09 January 2011, 09:53 | #41 | |||
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I was able to get about 25-30FPS for IK+ on a 3G, which was good enough for that game, but scrollers suck unless 50/60FPS. We decided to go ARMv7 exclusively to ensure good performance. Cheers, Stu Using CoreAudio for sound, which is same engine I used for C64. Works great and overhead is minimal. OpenAL was buggy when I first started C64. Quote:
Yes, very happy with the results for little overhead. First time writing useful GLSL shaders, so that was fun Last edited by TCD; 09 January 2011 at 10:17. Reason: Back to back posts merged. Use multi-quote. |
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09 January 2011, 10:01 | #42 | ||
The Grim-Button
Join Date: Jan 2008
Location: Melbourne Australia
Age: 43
Posts: 414
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Do 020, and AGA at the same time, even though there are some AGA games which don't require an 020, it is a nice addition.
Frontier works nice on an 020, with my ipad, (there is a sound issue though...). Quote:
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Shaders are always fun, but a pain in the arse to debug. hehe. Last edited by Vairn; 09 January 2011 at 10:08. |
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09 January 2011, 22:48 | #44 |
The Grim-Button
Join Date: Jan 2008
Location: Melbourne Australia
Age: 43
Posts: 414
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hmm, nice find, have too play with it. hehe.
Have to look at if there is any overhead with openGL. |
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