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Old 18 February 2014, 01:03   #61
Reters
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Originally Posted by Retro-Nerd View Post
Now all this nonsense talk should stop. Thanks for the dumped game. Oscar CD32 (if the dump is error free) preserved.
No problem
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Old 18 February 2014, 01:11   #62
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Hate to rain on this parade here, but a CloneCD image just isn't a CloneCD image without the associated subchannel (.SUB) file as well. In fact, the more recent versions of Daemon Tools won't even mount the image without it.

BTW, the folks at Redump.org may be interested in Oscar as well. Their dumping methods are notably different, but should assure 1:1 quality.
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Old 18 February 2014, 01:16   #63
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Hate to rain on this parade here, but a CloneCD image just isn't a CloneCD image without the associated subchannel (.SUB) file as well. In fact, the more recent versions of Daemon Tools won't even mount the image without it.

BTW, the folks at Redump.org may be interested in Oscar as well. Their dumping methods are notably different, but should assure 1:1 quality.
MethoGit , I'm sorry but you just learn English. I can add a .SUB file?
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Old 18 February 2014, 01:18   #64
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1. sub channels are completely unimportant for CD32 games. There was no protection in CD32 games.

2. Magic Iso mounts the dumped Clone CD image perfectly.

3. Yes, a Bin/Cue or ISO+WAV would be nice. Latter for the "pefectionists".
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Old 18 February 2014, 01:21   #65
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.SUB


This little scattered but I think you will make use of it
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Old 18 February 2014, 01:23   #66
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1. sub channels are completely unimportant for CD32 games. There was no protection in CD32 games.
But proper CD archivists keep all associated CloneCD dump files regardless. It's not about copy-protection, it's about ensuring that anyone can use it with any program of their choice.

Quote:
2. Magic Iso mounts the dump Clone CD perfectly.
And not everyone uses MagicISO as their virtual drive.

Quote:
3. Yes, a Bin/Cue or ISO+WAV would be nice. Latter for the "pefectionists".
IMGBurn is the best at making an instant, simple BIN/CUE dump. But the Redump way of doing things is dumping each track into seperate BIN files.

Quote:
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MethoGit , I'm sorry but you just learn English. I can add a .SUB file?
I'm assuming you used the CloneCD program to dump the disc, right? It always creates a .SUB file alongside the .CCD and .IMG files (and optionally .CUE as well if you ticked the cuesheet option).
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Old 18 February 2014, 01:27   #67
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Well, then a Bin/cue dump. It's good enough for all mounting and burning tools since it the most spreaded/supported image format. Though i don't mind an ISO+WAV rip with EAC for the WAV tracks. Just tested the CD image in WinUAE and it seems to work perfectly fine.
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Old 18 February 2014, 01:27   #68
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Yes. CloneCD. I added all the files which I have set(IMG,SUB,CCD)
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Old 18 February 2014, 01:37   #69
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But proper CD archivists keep all associated CloneCD dump files regardless. It's not about copy-protection, it's about ensuring that anyone can use it with any program of their choice.
Well in cases of Amiga emulators there is no need to use external tools. FS-UAE and WinUAE can start CD images directly. And this work without .sub channels too. It's quite pointless for Amiga CD32 games. You can also mount the Clone CD image and create a new Bin/CUE with ImgBurn.

Quote:
But the Redump way of doing things is dumping each track into seperate BIN files.
I always wondered why. There is no benefit over an ISO+WAV rip or a standard Bin/Cue.

Last edited by Retro-Nerd; 18 February 2014 at 02:01.
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Old 18 February 2014, 11:01   #70
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For information only,
Persons interested in purchasing the game, please proposal to the address:
gordi.klank@op.pl
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Old 18 February 2014, 11:36   #71
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Added at the request of the last file:

.cue
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Old 18 February 2014, 22:45   #72
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Thank you for preserving this game Reters, a lot of us here highly appreciate it as the game has been eluding us all since ages.

A cloneCD image is more than fine, actually unless the person dumping the CD owns an old plextor with support for the D8 read command (which I don't think is the case) the Redump method is far more prone to having errors than a cloneCD dump due to the fact that you'll have to do a bunch of manual calculations to determine the combined offset so it's easy to make a mistake in the process if you never did it before. Besides being much more complex of course.
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Old 18 February 2014, 22:53   #73
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Thank you for preserving this game Reters, a lot of us here highly appreciate it as the game has been eluding us all since ages.
No problem
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Old 19 February 2014, 07:18   #74
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Besides Oscar and Diggers are there any other known CD32 games that were only released in the USA?
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Old 19 February 2014, 11:58   #75
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Besides Oscar and Diggers are there any other known CD32 games that were only released in the USA?
http://hol.abime.net/hol_search.php?..._ref_country=9

Seems that there isn't any CD32 games that was only released in the USA.
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Old 19 February 2014, 12:33   #76
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Well then that's wrong, Oscar and Diggers (the standalone releases) were never released in Europe.
Might be the case of the publisher having the rights to publish them worldwide, but it never happened at least for Oscar I'm sure about it.
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Old 19 February 2014, 13:11   #77
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Quote:
Originally Posted by brolly View Post
Well then that's wrong, Oscar and Diggers (the standalone releases) were never released in Europe.
Are you really sure? The back box we have on HOL for Oscar:
http://hol.abime.net/2325/boxscan

is in English, German, French and Italian. That is the kind of thing which hints towards a European release.


Feel free to provide any info. that you would have. There can be some mistakes in HOL, so if you have anything relevant and verifiable it will be welcome.
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Old 19 February 2014, 14:02   #78
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whizz cd32, do we have the iso now ?
because i have an image of this game on my hard disk.
If you need i could upload it tonight.
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Old 19 February 2014, 15:31   #79
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Besides Oscar and Diggers are there any other known CD32 games that were only released in the USA?
How can there be any U.S. games when the hardware itself was never released in the U.S.?
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Old 19 February 2014, 15:43   #80
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Added at the request of the last file:

.cue
but where is the full game to download?
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