15 December 2015, 11:06 | #21 | |
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Quote:
I´m going to push the physical copy first, though. Last edited by viddi; 15 December 2015 at 11:21. |
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17 December 2015, 17:31 | #22 |
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Creepy dungeon map...pssst...it´s a secret.
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17 December 2015, 18:27 | #23 |
CaptainM68K-SPS France
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Hi Viddi, i've sent you a PM
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21 December 2015, 11:34 | #24 |
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First boss fight FINISHED!
ToGII features atm: 66 objects, 20 levels & 8 tilesets Stay tuned! |
14 January 2016, 13:58 | #25 |
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Further planning...
Where´s my mouse?! |
14 January 2016, 14:32 | #26 |
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Collecting some ideas for the "Tales of Gorluth II" Piano Soundtrack...
[ Show youtube player ] |
14 January 2016, 14:58 | #27 |
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I would like to hear you playing Agony intro once.
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15 January 2016, 14:05 | #28 |
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No time atm. ...sorry.
I reworked the tiles a bit...spot the difference! Going on with the story, now... |
21 January 2016, 15:07 | #29 |
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Tales of Gorluth II - BOSS BATTLES
You will encounter up to 10 bosses in ToGII. Here you can see a demo of a tree boss... |
21 January 2016, 15:18 | #30 |
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...and his name was Treebeard
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21 January 2016, 18:38 | #31 |
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24 January 2016, 10:57 | #32 |
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First music test for "Tales of Gorluth II"
[ Show youtube player ] |
24 January 2016, 23:27 | #33 |
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25 January 2016, 08:25 | #34 |
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25 January 2016, 10:40 | #35 |
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06 February 2016, 11:06 | #36 |
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06 February 2016, 11:12 | #37 |
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Power UP System:
[ Show youtube player ] ToGII SOUNDTRACK: I´ll produce brand-new songs for this Amiga Action-RPG and I will reuse some tracks from my old PD game "Ambermoon Arcade". These brilliant tunes will find a "real home" now... I love fancy menu screens and maps full of events... Last edited by viddi; 15 February 2016 at 08:40. |
16 February 2016, 09:02 | #38 |
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New monsters and levels in the works. ToGII will offer a huge variety of places to explore...
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18 February 2016, 08:54 | #39 |
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18 February 2016, 12:08 | #40 |
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