24 December 2005, 04:49 | #1 |
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games - PAL or NTSC?
Something that I was just thinking about - there are PAL and NTSC versions of the Amiga hardware, now I do recall seeing various bootblocks/utilities that would allow NTSC screens to 'stretch' to full PAL resolution, but were there different PAL or NTSC versions of some games?
Otherwise if you had a native PAL game that used the full PAL screen resolution, you'd end up with the bottom of the screen not being displayed on an NTSC Amiga. Also there'd be timing issues between them.. the game would run faster on the NTSC Amiga than it would on the PAL version (if it were synced to the verticial refresh). So were there seperate PAL/NTSC versions for some games, or did the PAL game authors code their games to also work on NTSC machines so PAL users were 'robbed' of the extra resolution at the bottom of their teles? Just curious as it's been so long my memory on this has faded. |
24 December 2005, 10:59 | #2 | ||
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24 December 2005, 12:56 | #3 |
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Only a few amiga games have "real" ntsc versions, the majority was either written for the pal territory, marketed in the pal territory or at least worked in pal properly.
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28 December 2005, 04:20 | #4 | |
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Its sad that while on the '64 they were using all sorts of tricks to reduce screen limits (sprites in the border) but on the Amiga they hardly ever made use of the nice overscan video modes and stuck to the lowest common denominator. @gizmomelb: BattleSquadron had a PAL version which was much nicer than stretching an NTSC screen to fill up a PAL display. |
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