12 July 2011, 14:35 | #61 | |
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Was thinking it might be worth having a "Classic Demo Effects Explained / Tutorial" sticky thread with links to each of the threads which explain it. I know there is a Chessboard thread on here somewhere.... |
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12 July 2011, 16:34 | #62 | |
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Tunnels and textured cubes, dot-balls and swirly rotatey things and all sorts! D. |
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12 July 2011, 16:48 | #63 |
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Yep, I also agree to a Classic Demo Effects Explained / Tutorial". This has been a fascinating read.
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12 July 2011, 23:10 | #64 |
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12 July 2011, 23:55 | #65 |
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I already know the theory behind how alot of the effects were done, but I have enjoyed reading this thread too
Regards, Lonewolf10 |
13 July 2011, 01:16 | #66 |
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Can we get a mod onto this?
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13 July 2011, 03:32 | #67 |
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A separate website with a page for each effect would be the ideal solution imho! Someone would need to compile a list of effects needed and the experts here that know efficient ways to do them would have to write up some docs. Off the top of my head:
Full screen zoomer Blitter tornado Maybe some basic cube rotation Sinus scroller Jelly Plasma ... |
13 July 2011, 03:59 | #68 |
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Most of them have already been discussed on here and ADA
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13 July 2011, 23:59 | #69 |
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I agree. I already have some sinus scroller code which shows how easy it actually is
I would love to know how to merge one screen into another (not wiping). I was playing around with Vmorph earlier and although it's made in AMOS it does a fairly good job of morphing one image into another - however it's not true morphing (it basically fades out one image, and fades in the new one over the top). A very simple example of what I am on about would be if you morph a circle/ball into a square. Morphing full images would be complicated, right? Regards, Lonewolf10 |
16 July 2011, 23:45 | #70 |
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Very interesting stuff !
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17 July 2011, 14:03 | #71 | |
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The coders of today are just standing on the shoulders of the giants that were the pioneering coders of the past. Personally I'd rather not have a discussion of how to do all the effects that have ever been done - if you know it all the fun is gone from the discovery. Although that's just my opinion of course. |
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17 July 2011, 14:15 | #72 | ||||
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19 July 2011, 00:05 | #73 | |
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I laughed at the beginning (western) because I watched a western double-bill at the weekend - Shootout at Medicine Bend (James Garner) and El Dorado (John Wayne). I loved the whole flicking through TV channels idea Anyway, yes the bit just after 3:38 (circle morphs so it has teeth) is the sort of thing I was after (I don't expect to be able to morph someones face into a cat's head just yet!). I would like to know how to morph a filled circle into a square. Could you point me in the right direction, please? Regards, Lonewolf10 Last edited by Lonewolf10; 22 July 2011 at 18:50. |
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19 July 2011, 09:14 | #74 |
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Back onto twister related stuff...
I've been playing with generating pre-calced twister bitmaps. What this is giving me is a twister that kind of looks like a twisted ribbon. See the picture attached. Is this normal? Did I fuck something up or, with a bit of extra code to stretch and relax the ribbon, have I just invented a new effect? EDIT: Actually carried on messing with this and with a slight tweak I got my precalc bitmap to look like one continuous strip of twister instead (see new pic) - I suppose that's more how it's supposed to look? Regardless - I'll add some giant copper list code as per the previous discussion and play with the different pre-calc bitmaps. Maybe I'll get some interesting effects Last edited by pmc; 04 August 2012 at 11:56. |
19 July 2011, 20:38 | #75 | |
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Regards, Lonewolf10 |
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20 July 2011, 10:43 | #76 |
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Yeah, I quite like it too.
A static image is one thing, now I just need to get it moving nicely. If I generate anything worthwhile it'll probably find its way into something I'm working on now... |
20 July 2011, 11:51 | #77 | |
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ps, loving your ribbon but keep picturing a scrolltext wrapped round it too! Last edited by Coagulus; 20 July 2011 at 11:52. Reason: extra bit |
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20 July 2011, 15:43 | #78 |
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That was actually one of the first times I saw a 'ribbon' effect, was a vertical scroller 'around' a ribbon. Done by setting 8 new cols every line (with the copper, although this was actually on the Atari ST so I guess Timer B!) to makeup the 'pixels' of the chars required... you can of course precalc a ribbon to twist around itself, so have 2 scrollers twisting around each other, or a darker/shaded version of the scroller on the pixels which are behind the ribbon for added '3d' illusion trickery!
Quite a nice looking effect if done well, and importantly (as with all things I like to code) amazingly easy to do |
22 July 2011, 19:03 | #79 | |
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If that doesn't quite make sense, I have included a simple example with 1 intermediate frame. In my finished morphing routine I will use more than 1 intermediate frame Regards, Lonewolf10 |
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28 July 2011, 08:04 | #80 |
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I now have my own twister twisting away nicely and running just fine on 68000.
Gonna include it in the current project I'm working on. EDIT: Just measured and it takes only 33 raster lines to do the twisting. I did all the coding in my version myself without referring to any of StingRay's example code but would I have got there without Stinger's expert advice and guidance in this thread...? Another proof that it really is easy when you know how. Last edited by pmc; 28 July 2011 at 13:00. Reason: Added speed info |
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