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23 October 2023, 07:53 | #92 | ||
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23 October 2023, 08:07 | #93 |
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I'm not sure what you mean by GDI Mode?
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23 October 2023, 09:03 | #94 |
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23 October 2023, 09:32 | #95 |
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I am always on dx11 mode, it doesn't change from dx11 exiting and re entering gui
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23 October 2023, 15:04 | #96 | |
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Everything seems to work properly under Windows 7 x86. OSK displays correctly and is transparent. The issue with intermittent CDDA playback only occurs with Personal Paint 7.3 Switching the screen to other programs does not cause this situation. I am attaching debug files, maybe they will be useful. |
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23 October 2023, 17:23 | #97 | |
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Same in both full-window and windowed mode. Does same happen if you use windowed mode? (Maybe this is some difference in older Windows versions, unfortunately testing D3D in a VM does not always match real world) Only unexpected issue I noticed (which has nothing to do with your problem): it is not possible to have D3D11 windowed mode with topmost window flag set.. (Which makes no sense but debug D3D11 specifically lists that WS_EX_TOPMOST is incompatible). I guess I need to ignore topmost misc panel setting if D3D11 mode.. (btw, something in your startup-sequence does something stupid: "RTG invalid region: 211A3EA0:64:9 (65535x1)-(4x3)". Tries to use negative coordinates.) |
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23 October 2023, 19:23 | #98 |
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I just tried the OSK and it is technically transparent, but so dark it might as well just be black. Attached is the log, just in case there's anything relevant there. Also, every time I open WinUAE now the GUI always resizes to fill the screen. Solved that last one, Fullscreen GUI was enabled on the Host/Miscellaneous page.
Last edited by Rotareneg; 23 October 2023 at 19:36. |
23 October 2023, 19:42 | #99 | |
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In full screen mode everything is OK. But sometimes I can't switch to full screen using D3D 11. It then switches me to D3D 9 in window mode. I am attaching the debug files and the AmigaOS startup sequence. |
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23 October 2023, 20:04 | #100 | ||
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