28 January 2024, 18:47 | #341 | |
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I guess you must feel both happy and exhausted at the same time for delivering this big baby. It's incredible you managed to complete your vision for such a complex game given the Amiga's limits, all the while learning assembly coding but you did it! Thank you so much and don't forget to thank yourself for what you achieved! |
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28 January 2024, 19:11 | #342 |
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Yep. This version is what we dreamed for a long time, thanks for that @BrickNash.
An itch.io page for it is a great idea, since you could get some thankful money from it and put easily any improvement or update. Its also easier to follow. As for the source code, it would be great also. I'm pretty sure there would be people willing to help to finish polishing the game by removing the few bugs (my CD32 retroplay joypad doesn't works with it) or make an AGA version (Jotd ? ). |
28 January 2024, 19:34 | #343 |
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Since you freely allow downloads I added the game to AmigaLive so people can try it in 2-player mode and report any problems with 2p (I already reported a few for you to look into). But I would suggest creating an itch.io page and allow it downloadable with a fixed price or a "pay what you want" option. That way anyone can donate for your work and I will also replace the current version with a DLC version so players will always have to download from your itch.io website.
And again great work! I hope you re-use the engine for future beat-em-up developments! |
29 January 2024, 10:15 | #344 |
Prototron
Join Date: Mar 2015
Location: Glasgow, Scotland
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Hey folks!
I've been offline this weekend just to get away from it all, but thanks for all the positive comments. I made a few minor fixes (updated adfs can be got from same download link):
The graphical corruption when facing left, and crashing when 2P tries to join comes from not having the extra Slow/Fast or Chip memory for the OS libraries to live in. This happens on my real A600 which only has ChipMem and nothing else (so the OS eats up 2-300KB of that ChipMem). Be sure to set Slow or Fast to 512KB in WinUAE (or just add more ChipMem). I did mention this in my release post (and the README file), but TBH I should have better error handling in the game which just tells the user there's not enough memory. Still, there it is. Also, I'm not interested in any sort of financial return. It was just a personal goal to learn how the Amiga worked and to make something for the system I grew up with. I feel like I've achieved that. As I said, I'll likely come back later in the year and do one more revision build when I have some motivation back, but barring bug fixes, the game is exactly the way I want it, so I'd like to move on. Cheers! |
29 January 2024, 10:36 | #345 |
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@Brick Nash
Thank you for all your work and for the fixes m8! Recharge your batteries and come back when you're feeling ready! |
29 January 2024, 11:19 | #346 |
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Final Fight: Enhanced
Thanks for this update! I hope you can find time to improve it with our feedback.
Is it possible to create a whdload version after your updates? Kind regards Enviado desde mi iPhone utilizando Tapatalk Pro |
29 January 2024, 11:54 | #347 |
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Great, thank you once again.
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29 January 2024, 12:07 | #348 |
Prototron
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BTW, Bosses do take damage. Their energy just has to be worn down to the point where it's visible.
Bosses start with about 2-3x Full Energy amount, so just keep bashing them and it'll show eventually. |
29 January 2024, 12:09 | #349 |
PascalDe73
Join Date: Apr 2019
Location: Charleroi Belgium
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@Brick Nash
@Torti Hi, Many Thanks for Your Update. I know nothing about writing WHDLoad slave. But today, I updated the Torti install with the lastest ADF version (Without Disk.bin). I made some test on my A1200 A1230Turbo+II With 32 MB FastRam (KS HYP 3.1.4) : The game is really nice but I obtain a glish graphic error on the ring with Sodom : I obtain some bad lines on the floor in the ring. In the new Readme file I saw KICKSTART V2.05 REV 37.300, Maybe Torti need to update the Slave ? is a SLave with Workbench 1.3 is correct now with that information ? About that glish... I don't know if it is a game problem or a slave problem ... Please Could You have a look ? Best regards, Pascal |
29 January 2024, 12:11 | #350 |
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29 January 2024, 12:17 | #351 | |
Prototron
Join Date: Mar 2015
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Quote:
The game wasn't really designed for anything else other than an un-accelerated Amiga 600, so I'm unsure how it'd react to other setups. |
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29 January 2024, 12:21 | #352 | |
PascalDe73
Join Date: Apr 2019
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Quote:
Ok Many thanks for Your answer, I wrote to Torti about It... but maybe JOTD could have a look too to obtain an official slave ? Best Regards, Pascal |
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29 January 2024, 12:21 | #353 | |
Retro Freak
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Quote:
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29 January 2024, 12:35 | #354 |
Prototron
Join Date: Mar 2015
Location: Glasgow, Scotland
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That sounds about right actually. I deliberately made it tick down longer because lots of these games have the timer set way too fast, and it's also not something I think is an essential feature. It was left in purely for aesthetics.
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29 January 2024, 13:52 | #355 |
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Thanks for the Update Prototron (i had not yet time to test it)
But i updated the FFE WHDload pack for your all convenience. https://eab.abime.net/zone/FinalFightEnhancedWHD13.lha The good thing about this setup is, that its basically "future proofed". So, if a new version comes out, you Folks only have to overwrite the older files within the DATA folder ( but leave the folder C & S alone ) . Greetings Folks... i have to Smurf on ..... |
29 January 2024, 14:02 | #356 | |
Prototron
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Quote:
I'll put the link in the YouTube descriptions. |
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29 January 2024, 14:13 | #357 |
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whdload don't work because missing s/startup-sequence
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29 January 2024, 15:08 | #358 |
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29 January 2024, 17:10 | #359 |
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@ Prototron.
Thank you for making this classic finally playable on the Amiga. @ PascalDe Got the same error when running it native. (without the slave) Tried other kickstarts..... Same result; But in WinUE there are no Rope glitches. So i guess, the timing differences in WinUAE vs Real & FPGA shows there ugly head again That can also happen in custom slaves. Depending on your own Setup, the Setup that was used to create and test the Slave, the results can vary. Some Folks assume the "newest" is automatically "the "best. Not true. (try the latest, of course!) But sometimes older slaves or a JST version works better on certain setups. There are so many variants to consider. (Chip & Ram Speed, Cpu ect) Also, new bugs can be introduced with new slaves. I always suggest to people: "use the slave that works for you" ; dont blindly update ! anyway... going of topic here But yes, JODT could fix that glitch, i am pretty sure . Not me tho. I am too dumb for that @ Seiya. The Pack is complete ; just extract it with LHA and off you go .... It´s actually super easy, barely an inconvenience Last edited by Torti-the-Smurf; 29 January 2024 at 19:18. Reason: Respond to PascalDe73 - Sorry Pal - I didnt see it the first time |
29 January 2024, 19:35 | #360 |
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@Brick Nash
A few gameplay notes if I may, in case you decide to improve them in a future update: 1. It's easy to kill all off screen enemies just by constantly punching. Maybe some AI improvement to circle you around instead of going straight to you. 2. Seems like the player's punch has higher priority than some enemy attacks that it shouldn't have. Andore's running chest, the bald guys running bull, Sodom's running sword attack (maybe others), all can be stopped just by constantly punching their way. Same with drop kick. it takes higher priority while it shouldn't. 3. In contrast, those very same attacks can virtually not be dodged. Seems like no matter what, you can't get out of their way and they'll hurt you unless you attack at the same time. 4. Hollywood isn't throwing knives and enemies, in general, don't pick up knives from the ground. 5. Axl, although the animation frames seem to be there, won't defend against your attacks. 6. Maybe, just maybe, if there's enough room in RAM for one more frame, that of a falling Hagar attack, you could possibly add that move too. Perhaps by jumping first then pressing attack and down like in the arcade. That's if there's any space left. Just some suggestions if possible. Again, brilliant job you've done m8 |
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