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Old 09 June 2017, 11:42   #161
Zener
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First you need to use this tool to convert the tiled xml file to binary:
http://www.gamephase.net/tiled-to-binary-converter/
Let me know if it works
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Old 09 June 2017, 13:06   #162
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looks like www.gamephase.net is down.
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Old 09 June 2017, 14:19   #163
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I've uploaded it to the Zone
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Old 09 June 2017, 16:23   #164
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Old 09 June 2017, 18:20   #165
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Thanks to AmigaWave, Zener and Juande3050.
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Old 09 June 2017, 19:30   #166
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Great! Thank you Neil
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Old 10 June 2017, 00:11   #167
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Tiled map import working, confirmed.

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Old 12 June 2017, 11:24   #168
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Here the Winner. RedPill Amiga Racing by Juande3050.
Attached Thumbnails
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Old 13 June 2017, 18:22   #169
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I think now it needs some "hotspot" when you fire a shot, look what happens: when i shoot right seems ok. When i shoot left the shot is behind the player
So something is definitely wrong here.



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Old 13 June 2017, 19:18   #170
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A solution is coming. Anyway maybe you can isolve/mprove it playing with the display offsets and the frame offsets
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Old 13 June 2017, 19:30   #171
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That looks a bit like Sega's Quartet, nobody.
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Old 13 June 2017, 23:24   #172
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I think now it needs some "hotspot" when you fire a shot, look what happens: when i shoot right seems ok. When i shoot left the shot is behind the player
So something is definitely wrong here.



ah! the gfxkid gfx, good choice.
maybe i will try something with it
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Old 13 June 2017, 23:33   #173
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To me it looks ok but the character / enemy sprites are way too small given the rest of the visible screen...

I mean, why have sooooo much "sky"? Anyway, only my opinion.
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Old 14 June 2017, 07:36   #174
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This is not a working project, just a test from some graphics from opengameart.com. I know the graphics are too small, probably only suitable for a gameboy game.
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Old 15 June 2017, 21:05   #175
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And how to make the necessary format of tiles and background? I took a picture in the .png format and converted it into the "Tile Map Editor" into .tmx format, then in "Tiled to Binary Converter" I convert to .bin and RedPill gives an error message when I select tiles in this format.

UPD! XnConvert helped(Amiga .iff).

Last edited by Realsalewa; 15 June 2017 at 22:54. Reason: XnConvert(Amiga .iff)
 
Old 16 June 2017, 08:41   #176
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I have a problem with RedPill and my A4k (OS3.9).&lt;br /&gt;<br />
RedPill no longer recognizes the fire buttons on my joysticks :-(&lt;br /&gt;<br />
&lt;br /&gt;<br />
All joysticks work smoothly with WHDLoad on the same computer.&lt;br /&gt;<br />
&lt;br /&gt;<br />
I copied the RedPill folder to my A600 (OS3.9) and everthing worked. But not on the A4k.&lt;br /&gt;<br />
&lt;br /&gt;<br />
What is the secret?Anyone has an idea?<br />
<br />
Update:<br />
When i use a JoyBoard with RedPill and when i switch to &quot;Paddle&quot; instead of &quot;Joystick&quot; and then back to &quot;Joystick&quot; instead of &quot;Paddle&quot; all is running fine.<br />
But after a reboot i have to repeat that.<br />
No chance to use another Joystick without &quot;Paddle&quot; control :-(

Last edited by TheoTheoderich; 16 June 2017 at 19:56.
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Old 17 June 2017, 20:13   #177
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Can we get a forum here or at amigacity for discussing developing with Redpill? Kind of hard with everything being in the same thread. If this thread was preserved for release info and another for devs i would be very happy ��

Now my other question: I'm trying to develop a game like frogger, where i want to move the player a certain amount of pixels each time they press one of the directions on the controller or keyboard. How would i do this? I have globals set up for the amount but i need help on how to change the position by that amount...
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Old 17 June 2017, 20:40   #178
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Maybe you should make your own diarythread where you tell us about the progress at the same time you ask questions on how to do xyz...?

Like;
[Red Pill] Frogger development blog
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Old 17 June 2017, 20:44   #179
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Quote:
Originally Posted by fstltna View Post
Can we get a forum here or at amigacity for discussing developing with Redpill? Kind of hard with everything being in the same thread. If this thread was preserved for release info and another for devs i would be very happy ��
That's a great suggestion fstltna considering RedPill is coming along in leaps and bounds...

...I wish me (or any other Global Moderator) could make this happen, but alas, you will need to PM the boss man admin i.e. RCK.

Point him to this thread and suggest that he creates a sub-section under project.Amiga Game Factory called RedPill or something along those lines

Quote:
Originally Posted by Overflow View Post
Maybe you should make your own diarythread where you tell us about the progress at the same time you ask questions on how to do xyz...?

Like;
[Red Pill] Frogger development blog
Yup, if the above gets done you could open a thread for each game being developed in RedPill
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Old 09 July 2017, 22:56   #180
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As I plan to start using redpill soon for a project and I'd like to ask for a few features if they're there or if it is planned to be included at some point:

1. Screen shake effect
2. Colour cycling
3. Simple bouncing physics, ie think of how frozen enemies are launched in Snow Bros and go down when hitting walls.

Thx!
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