24 October 2023, 17:09 | #1 |
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StarFighter 3000
I just saw this interesting video comparing different ports of StarFighter 3000 and the original Archimedes version looks very impressive even today and compared to the other ports.
[ Show youtube player ] Was a game like this not possible on Amiga hardware back then or given the new hardware options we now have - Vampire, PiStorm - would it be doable today? Last edited by wiz12; 24 October 2023 at 23:44. |
24 October 2023, 17:27 | #2 |
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I enjoyed it on my brother’s 3DO
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24 October 2023, 17:53 | #3 |
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Most likely possible with a fast 030 already (certainly with a 040). I have the game running on my Acorn A3020, which has about 8 MIPS. So a 40-50 MHz 030 has at least enough horse power.
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24 October 2023, 17:54 | #4 |
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looks like a souped up version of Epic
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24 October 2023, 22:42 | #5 |
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I have the Saturn version of this game but haven't played much of it. I always knew it was kind of mediocre, but that 3DO version absolutely blows it out of the water. I had no idea the 3DO hardware was that capable.
I think an Amiga port on par with the Archimedes version definitely would have been possible with a fast 030. Something at the 3DO level probably would have needed an 060 and would certainly be possible with modern post-68K accelerators. |
24 October 2023, 23:06 | #6 |
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I run it on an 25mhz Arm3 A420/1 (about 12 mips I think) and an overclocked 24mhz A3020 (about 15 mips) and it runs great on low or medium texture detail. The overclocked A3020 is fastest as it’s ram runs at full clockspeed
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25 October 2023, 01:57 | #7 |
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it is a beautiful game with some features that in that period wasd innovative like destroying mountains, hills and building in small pieces (all textured polygons)
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25 October 2023, 20:46 | #8 |
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Agreed, it was the only killer app for the Archimedes in my view. I have the PS1 version under emulation but the draw distances are low on that version.
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25 October 2023, 21:07 | #9 |
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Really? IMO, that was Zarch from 1987. StarFighter 3000 was a 1994 game. At that time, the Archimedes had no chance to survive anymore. Just like the Amiga and Atari ST. PCs and consoles were the winners.
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25 October 2023, 21:53 | #10 |
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Elite on archimedes was an awesome version as was Zarch/Lander and Conqueror
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25 October 2023, 23:08 | #11 |
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i playd with StarFighte 3000 in dos version and it was amazing. Later i tried Archimedes version, but not impressend me so much compared to dos version (missing texture). DOS version run also in 3dfx mode, so marvellous!!
archimedes version: [ Show youtube player ] dos version: [ Show youtube player ] dos 3dfx version: [ Show youtube player ] i know that existed a cd-rom version for Archimedes, but today is very very rare. Sometimes try to search this rare iso, but it seems impossibile to find. http://www.starfighter.acornarcade.com/ Last edited by Seiya; 25 October 2023 at 23:18. |
25 October 2023, 23:49 | #12 | |
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Quote:
Last edited by wiz12; 26 October 2023 at 14:22. |
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26 October 2023, 01:02 | #13 |
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Reminds me of Terminal Velocity.
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26 October 2023, 10:02 | #14 |
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yes, very similar to Terminal Velocity.
I don't know if the fog in dos version is to avoid slowdown showing all the world like in Archimedes, but the effect is very nice. |
26 October 2023, 11:26 | #15 | |
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Quote:
ArcElite is the best version of Elite on any platform. I’d consider both to be ‘killer’ however both games had excellent versions on other systems so the Arc ones perhaps got under appreciated. |
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26 October 2023, 12:00 | #16 | |
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Quote:
030 at playable framerate with all textures at 64 colors ? I don't think so. 5-7 fps (if even). 16-color (4 BPL) version could have playable framerate on 50 MHz 030. |
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26 October 2023, 12:57 | #17 |
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there is a demo version of engine similar Starfighter 3000 with your spaceship that can destroy enemy and some things on terrain in various pieces. it was called "Justice".
It run on Amiga OCS wiht 1 MB RAM, but reccomended very fast processor [ Show youtube player ] Last edited by Seiya; 26 October 2023 at 13:03. |
26 October 2023, 15:20 | #18 |
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this was my pride when I had an Archi 3000 with arm 3 because it was quite the step up at the time. Eventually got rid of the machine because needed money but I didn't want to. At least I had the Amiga still
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27 October 2023, 00:24 | #19 | |
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Quote:
Looks like the textured ground can reach up to 70-75% of screen height in StarFighter. That's a crapton of chipmem R/W with 6 bitplanes, choking up even 030. C2P is requirement here, for sure... The polygonal terrain, explosions and other objects are merely cherry on the top What Amiga game featured textured terrain like that ? I wonder what kind of config is needed just for that kind of texturing (without any additional rendering cost of the 3D world (terrain, ships, props, etc.)). |
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27 October 2023, 12:12 | #20 | |
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Quote:
When Castle Technology bought the remaining stock of machines they kept selling them, all Strong ARMed equipped, and then they produced their own RISC OS machine, the Iyonix, with an XSCALE at 600 Mhz ( an INTEL ARM chip ). https://en.wikipedia.org/wiki/Iyonix_PC They also produced the Kinetic CPU card, available in 2000, with a Strong ARM CPU and onboard fast RAM, too, to boost even further the performances of the RISC PC range. https://www.iconbar.com/forums/viewt...php?newsid=918 There were many other good or excellent 3D games on the Archie : Air Supremacy, Conqueror, Saloon Cars, Stunt Racer 2000, Aldebaran, Magnetoid, Elite, Cobalt Seed, Guile, Ixion, Chocks Away with its Extra Missions, Birds of War, Mig 29 fulcrum, Interdictor 1 and 2. You can add Wolfenstein 3D, and Doom, too. [ Show youtube player ] [ Show youtube player ] [ Show youtube player ] [ Show youtube player ] [ Show youtube player ] [ Show youtube player ] [ Show youtube player ] [ Show youtube player ] [ Show youtube player ] [ Show youtube player ] [ Show youtube player ] [ Show youtube player ] [ Show youtube player ] [ Show youtube player ] Last edited by Arc Angel; 27 October 2023 at 12:41. |
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