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Old 18 February 2008, 20:11   #201
alanc5
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Originally Posted by Dj.Thunder View Post
Yes, for sure.

It it just the original SA, + Player ( in 68000 ), compiled with the header of the SC68 player ... nothing more ( and a lot of time to understand how it works ......... )


"he have the copperlist and the module player code"
Not really the copperlist.
I've made a programm to simulate the copper effect, and try to make it as perfect as the original.



EDIT: Here a video: http://b3dgs.free.fr/lre_preview.mp4 ( look at the water )
Grrr...those vids seem to have disappeared, any chance you could 'tube them or something?
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Old 19 February 2008, 09:03   #202
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Thank you very much ST Dragon !


And this is not finished ... if you like this Remake version, you should wait for the last release ( Enhanced version, working on ) ... to be continued ...
You're very welcomed!
It’s amazing that someone so young was able to pull this off!
Keep up the good work!

Just to point out...

1. In the original AMIGA version, the large spider at the entrance and exit of the spider infested cave makes a sinister scream when it charges against you. This sound effect is missing in the remake.

2. The new enhanced animated water at the 1st swamp levels looks excellent, very similar to the stormy waters from the 1st level of Agony.
However, since the 1st levels of Lion Heart take place in a swamp, one would expect the water to be calm and stagnant rather than stormy and wavy as they appear in the Remake.
The transparent stagnant waters in the original looked more logical for the setting of the swamp levels.
It would be very cool if you added the option to enable or disable the original water effect.

3. Also, I always thought that the original animation of Valdyn when he’s running to be a bit lame and goofy (Especially the stance of his arms).
Now if you can change the animation of his run and make it more sporty / action-oriented, then your enhanced Lion Heart Remake will be perfect!

Just some friendly advices.

Last edited by ST Dragon; 19 February 2008 at 13:01.
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Old 19 February 2008, 13:27   #203
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@alanc5: Ok, here a new video about the project:
- http://www.b3dgs.com/en_lionheart_down.php ( better quality )
Or here: - http://fr.youtube.com/watch?v=4ewzgh3S_-w ( low quality )


Enjoy


@ST Dragon: Thanks for your advices
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Old 24 February 2008, 04:43   #204
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Two new videos:

http://www.b3dgs.com/en_lionheart_down.php

Or:
- http://fr.youtube.com/watch?v=yobZPVmshto
- http://fr.youtube.com/watch?v=4UFvyIRdCsg
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Old 26 February 2008, 03:00   #205
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Three new videos ... ( who says better ? )

Links:
- http://www.b3dgs.com/en_lionheart_down.php

- http://fr.youtube.com/watch?v=S1xJVJ3ZiEM
- http://fr.youtube.com/watch?v=IZsuYi6uViA
- http://fr.youtube.com/watch?v=h8gk5lNP2C4
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Old 27 February 2008, 03:25   #206
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Ookay, the list is now full:
( my website, or here: http://fr.youtube.com/view_play_list?p=CA814FF1459960A6 )
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Old 19 May 2008, 00:30   #207
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Ahah ! Surprised ?



Okay, the project is not dead, don't worry.
I was quite busy until then ...

Here a new screen pack, about the 1st stage: http://www.b3dgs.com/lionheart/lre_stage1.png

The 1st stage is now done. Including all missing sounds
- bupbupbup ( rotating platform )
- kwwwoooo ( when the spider is attacking )
- *kaboum* ( randomized sound when you kill a monster )
- *flower attacking*
- *weird monster jumping*

New parallaxe ( better than ever ... ) with 96 lines !
( Before, there were 9 lines )

I think the 'potential' game speed has been increased by 2 ( now it should works fine under 32mo of video memory )

Water effect ( textures under water are affected, like the original game )

... ok, i know you are bored to read this, you would like to play the final version eh ?
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Old 19 May 2008, 00:31   #208
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Originally Posted by Dj.Thunder View Post

... ok, i know you are bored to read this, you would like to play the final version eh ?
Indeed my friend, indeed.
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Old 19 May 2008, 00:44   #209
TCD
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Indeed my friend, indeed.
I completly second that
Nice work you are doing DJ.Thunder
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Old 25 May 2008, 10:50   #210
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I completly second that
Nice work you are doing DJ.Thunder
I have to chime in on this as well, awesome work! It's really cool
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Old 26 May 2008, 01:08   #211
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Thank you guys

Stage 2 is now done ( Ancienttown & Lava )

I will add the other Stages here when they will be done:
http://www.b3dgs.com/en_lionheart_screens.php
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Old 03 June 2008, 03:48   #212
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hum ... yaa

No, ok, this is not the final release ( ), but the trailer !
Here we go: http://www.b3dgs.com/en_lionheart_down.php ( + youtube link )
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Old 06 June 2008, 16:43   #213
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Exclamation Lionheart Remake Enhanced - Your Maps

Hello there,

I need you !
You would like to help me for level design ?
That's simple. Just download this *.RAR:
- http://www.b3dgs.com/lionheart/lionheart_levels.rar

This is the original Lionheart gamemaps.
To build a map, just keep those tiles ( don't change them ! )
You can use everything you want ( i use PaintShopPro 7 ).
Tiles size are: 16*16
So, it is recommended to use a grid by 16*16
Also, you can change the gamemap overall size ! ( don't set 9999999*9999999 ... ) ( 16000*2560 will be a maximum i think, that's enough )

Basically, this is just a "cut/past" work. Using original gamemap.
Let your imagination speak, have fun with it !

When your map is ready, send me an email here:
b3dgs(a_t)free.fr

( For monsters & items placing, if you want to set them yourself, make a copy of your map, adding marks with legend.
e.g: (1) = bee (2) = life ... )


----------------
[!] Remember [!]
----------------

- Don't add any new colors or tiles. Only use the tiles you will find in the archive.
- Don't mix tiles ... ( Ancienttown & Swamp, or Spidercave & Tower ... )
- Be sure the overall size won't be more than 16000 * 2560
- If you are really motivated, i will send you my Level Editor ( only on demands ) to let you set everything ( like Checkpoint, monsters moving range ... )
- I won't use all of your map, as i only need:
. 3 Swamps
. 2 Spidercaves
. 3 AncientTown
. 1 Lava World
. 1 Airship
. 1 Dragonfly
. 1 Tower
The remaining map can be used as "customized map" ... a "Enhanced" mod to play any map you want.
- Send your maps here: b3dgs(a_t)free.fr [ (a_t) = @ ... ]



Thanks in advance !
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Old 29 August 2008, 17:47   #214
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Here we go, see on my Website and check the last version out !

Enjoy
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Old 29 August 2008, 18:24   #215
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Here we go, see on my Website and check the last version out !

Enjoy
Yeah! This is really nice Dj.Thunder
I hope my gaming skill is up to the task to reach the enhanced part
Btw : Thanks for automatically updating my DirectX version
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Old 29 August 2008, 18:26   #216
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Now that's the real Lionheart remake, eh? Very colorful, nice.

Is it possible to use a smaller font for the text and options with your gamemaker?

btw: The German word for exit is "Ausgang" in this case, not "Ausfahrt".
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Old 29 August 2008, 18:37   #217
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Heh, it's only a PC adaptation, nothing new, come on guys!!
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Old 29 August 2008, 18:45   #218
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Ah ya, sorry for my German mistake !

Yes, this is a 1:1 remake
ok of course, it is not 100% equal to the true Lionheart ... this would be impossible !
But something like 99% ... i adapted the gameplay, to make it as true as the original ( jump distance, Valdyn speed, smooth moves ... )

Levels are all the same, with objects & monsters too
My Level editor include a converter, from an image to level data using Tiles.
For example, it can convert a game map rip ( *.bmp ) into a Tiles level Data !
By comparing each tiles with the "Tile Box" containing all tiles
It took about 1min for each levels using a E6750
After, i only need to set monsters positions ...

And for the font, i firstly used a *.bmp font, but it was slower than DirectX font ... this explain why it is so ugly
( But this is the original font for the Intro & Extro texts ! )
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Old 29 August 2008, 18:46   #219
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Heh, it's only a PC adaptation, nothing new, come on guys!!
There are 3 new stages and a level editor included. So 'nothing new' is not quite right
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Old 29 August 2008, 19:02   #220
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Also, i added my Fruity Loops adaptation of the track called Endgener ( Boss music )
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