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Old 23 June 2003, 02:38   #41
gary
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Join Date: Mar 2002
Location: Perth, Western Australia
Age: 50
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That's a bit disappointing to hear. Which games were you unable to get working? I don't want to waste my time on games which just won't work.
I haven't kept a list but there were just some games that for no apparent reason would not work. eg: Wings runs fine on my A500/A2000/A1200 (chip mem only) but it crashed no matter what I did when I tried to run it on a CD32. I had to use the WHDload version in the end which is OK but more memory hungry.

Quote:
I've been using a brand called TDK d-view. They're green 80 minute 16x CDR's. They've worked well for me so far and I've burned lots of CD32 games and they've worked great. Some make a bit of a noise in the CD32 drive but I guess that's to be expected.
No I mean't CD-RW. As far as I know CD32s did not support CDRWs and I was curious to know if perhaps later models did. It looks to me that the answer is no.

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If I used the CDTV TM file instead of the CD32 TM file doesn't the CD32 automatically assume the game is an OCS game and not an AGA one? I thought AGA games needed to have the CD32 TM.
Yes, CDTV.TM does not enable AGA automatically - thats the point. It gave me the option of enabling AGA using setpatch if necessary. AGA games don't need CD32.TM - proof is some of the games on my CD32-200 game compilation. It was built using CDTV.TM
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