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Old 11 October 2020, 02:18   #1
Miggy2TheMax
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Pinball dreams (source code released?)

Hi Everyone, just wondering if anyone has the source code to Pinball dreams? Googling around it sounds like it has been ported and that perhaps the source code is out there? Thanks
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Old 11 October 2020, 12:45   #2
rothers
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It is around but I don't think it's GPL or anything, email one of the port maintainers. It's in C.
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Old 11 October 2020, 15:41   #3
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it's been ported (very faithfully) from asm to C. And it's NOT available publicly.
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Old 11 October 2020, 17:31   #4
Ami
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it's been ported (very faithfully) from asm to C. And it's NOT available publicly.
Who did it?
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Old 11 October 2020, 17:41   #5
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the ones who ported the game to iPad in the first place
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Old 11 October 2020, 21:03   #6
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the ones who ported the game to iPad in the first place
Surely the original PC version would have been done in C as well?

I can't seem them converting the 68K ASM original line by line
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Old 12 October 2020, 00:04   #7
rothers
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Surely the original PC version would have been done in C as well?

I can't seem them converting the 68K ASM original line by line

It was def in C in 2001 (I had it then and probably still do on some ancient HDD).
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Old 23 October 2020, 15:06   #8
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Who did it?

I wrote the iOS/PSP/PS3/MeeGo ports of Pinball Dreams and Pinball Fantasies for Cowboy Rodeo in 2009. The code is in C++, carefully manually converted line by line from the original assembler sources. Unfortunately the source is not freely available but owned by the IP holders.

Last edited by Vesuri; 23 October 2020 at 15:21.
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Old 23 October 2020, 16:09   #9
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@Vesuri

What happened to Pinball Illusions coming out for iOS? What happened to Cowboy Rodeo? I was looking forward to buying it. I bought the other versions on Amiga and iOS.
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Old 23 October 2020, 19:56   #10
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I wrote the iOS/PSP/PS3/MeeGo ports of Pinball Dreams and Pinball Fantasies for Cowboy Rodeo in 2009. The code is in C++, carefully manually converted line by line from the original assembler sources. Unfortunately the source is not freely available but owned by the IP holders.
Nice! Do you have a contact with Cowboy Rodeo? It's sad that your work have been somehow "forgotten"... I mean, this deserves Steam release.

Maybe original asm sources can be released?
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Old 24 October 2020, 05:14   #11
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Who are the current IP holders of the Pinball Dreams Trilogy?
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Old 24 October 2020, 13:14   #12
rothers
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Quote:
Originally Posted by Vesuri View Post
I wrote the iOS/PSP/PS3/MeeGo ports of Pinball Dreams and Pinball Fantasies for Cowboy Rodeo in 2009. The code is in C++, carefully manually converted line by line from the original assembler sources. Unfortunately the source is not freely available but owned by the IP holders.

Then you did it for the second time, it was C back in 2001 (I worked on it).
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Old 26 October 2020, 23:30   #13
Vesuri
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What happened to Pinball Illusions coming out for iOS?
I moved on, the owner of Cowboy Rodeo moved on, the market moved on (with the "big names" rapidly finding their way into the App Store, also in the pinball genre). It's a pity it didn't happen though even for completeness.

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Who are the current IP holders of the Pinball Dreams Trilogy?
10 years ago it was Rebellion; most likely still is.
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Old 27 October 2020, 11:53   #14
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Rebellion are the IP holders.
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Old 27 October 2020, 11:54   #15
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they also hold IP for Bitmap Bros games https://rebellion.com/rebellion-acqu...and-portfolio/
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Old 27 October 2020, 19:58   #16
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they also hold IP for Bitmap Bros games https://rebellion.com/rebellion-acqu...and-portfolio/
Who is Rebellion? I don’t know much about them.
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Old 27 October 2020, 20:38   #17
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@Pyromania
Rebellion began as a publisher on the Amiga around 1992/93 and was set-up by Jason Kingsley (and his brother Christopher) for the purposes of releasing Eye of the Storm in 1994 after Empire cut them loose following some long delays with game development. They probably made a real name for themselves when they were signed up by Atari to develop for the-then new Atari Jaguar and released Alien vs Predator and Checkered Flag around the same time. Later on they acquired the 2000 AD comic series and developed games based on the 2000 AD characters.

Presumably they must've done well because they went on to acquire Core Design and Eidos after that in the mid-2000s and have made a steady string of acquisitions (incl. the Bitmap Brothers portfolio, as Jeff mentioned) in the years since on the back of development/publishing successes (e.g. Sniper Elite and its various sequels). You can read more about them on Wikipedia and MobyGames:

https://en.wikipedia.org/wiki/Rebellion_Developments

https://www.mobygames.com/company/re...velopments-ltd
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Old 27 October 2020, 20:56   #18
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Thanks for the info, I’ll read upon them.
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Old 15 October 2023, 04:20   #19
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Quote:
Originally Posted by Vesuri View Post
I wrote the iOS/PSP/PS3/MeeGo ports of Pinball Dreams and Pinball Fantasies for Cowboy Rodeo in 2009. The code is in C++, carefully manually converted line by line from the original assembler sources. Unfortunately the source is not freely available but owned by the IP holders.
Sorry, I was just Googling these old games (I owned them on iOS). They were absolutely brilliant ports and it breaks my heart they're no longer available anywhere. Rebellion should definitely release them on Steam or something. They were PERFECT! The ports I dream of as a kid.

For anyone who missed them:
[ Show youtube player ]
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Old 16 October 2023, 16:19   #20
Bren McGuire
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these "hd" versions looked horrible they released the original ones and those were absolutely great except that shaking your device to tilt was a terrible idea
they ported the same collections to PSP and those were absolutely perfect i recommend them very much

[ Show youtube player ]

Quote:
Originally Posted by JohnnyWalker View Post
Sorry, I was just Googling these old games (I owned them on iOS). They were absolutely brilliant ports and it breaks my heart they're no longer available anywhere. Rebellion should definitely release them on Steam or something. They were PERFECT! The ports I dream of as a kid.

For anyone who missed them:
[ Show youtube player ]
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